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The E3 2013 Topic; It's that time of the year again.
Topic Started: May 30 2013, 01:22 AM (1,726 Views)
Sonia Chaud
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Blacklightning
Jun 21 2013, 03:42 PM
Luffy Foxtrot
Jun 21 2013, 11:11 AM
The multiplatform titles will just look the same, for reasons that I fail to understand.
The tl;dr: it's a hell of a lot easier to port a game built for a weaker system onto a stronger one without having to change a thing, than it is to port a game from a stronger system onto a weaker one and have to tweak and tone down a ton of shit to make sure you can lock it at at least 30fps. That being said I hear the PS3 architecture was kind of asinine to develop for in comparison to the 360, particularly as far as the CELL was concerned - this time around they're both using the same chips, so porting should be a lot less troublesome than last time.

While we're on the subject, am I the only one who's bothered that these lists never mention the fucking ridiculous 3 gigs of RAM the Xbone's OS needs to operate? My computer can run close to 1.5 sometimes and still have access to all the LOLOLZ SOCIAL MEDIA focuses the Xbone insists on running simultaneously, so I'd really like to know what exactly they did to make a console OS run even less efficiently than a PC one.
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Psycho Werekitsune
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I think the issue now, with hardware is how irrelevant it'll become in the end; very, very few games will take full advantage of all that hardware and, in the end, it won't even be noticeable. This was my issue with these two consoles in the first place; there is no hardware out on the market that will make them that much more different from the current generation of consoles.

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-Havoc the Tenrec-
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If hardware didn't matter, what would even be the point of buying into a new system? Pushing the capabilities allows games to do more than they can currently do. In the end, some great AAA games will be made that cannot be ported to less powerful systems, or at least get laggier versions.
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Psycho Werekitsune
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Havoc The Tenrec
Jun 21 2013, 10:03 PM
If hardware didn't matter, what would even be the point of buying into a new system? Pushing the capabilities allows games to do more than they can currently do. In the end, some great AAA games will be made that cannot be ported to less powerful systems, or at least get laggier versions.
There is no point that was...my point. Games aren't doing that much more now than they were doing a few years back and, if E3 is anything to go by, they won't be doing much more either. The AAA games are what's ruining the industry, because they constantly push the graphical envelope but, at the end of the day, forget to be what they were supposed to be; games.
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