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Assassin's Creed IV: Black Flag; First trailer.
Topic Started: Mar 25 2013, 08:48 PM (534 Views)
Psycho Werekitsune
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Additionally, players can now throw some in-game coins at dancing ladies or dreadful pirates to woo or attack obnoxious guards, respectively.

Been around since the second game.

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The bigger problem is that so many of the missions fail thanks to a pretty disgusting cocktail of weak AI and awful mission pacing. The game's foes and guards are painfully stupid, quick to forget about the assassin who just ran in front of their face. They're also awful at signaling each other when their peers—often only five feet away— suddenly disappear from their awkward posts of staring straight ahead at the edge of a cliff.

If the missions were built in ways that encouraged sneaky paths, that issue might not be so glaring. Instead, the brute-force tactic of running madly through an ACIV mission tends to work just fine, even on missions that require you to remain undetected. Once, I racked up a chasing gang of about 30 guards—that's three-zero—who simply stopped chasing me once I reached a certain boundary on the map and jumped into a bush in front of their eyes.

It has become ridiculously hard to believe that the game's AI has gotten worse over the years, with the most intelligent and aggressive enemies being in the first godamn game...one that was released in 2007.

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Worse, if players ever get caught, swordplay poses little challenge even before upgrading swords and other gear in the game's shops. Deflect a sword strike with one button, stab with the other. Run to dodge the occasional bomb. Repeat. The deflect maneuver is such a gimme, there's little reason to bother with new gadgets like smoke bombs and sleeping darts.

Nothing new here, this has been an unfortunate issue since the begining of the franchise and I was seriously hoping they'd do something about it (I haven't even played 3 yet).

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Gaming diehards will likely compare this part favorably to the sea-obsessed entry in the Legend of Zelda series, The Wind Waker, which also featured a lot of island-hopping by way of pirate ship. Ubisoft has engaged in petty theft here—the pirates' life for them, I suppose, and it's fine by me.

Ubisoft goes one further than Zelda ever did by equipping its ships with guns and flaming barrels on all sides of the boat. At first blush, ACIV's open-seas combat is incredibly satisfying. You'll turn and flank to get the best of your foes; your guns bang and pop with a great ruckus, while your crew shouts merrily throughout your battles. The simultaneous act of steering and shooting works pretty smoothly.

However, such dramatic open-seas battles also turn tepid over time, since the best tactic is simple and easy to repeat. Aim your side cannons at a certain point, fire, then hold down an “auto-aim” button for a stronger, follow-up shot that hits automatically. The only challenge comes from facing overpowered foes and outposts who can quickly tear your ship apart in a battle of statistics. You'll win that one not by careful steering and aiming, but by hitting up the shop for armor and bullet upgrades.

Except, you sail around in WW on a boat, not a pirate ship. Also, some of the items Link gets can be used in conjunction with The King of Red Lions, such as bombs that become a cannon and the grappling hook becoming a salvage crane. Good to know futility is still maintained within the series, even with a new gimmick like pirate ships.

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At the very least, the open-sea approach affords ACIV a real sense of enormity. Its individual islands already feel massive, made all the more daunting by the journey required to reach them. (The game's fast-travel option shrinks repeat visits, thankfully.) But ACIV's quest repetition is only intensified by the feeling that the game's islands, well, all pretty much look the same. Same tropical trees, same rotted buildings on the coastline, same architecture filling out their interior cities—and worst of all, same gorgeous, rolling hills in the distance that you don't really traverse, since this game doesn't come with a horse like ACIII did.

What a wasted opportunity, I was really looking forward to diversity with the islands.

tl;dr It's more of the same tired and true formula expected out of every AC release. New gimmicks provide less relevance to the actual game and are just there to look cool. Also, fucking microtransactions? Really Ubi?
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Sonia Chaud
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I never understood the appeal to this series.
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Psycho Werekitsune
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The setting, narrative, and atmosphere was really cool; taking an active role in key points in history had a lot of appeal, especially to me. That aside, the gameplay was nice, as we don't tend to get many stealth based games and the ones we do aren't really as fast paced and...I guess involved as AC has been.
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Sonia Chaud
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Psycho Werekitsune
Oct 29 2013, 06:42 PM
The setting, narrative, and atmosphere was really cool; taking an active role in key points in history had a lot of appeal, especially to me. That aside, the gameplay was nice, as we don't tend to get many stealth based games and the ones we do aren't really as fast paced and...I guess involved as AC has been.
Looks like that's gone now.
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Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

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-Luffy Foxtrot-
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If they're gonna be this fucking lazy about the single player, how the fuck are they justifying yearly releases, besides stupidly ridiculous sales figures (that I have contributed to with the special edition I got in the mail yesterday)?

Of course, in my case, Ubisoft ain't gettin' any money from me until Saturday 'cos I'm $20 short. Still, now I feel cheated. I guess as long as the multiplayer's still decent, at least.
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Psycho Werekitsune
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I'm seriously reconsidering even bothering with the franchise anymore. I was planning on getting 3 like sometime soon, then 4, but now, I don't even think I'll bother. They're not doing anything good with the games and the Wii U version is getting gipped, so fuck it.
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Sonia Chaud
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Don't even bother on MS's (Or Ninty's) system
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Psycho Werekitsune
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The Benedict Arnold DLC for AC3 was exclusive for the PS3 as well. I really don't get the reasoning behind this, I don't have a problem with timed exclusivity, but wtf.
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Sonia Chaud
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Season Pass = ded
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Psycho Werekitsune
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Still not seeing anything on fixing the Wii U version.
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Sonia Chaud
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Psycho Werekitsune
Nov 1 2013, 12:35 AM
Still not seeing anything on fixing the Wii U version.
Fanboy :P

(and those contracts with Sony are probably iron clad unless Sony fucks Ubi somehow)
Edited by Sonia Chaud, Nov 1 2013, 12:37 AM.
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Psycho Werekitsune
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I can live with the PS3 exclusive crap, it's just the other stuff they said they won't bring to the Wii U for one reason or another.
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-Luffy Foxtrot-
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Online Pass, Enzan, not the Season Pass, unfortunately.
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Sonia Chaud
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Luffy Foxtrot
Nov 1 2013, 06:08 AM
Online Pass, Enzan, not the Season Pass, unfortunately.
I think the online pass is ebiler than the Season honestly.
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  • Worth: $2950 ($769 with sales)
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Psycho Werekitsune
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The only people who pay for seasons passes are idiots who actually believe that it actually makes any sense to pre-order and reserve downloadable content.
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