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Koei's Warriors; All things Dynasty Warriors/Samurai Warriors/Ken's Rage/Pirate Warriors go here
Topic Started: Feb 18 2013, 11:08 PM (245 Views)
-Kay G. Radley-
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Dynasty Warriors 7: Empires due out February 22 in Europe, 26 in NA, will be digital only in NA
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Psycho Werekitsune
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This has been a developing trend with Koei's games, with regards to North American releases being only digital. I wonder why that is. =/
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-Kay G. Radley-
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Psycho Werekitsune
Feb 18 2013, 11:28 PM
This has been a developing trend with Koei's games, with regards to North American releases being only digital. I wonder why that is. =/
Warriors Orochi 3 had no English VA, which was supposedly the reason why it was digital only on PS3.

Empires 7 is PS3 exclusive, most likely because the 360 is practically dead in Japan. Like WO3, no English VA, so it too will be digital only.
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Psycho Werekitsune
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That doesn't explain Ken's Rage 2, which also had a digital only release for the PS3 and Wii U in North America. There's also no explanation as to why this only happens with NA releases and not the European/Australian ones. I'm not really complaining or anything (though I would prefer to save space and have a physical copy), but I was just curious as to why this has been going on. I dunno, no English VAs doesn't really seem like a legit reason, as they could put it on disc and use the space that would have had English VAs to cram more content in.
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-Luffy Foxtrot-
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That doesn't explain the Pirate Warriors games, as they don't have English VA's either and I'm fairly certain the first game got a retail release in NA (no idea if Pirate Warriors 2 will get localised, though; gonna import that anyways.) Same goes for WO3, which got a retail release for the Hyper port on Wii U.
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-Kay G. Radley-
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Luffy Foxtrot
Feb 19 2013, 01:27 AM
That doesn't explain the Pirate Warriors games, as they don't have English VA's either and I'm fairly certain the first game got a retail release in NA (no idea if Pirate Warriors 2 will get localised, though; gonna import that anyways.) Same goes for WO3, which got a retail release for the Hyper port on Wii U.
Word is Sony of America has some bullshit policy where games that don't have English VA don't get retail releases. Not sure how that relates to Pirate Warriors (maybe the One Piece brand name saved it from being digital only? idk).
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Psycho Werekitsune
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Nope, Pirate Warriors did not get a retail release in North America, so there may be some truth to this whole "no English VAs" business. It's a pretty BS reason but I suppose this is Koei's stance on how it releases games now. >.>
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-Luffy Foxtrot-
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Sony Computer Entertainment America seems to have some really bullshit policies then. Fuck those guys.
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Psycho Werekitsune
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I don't think it's just Sony considering Ken's Rage 2 got a digital only release on the Wii U as well.
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-Blacklightning-
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You're all overthinking this. Is it really that odd that Koei would do this by choice? Warriors games have some of the lowest production values of nearly any long-running series I can possibly think of short of FIFA, already recycling content from previous games to an overwhelming degree and getting away with it - for the longest time I kept seeing textures and world models extracted wholesale from games an entire console generation ago, entire movesets left completely untouched save for maybe one or two new animations for their shoulder-button-gimmick-of-the-moment, maybe a bunch of updated character models if you're lucky, and I gotta say, it takes some serious fucking balls to retell the exact same narratives over and over and over and over again and expect nobody to get sick of them. Honestly, I think the only thing you ever can count on changing is the FMVs and most of the dialogue. When you consider all the penny pinching Warriors games already do, cutting out the publishing and printing costs by going digital only and halving their VA budget by cutting an entire language out doesn't really seem that farfetched.

Even if this weren't all about money, the fact still remains that westerners tend to fucking hate these games. It does fine in Japan despite all the repetition, so that's where they're putting all their money, and it's a perfectly understandable and justifiable cutback to go through with.
Edited by Blacklightning, Feb 19 2013, 03:52 PM.
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Psycho Werekitsune
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I wouldn't go that far; true that most of the games are, on some level, rehashes of each other, but I wouldn't say they did not do any major overhauling between console generations. There have been a lot of characters in the series that have had complete makeovers between games, from their general overall appearance to their movesets to even their main weapon. The narrative also either changes or is expanded in each game, depending on the approach they're taking and whether they're focusing on individual characters or history as a whole.

Saying these games are constantly recycled is like saying every Dragonball Z game is identical to the previous one with some minor alterations and additions. I will agree that releasing several revisions of the same game do count as penny pinching and it is irritating as fuck, but I wouldn't say something like Samurai Warriors hasn't evolved at all over the course of three main games. Regarding the voice acting, nothing of great value was lost considering these franchises have had some of the worst voice acting in the history of videogames. Though I am kinda bummed out because it seemed that they were finally starting to get it right recently, it's still not the end of the world (though the text can be annoying to read in the middle of battle for those not accustomed to it).

But back to the subject at hand; if this is such a problem in the West as a whole, then why is only North America getting the digital only treatment?
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-Blacklightning-
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Saying these games are constantly recycled is like saying every Dragonball Z game is identical to the previous one with some minor alterations and additions.
What? They are identical save for a few minor changes. Of course, considering that's more or less the standard for fighting games it's harder to call them out on it, but when you consider, for example, that Tenkaichi 3 was more or less just Tenkaichi 2 plus a playable Babidi it starts stretching a little into the realm of ridiculousness. They still do this, too - from what I hear they're torn out entire areas wholesale from the first Ken's Rage to slap into the sequel, and most of the new playables are characters that could easily have been playable in the first game had they shoved them into the roster as they were (save for Bat and Rin I guess? Can't say I've paid attention to their moveset to be honest).

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I will agree that releasing several revisions of the same game do count as penny pinching and it is irritating as fuck, but I wouldn't say something like Samurai Warriors hasn't evolved at all over the course of three main games.
I dunno about that - they do occasionally upgrade a previously minor character to a playable role every now and then, but other than that I wouldn't really say it's evolution so much as swapping mechanics in and out for the illusion thereof. Hell, even on the character front it doesn't usually make much difference because the nature of Warriors gameplay makes each character virtually interchangable (and it's really saying something when you can compare a guy with a fucking massive mallet to others that have weapons that would typically be a hell of a lot more nimble and less punchy).

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Regarding the voice acting, nothing of great value was lost considering these franchises have had some of the worst voice acting in the history of videogames.
Oh good, for a second there I thought I was the only one who figured that was no big loss.

EDIT: Wait, thinking about this now, hasn't Koei been doing this since Samurai Warriors: Chronicles? Why is this news now?

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But back to the subject at hand; if this is such a problem in the West as a whole, then why is only North America getting the digital only treatment?
Beats me. All I was trying to say really is that there's a sensible, non-conspiracy-theory explanation for it one way or another. If Koei's cutting whole regions out of the retail release and the appropriate dub then I seriously doubt it's because the fucking hardware manufacturer told them to. Go shout at Koei if you have a problem with it.
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Psycho Werekitsune
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Blacklightning
Feb 20 2013, 03:42 AM
Hell, even on the character front it doesn't usually make much difference because the nature of Warriors gameplay makes each character virtually interchangable (and it's really saying something when you can compare a guy with a fucking massive mallet to others that have weapons that would typically be a hell of a lot more nimble and less punchy).
I'll have to disagree; characters are diverse enough for it to make a difference between who you choose. Base stats will be different for each character and, even if you max them out, there will be major differences in gameplay. Bigger characters with bigger weapons tend to be slow and lumbering, using bigger, sweeping motions to do attacks but inflicting way more damage than smaller charactes with more versatile weapons.
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-Kay G. Radley-
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OH MY GOD A REVIEW OF A DW GAME FROM A MAINSTREAM REVIEW OUTLET THAT DOESN'T PAN IT?

I'm pretty sure that's a sign of the endtimes...
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-Luffy Foxtrot-
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From what I recall, Jim Sterling of Destructoid is a pretty big fan of the Warriors franchise, too. He's only one of DT's reviewers, though, but that's something.
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