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Further Proof that Capcom Doesn't Deserve Our Respect; Because Crapcom.
Topic Started: Jun 11 2012, 10:11 PM (9,362 Views)
-Aroxys-
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GALACTUS
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No kiddding. I may have had my reservations about Rockman Online at first, but it grew on me after a while. It was a huge, ambitious project that was absolutely beautiful and looked like it could have been a lot of fun. Could have put some real wind back in Megaman's sails by catering to nostalgia and potentially gaining new fans who may never have heard about the blue bomber before.

And now we're getting a shitty iOS flash game that some flash newbie could have made by himself. And it's the 'cremé de la cremé' offering for the 20th anniversary. It's like we were promised a delicious cake with a beatiful young stripper inside, and Crapcom decided to take it away and present us with a paper sack full of shit with a Megaman label on it. And they're acting like it's supposed to be just as good.
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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-Kay G. Radley-
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is really Sol Badguy
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Capcom: Keep your expectations in check.

Megaman fans: Get firebombed.
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-Aroxys-
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:\

Yeah, like they can say that with a straight face after teasing us with all those games earlier this year that they cancelled.
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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-Havoc the Tenrec-
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Master
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Well well well, this looks awesome.
http://kotaku.com/5944831/mega-man-fans-you-might-not-want-to-watch-this
html-initialize:
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<blinkingtext/"I am growing stronger"</blenked>
</endhtml>
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-Blacklightning-
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Am I the only one who's noticed that literally every preview that's been shown on this game looks completely identical? Kinda makes you wonder if this even does anything besides fight scenes. You can kinda say that the background's changed from night to day here but I'm convinced that's nothing more than a pallette swap.

Also, less than 15 seconds of gameplay out of a 1 minute and 5 second video, minus clipoff. Nice trailer padding, bro. All that japanese text looks very appealing.
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-Kay G. Radley-
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is really Sol Badguy
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It's pretty much as if Crapcock has no faith in this game, hence the two seconds of gameplay out of a minute-plus video consisting of "Hey, remember the good ol' days? Classic series, X, Battle Network, that one time we went into 3D that we'd rather forget? Remember those days? WELL, THEY'RE OVER AND DEAD NOW, LOSERS! NOW WIPE OUR ASSES WITH THESE HUNDRED DOLLAR BILLS, AND DON'T FORGET THE TAINT!"
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-Blacklightning-
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Here, have some first impressions.

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I've always made it a point to keep cursing to a minimum in all of my writing. Sure I like to slip in an 'ass' or two but for the most part, I keep things relatively clean. It has remained an act of sheer will, of wanting to be 'professional'. I, after all, have standards. But when someone takes a dump on the thing you love most, it's easy to be blinded by your rage. And when that happens the only way to truly express how you feel is with a few f' bombs.

It wasn't that long ago when I decided to drop like a bad habit – as one would drop drinking, drugs, or the occasional donkey show (you know, as you do) – all things Mega Man. Rockman Xover, a 'social RPG' was announced not too long ago in light of the Blue Bomber's 25th birthday. So with a smile on my face and a 'fuck this game' mentality, I told the world I wasn't having it anymore, and collectively moved on from the series.

Flash forward to the present: Tokyo Game Show 2012. After spending a most excellent 20 minutes or so with DmC (or Devil May Reboot as it came to be called), I stumbled upon Capcom's Mobile Game Station, also known as the place where your childhood goes to die. Among a sea of bad ideas, i.e. IPs that should stay just as far way as possible from the whole iPhone/iPad field of gaming, was Rockman Xover. And just because I hadn't experienced any amount of butthurt the entire day, I convinced myself to play the thing, if only to prove that my initial gut feeling was right all along.

And all I can say is: holy shit, Capcom. Holy. Shit. What in hell have you done? This isn't even close to capturing any spirit of Mega Man let alone 5-6 versions of the little blue dude rolled into one. So let's get right into this debacle because it's going to get ugly – fast.

First off, it looks like garbage. I don't know who is personally accountable for Rockman Xover's graphics but the visuals are just abysmal. I know it's supposed to be modeled after Mega Man X era 16-Bit graphics, but you could have at least added a few more frames of animation to the sprite sheets to make the whole thing run a little more smoothly and act a lot less dated. And the metric fuck-ton of reused assets from previous X games isn't helping your cause either, you lazy git. Moving on.

Gameplay goes something like this: You go straight. Always straight, all the time. Notice how in all those promotional screenies that there doesn't appear to be any sort of directional buttons. Yeah, that's because you don't need them. Xover just walks in a straight line. You know, kind of like when Limbo-y gets brain-jacked by one those head-crab like maggots. Only instead of it being a puzzle-ly gimmick, it's just sheer fucking laziness that is more frustrating and counterproductive as all hell. So what can you if you can't control the feathered boa wearing hero? Well, he can jump for one. And he can shoot.

Inexplicably, Xover is in a state of perpetual charging action. Cause you know, holding down one of the three buttons might be a little too much for whatever shit thick skull nincompoop would be dumb enough to purchase this abomination. Great. So, not only does the game not trust me enough to move on my own but it also handles my charging for me. You also have some shitty screen-clearing super-attack, but the game is so watered down from its source materials that you won't ever need – cause you won't – not once – ever feel like you are about to die. Good thing too cause all of that is sure going to come in handy. Waves of enemies litter Xover's path and it's your job to mash on the shoot button like no one's business, all the while slowly filling up a progress meter at the lower left hand corner of the screen. Now for a moment I thought that this was a level-up jammie, that once the meter maxed out I'd be entitled to an upgrade – like, I don't know, better animation or be able to shoot bullets that didn't resemble dull brown turds. But sadly, no. When it reaches 100% you are magically whisked to the end-level boss. Which brings us to…

…the 'Boss Fight', if you even care to call it that. Oh my, just when you thought it couldn't get any worse. Storm Eagle is the big baddie of the demo's stage, hailing all the way from Mega Man X and wondering A) How the fuck did I end up here? and B) My cameo in X6 was probably a better career choice than this shit show.

So what's Capcom's solution to boss fights when you can't control your main character? Change the game entirely into a turn-based RPG, of course. Basically its set up so you can't lose, ever. What is supposed to be a methodical, reactive, skill-based boss encounter, is reduced to a standoff between two overdressed pieces of metal shooting each other in the fucking face. That's it. They just stand there and eat each others bullets. Another meter builds up during the 'fight', deploying Street Fighter-like mechanics wherein whenever you land a hit or are struck by your opponent it fills up, allowing you to use your charged shot. Yeah, remember that perpetual charging thing I mentioned earlier, that kind of goes out the window for no conceivable reason.

All of this culminates to a screen congratulating me on a job jolly well freaking done and a review of all the 'Memory Chips' salvaged from wasted enemy bots along the way. In what's bound to be something akin to Mega Man Battle Network, you can outfit your Xover with said Memory Chips, customizing the fuck out of him and making him look as little as Mega Man possible. Great. At least we have that.

Rockman Xover is so far off the rails that it is in the ocean, and so deep in the water that it's drowning. The ones who are holding the life preservers though are the fans. And I assure you, no one but no one is going to attempt to rescue this iOS game's sorry metal butt. It's about as fun as watching a love one being autopsied on, only instead of showing up postmortem, that special someone was first dragged out in front of you and slowly beaten to death…with a live baby.

Capcom insists it would need more time to celebrate MM's birthday proper so for the fan holding out on another new game – a better game – this is going to be it for a while, a long, long while. It says a lot when a game as joyless as this gets a green light in the wake of Legends 3 and Universe's cancellation. Yes, my dear readers, Rockman is indeed over; it says so in the fucking title.


So get this. You don't have movement controls, so the game moves for you, making the game entirely on rails. You don't have charging controls, so the game charges for you. The game thus far seems to consist entirely of grinding rehashed enemies until you've killed enough to face the boss, apon which the entire ruleset of the game changes for absolutely no reason into a shallow turn-based RPG rather than a shallow 2D rail shooter. There are simply no words to describe how fucking stupid the whole concept is at it's core.
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-Aroxys-
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I'm seriously hoping Project X Zone comes stateside and that the good ol' Blue Bomber gets into the next SSB game, because at this point that's the only way we're going to get a respectable appearance for Megaman.

As a CAMEO. He's not freakin' Asagi, Crapcom!
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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Psycho Werekitsune
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That is the saddest piece of sadness that has ever sadded the internet.
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-Blacklightning-
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More details. Kalinka Cossack makes a return as a the game's navigator, among things. Most of the rest of it is either stuff standard to the genre or more of the mind-numblingly stupid design decisions that we've come to expect.

Spoiler: click to toggle

In other news, a mere team of three recreates the Rockman Xover demo in Flash.
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-Kay G. Radley-
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is really Sol Badguy
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TRUFAX: Xover was programmed by three dudes in Flash
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-Blacklightning-
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Blacklightning
Oct 13 2012, 04:58 PM
In other news, a mere team of three recreates the Rockman Xover demo in Flash.
Ah, classic Keiji. It was even the exact same link I posted and all. =V
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-Kay G. Radley-
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is really Sol Badguy
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Blacklightning
Oct 14 2012, 09:36 AM
Blacklightning
Oct 13 2012, 04:58 PM
In other news, a mere team of three recreates the Rockman Xover demo in Flash.
Ah, classic Keiji. It was even the exact same link I posted and all. =V
Sorry, I was sleepy when I posted that and missed your link. XD
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-Kay G. Radley-
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is really Sol Badguy
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Capcom's lease over Tatsunoko characters has expired, hence, TvC, the last great pre-Capcom-hateboner game, will go out of print

If you haven't gotten it yet, better hurry the fuck up and get it.
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Psycho Werekitsune
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Good thing I got both, the game AND the arcade stick when I had the chance.
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