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| Further Proof that Capcom Doesn't Deserve Our Respect; Because Crapcom. | |
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| Tweet Topic Started: Jun 11 2012, 10:11 PM (9,340 Views) | |
| -Blacklightning- | Sep 7 2014, 04:36 AM Post #376 |
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BL;DR
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"So we're making a sequel to a critically acclaimed game in a series which has received nothing but ridicule for the past 3-4 titles surrounding it. What can we do to fuck it up?" "Make it a RE5-esque co-op game, and don't even give the second player a gun." "Brilliant." |
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| -Kay G. Radley- | Sep 7 2014, 04:54 AM Post #377 |
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is really Sol Badguy
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how do i survived horror lol |
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| -Kay G. Radley- | Sep 11 2014, 02:25 AM Post #378 |
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is really Sol Badguy
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Megaman X5 is on PSN. X6 is unlikely due to copyright issues over the two Showtaro Morikubo songs in the game (Moonlight and The Answer), but then again, I doubt anyone's gonna miss X6. |
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| Psycho Werekitsune | Sep 11 2014, 02:41 AM Post #379 |
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Part man...part beast...full psycho!
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I'm gonna miss X6, it was tons of fun. Didn't they end up re-releasing the games without the Japanese voices and those two tracks? Ah well, I have them all on my X Collection for the GC. |
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| -Kay G. Radley- | Sep 11 2014, 03:30 AM Post #380 |
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is really Sol Badguy
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The mute rerelease was on the X Collection. |
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| Psycho Werekitsune | Sep 11 2014, 04:02 AM Post #381 |
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Part man...part beast...full psycho!
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Well, there ya go, which is a shame as it felt like it gave the game more character, but oh well, it was still very fun, with the Nightmare effects on the levels and stuff. |
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| Psycho Werekitsune | Sep 11 2014, 11:16 PM Post #382 |
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Part man...part beast...full psycho!
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I'd have made separate topic for that since it's one of the few things they get right. This news on the other hand. |
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| -Kay G. Radley- | Sep 11 2014, 11:26 PM Post #383 |
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is really Sol Badguy
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I can emulate that shit, anyway. Plus, I still have ASB, which is better on the principle of Jolyne Cujoh. |
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| Psycho Werekitsune | Sep 12 2014, 02:06 AM Post #384 |
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Part man...part beast...full psycho!
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The reason that happened was probably because they lost the license to Namco anyway, so yeah. |
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| -Blacklightning- | Sep 18 2014, 06:20 AM Post #385 |
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BL;DR
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"No, this isn't enough. Any time we do something good we're literally honour-bound to fuck it up as badly as possible in the next installment." "Good point. What else?" "So we made it a co-op game, yeah? And the second player doesn't get to shoot anything? Let's top it all off by making it offline multiplayer only!" "Someone promote this man!" |
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| -Kay G. Radley- | Sep 18 2014, 06:24 AM Post #386 |
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is really Sol Badguy
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Whoever came up with that idea should be fired, blacklisted, tarred, feathered, and pissed on. |
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| Psycho Werekitsune | Oct 9 2014, 06:57 PM Post #387 |
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Part man...part beast...full psycho!
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Capcom won't make a sequel unless its predecessor sells over 2 million units. |
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| -Spade- | Oct 9 2014, 07:17 PM Post #388 |
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Master
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.... While I understand the position on this, they seriously didn't do much to help Darkstalkers since it's been released on PS3/360. Notice the difference in how Darkstalkers was marketed in comparison to the other 2 games mentioned in the article (Street Fighter IV and Monster Hunter). Those who remember when the game was released remember the "marketing" it had... Capcom's stance is bullshit, especially after their previous record(s)... Don't ever believe them (doubt I have to say such a thing anyway) that the sales for making a sequel are what matters (at all). It's all about how much they can milk that particular series, something they definitely know they can't do so much with Darkstalkers. |
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| Sonia Chaud | Oct 9 2014, 08:16 PM Post #389 |
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No fucks left to give.
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So Capcom dies in 5 years? |
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| Psycho Werekitsune | Oct 9 2014, 09:21 PM Post #390 |
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Part man...part beast...full psycho!
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I'd probably give them less, but 5 seems to be the safest bet. |
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