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XBox One; Because Microsoft couldn't think of a better name.
Topic Started: Feb 12 2012, 10:55 AM (13,270 Views)
Psycho Werekitsune
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Blacklightning
Jun 20 2013, 07:53 AM
Psycho Werekitsune
Jun 20 2013, 05:15 AM
they could just as easily bring this shit back as they took it away. They could creepily lie in wait for enough people to buy XBoners and then, spring the trap on them.
A lot of people over at SSMB are thinking the same thing, incidentally. Some think Microsoft will be more subtle about it than others (ie: sneaking bullshit in one facet at a time as opposed to a sudden bomb of DRM), but few deny that they'll try again later either way, and even fewer deny that the possibility for it is definently there.
Oh yeah, I don't doubt it'll be more subtle, I think the PS3 went about it the same way until the very end, when things became a bit too obvious after they stopped allowing people to install their own OSes and shit.
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Sonia Chaud
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More looks at what may have been lost

I know, I'm coming out in defense of the system right now, in theory it was great, we just don't have the internet infrastructure/availability/affordability to support it right now, and I think that was the big stopping point for most people.

Also from the comments:

"If MS REALLY wanted to do what they said they would, they could have kept both parts, download only games would function as previously described with all the check ins, disabled if you can't check in, and family sharing, while disc based games would be playable with the disc in the drive, playable offline and have the ability to be resold, traded, etc.

They didn't need to choose an "either/or."

The trouble was it wasn't about "teh future!" It was about killing off GameStop and securing extra revenue for the publishers (which would then heap MS with exclusives). But keeping both worlds, digital with the extras and physical media with the rights, doesn't kill GameStop. If it really was going to be a transitional phase from physical to digital media, they would keep both."

"They could still implement those neat sharing features as a perk of games purchased through XBox Live. It would be a nice little push to get people to buy digitally while still acknowledging people who have shitty internet and can't do much with it. No one misses out on new games that come out, and they still get to toy around with the new features in a way that could be acceptable for the masses."

That's just a sample of the featured comments. Others have done a much better job than myself in describing how the system could work. Hell I could write a concept based solely off what MS already revealed and have done that would have appeased everyone.

Also how awesome is Ars?
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Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

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-Kay G. Radley-
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JIM STERLING TO THE MOTHERFUCKIN' RESCUE
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Sonia Chaud
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Kay G. Radley
Jun 20 2013, 05:17 PM
Still dislike Jim Sterling. (I also can't get on Dtoid at work unless I get on my phone and I don't have the willpower for that shiz now)

However I do agree with the point that the industry doesn't need this system to survive. That is just a load of bullshit.
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Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Psycho Werekitsune
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Shamanic Enzan
Jun 20 2013, 05:00 PM
More looks at what may have been lost

I know, I'm coming out in defense of the system right now, in theory it was great, we just don't have the internet infrastructure/availability/affordability to support it right now, and I think that was the big stopping point for most people.

Also from the comments:

"If MS REALLY wanted to do what they said they would, they could have kept both parts, download only games would function as previously described with all the check ins, disabled if you can't check in, and family sharing, while disc based games would be playable with the disc in the drive, playable offline and have the ability to be resold, traded, etc.

They didn't need to choose an "either/or."

The trouble was it wasn't about "teh future!" It was about killing off GameStop and securing extra revenue for the publishers (which would then heap MS with exclusives). But keeping both worlds, digital with the extras and physical media with the rights, doesn't kill GameStop. If it really was going to be a transitional phase from physical to digital media, they would keep both."

"They could still implement those neat sharing features as a perk of games purchased through XBox Live. It would be a nice little push to get people to buy digitally while still acknowledging people who have shitty internet and can't do much with it. No one misses out on new games that come out, and they still get to toy around with the new features in a way that could be acceptable for the masses."

That's just a sample of the featured comments. Others have done a much better job than myself in describing how the system could work. Hell I could write a concept based solely off what MS already revealed and have done that would have appeased everyone.

Also how awesome is Ars?
This sorta goes hand in hand with Sterling's post that Keiji linked to. Also, Nintendo's been doing this for a couple of years now; provide digital versions for every physical retail game available and, people who purchase digital versions will get certain perks the other guy won't (discounts on the next game you get on the eShop, free exclusives unavailable to anyone else, a fucking Luigi pin, as pointed out in the other topic).

The industry wants to embrace digital distribution so badly, yet they want to maintain all the profit they're getting off of physical releases. As Jim said, games on Origin cost the exact same amount that they do in stores, so what is the benefit of getting a digital copy? Why add extensive and unnecessary ways of locking the customer out of content, when you've already protected yourself through your method of digital distribution? Again, like Jim said, the PC market, which earned its right to digital platforms has plenty to offer the consumer as opposed to the console market, which, instead, should embrace a happy medium until it can reach that level.

Let's face it guys, this was a bad idea to begin with; Microsoft wanted consumers to give up their rights so they could look like they were pioneering the future of the console industry and still making way more money than they deserved off of it. Meanwhile, douchebags like Cliff Blezinski are out there crying about how we shut down all hope for the future, when he's really just mad he wasn't going to extort his customers out of more money. Going full digital is a great ambition, one that I expect to become a reality in the future (give it another five to ten years), but the way the industry is going about it is just taking advantage of it and milking the concept to get more money. Eventually, we'll be stuck in another console crash and everything will fall apart, because nothing built off of MONEY and PROFIT ever succeeds.
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Sonia Chaud
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No fucks left to give.
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Psycho Werekitsune
Jun 20 2013, 08:04 PM
Shamanic Enzan
Jun 20 2013, 05:00 PM
More looks at what may have been lost

I know, I'm coming out in defense of the system right now, in theory it was great, we just don't have the internet infrastructure/availability/affordability to support it right now, and I think that was the big stopping point for most people.

Also from the comments:

"If MS REALLY wanted to do what they said they would, they could have kept both parts, download only games would function as previously described with all the check ins, disabled if you can't check in, and family sharing, while disc based games would be playable with the disc in the drive, playable offline and have the ability to be resold, traded, etc.

They didn't need to choose an "either/or."

The trouble was it wasn't about "teh future!" It was about killing off GameStop and securing extra revenue for the publishers (which would then heap MS with exclusives). But keeping both worlds, digital with the extras and physical media with the rights, doesn't kill GameStop. If it really was going to be a transitional phase from physical to digital media, they would keep both."

"They could still implement those neat sharing features as a perk of games purchased through XBox Live. It would be a nice little push to get people to buy digitally while still acknowledging people who have shitty internet and can't do much with it. No one misses out on new games that come out, and they still get to toy around with the new features in a way that could be acceptable for the masses."

That's just a sample of the featured comments. Others have done a much better job than myself in describing how the system could work. Hell I could write a concept based solely off what MS already revealed and have done that would have appeased everyone.

Also how awesome is Ars?
This sorta goes hand in hand with Sterling's post that Keiji linked to. Also, Nintendo's been doing this for a couple of years now; provide digital versions for every physical retail game available and, people who purchase digital versions will get certain perks the other guy won't (discounts on the next game you get on the eShop, free exclusives unavailable to anyone else, a fucking Luigi pin, as pointed out in the other topic).

The industry wants to embrace digital distribution so badly, yet they want to maintain all the profit they're getting off of physical releases. As Jim said, games on Origin cost the exact same amount that they do in stores, so what is the benefit of getting a digital copy? Why add extensive and unnecessary ways of locking the customer out of content, when you've already protected yourself through your method of digital distribution? Again, like Jim said, the PC market, which earned its right to digital platforms has plenty to offer the consumer as opposed to the console market, which, instead, should embrace a happy medium until it can reach that level.

Let's face it guys, this was a bad idea to begin with; Microsoft wanted consumers to give up their rights so they could look like they were pioneering the future of the console industry and still making way more money than they deserved off of it. Meanwhile, douchebags like Cliff Blezinski are out there crying about how we shut down all hope for the future, when he's really just mad he wasn't going to extort his customers out of more money. Going full digital is a great ambition, one that I expect to become a reality in the future (give it another five to ten years), but the way the industry is going about it is just taking advantage of it and milking the concept to get more money. Eventually, we'll be stuck in another console crash and everything will fall apart, because nothing built off of MONEY and PROFIT ever succeeds.
It all comes down to the fact that the digital infrastructure isn't in place to support a departure from physical media.

That and the fact they put dingledouche supreme Cliffy B as their front man didn't help their cause.
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

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-Blacklightning-
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Even after Microsoft ditched it, we're STILL finding hilarious shit about their DRM plans.

Quote:
 
When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour...When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game... The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game!
That one hour time limit that was reported to apply to playing games on other consoles? It applied to people playing on the same console, even if they were a part of the so-called "family plan". Worse still, the sixty minute time limit? It was unrenewable. You would get to play a game for sixty minutes once, then you would have to buy another fucking license for the game to keep playing. That's even assuming the developer allowed you to play for an hour - the option existed to go as low as fifteen minutes.
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Sonia Chaud
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Blacklightning
Jun 21 2013, 04:49 AM
Even after Microsoft ditched it, we're STILL finding hilarious shit about their DRM plans.

Quote:
 
When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour...When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game... The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game!
That one hour time limit that was reported to apply to playing games on other consoles? It applied to people playing on the same console, even if they were a part of the so-called "family plan". Worse still, the sixty minute time limit? It was unrenewable. You would get to play a game for sixty minutes once, then you would have to buy another fucking license for the game to keep playing. That's even assuming the developer allowed you to play for an hour - the option existed to go as low as fifteen minutes.
Ok, that's unacceptable
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My Steam Profile (from SteamDB)

  • Worth: $2950 ($769 with sales)
  • Games owned: 263
  • Games not played: 204 (78%)
  • Hours on record: 272.4h


Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
Offline Profile Quote Post Goto Top
 
Arcana Fang
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Bullshit Patrol
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Psycho Werekitsune
Jun 20 2013, 08:04 PM
Shamanic Enzan
Jun 20 2013, 05:00 PM
More looks at what may have been lost

I know, I'm coming out in defense of the system right now, in theory it was great, we just don't have the internet infrastructure/availability/affordability to support it right now, and I think that was the big stopping point for most people.

Also from the comments:

"If MS REALLY wanted to do what they said they would, they could have kept both parts, download only games would function as previously described with all the check ins, disabled if you can't check in, and family sharing, while disc based games would be playable with the disc in the drive, playable offline and have the ability to be resold, traded, etc.

They didn't need to choose an "either/or."

The trouble was it wasn't about "teh future!" It was about killing off GameStop and securing extra revenue for the publishers (which would then heap MS with exclusives). But keeping both worlds, digital with the extras and physical media with the rights, doesn't kill GameStop. If it really was going to be a transitional phase from physical to digital media, they would keep both."

"They could still implement those neat sharing features as a perk of games purchased through XBox Live. It would be a nice little push to get people to buy digitally while still acknowledging people who have shitty internet and can't do much with it. No one misses out on new games that come out, and they still get to toy around with the new features in a way that could be acceptable for the masses."

That's just a sample of the featured comments. Others have done a much better job than myself in describing how the system could work. Hell I could write a concept based solely off what MS already revealed and have done that would have appeased everyone.

Also how awesome is Ars?
This sorta goes hand in hand with Sterling's post that Keiji linked to. Also, Nintendo's been doing this for a couple of years now; provide digital versions for every physical retail game available and, people who purchase digital versions will get certain perks the other guy won't (discounts on the next game you get on the eShop, free exclusives unavailable to anyone else, a fucking Luigi pin, as pointed out in the other topic).

The industry wants to embrace digital distribution so badly, yet they want to maintain all the profit they're getting off of physical releases. As Jim said, games on Origin cost the exact same amount that they do in stores, so what is the benefit of getting a digital copy? Why add extensive and unnecessary ways of locking the customer out of content, when you've already protected yourself through your method of digital distribution? Again, like Jim said, the PC market, which earned its right to digital platforms has plenty to offer the consumer as opposed to the console market, which, instead, should embrace a happy medium until it can reach that level.

Let's face it guys, this was a bad idea to begin with; Microsoft wanted consumers to give up their rights so they could look like they were pioneering the future of the console industry and still making way more money than they deserved off of it. Meanwhile, douchebags like Cliff Blezinski are out there crying about how we shut down all hope for the future, when he's really just mad he wasn't going to extort his customers out of more money. Going full digital is a great ambition, one that I expect to become a reality in the future (give it another five to ten years), but the way the industry is going about it is just taking advantage of it and milking the concept to get more money. Eventually, we'll be stuck in another console crash and everything will fall apart, because nothing built off of MONEY and PROFIT ever succeeds.
Casinos. Just sayin' :)

But no, the Family share plan seems very rigid and totally not how they were advertising it. Well, actually, it's more like they wanted to give you the idea behind it but not the restrictions.

But I am glad that they have taken it away for the simple fact that Angry Joe says it's good. lol

Angry Joe Epic Win Rant

But anyway, I overall think we will find more out as it progressively dwindles down to console launch time. I would love to see the price go down still, as I plan to get one now, but the price point is still very hefty. I mean, I've got Arkham Origins, Pokemon Y, Destiny, and given the fact that the 360 is still got some life left in it, I mean hell, who knows?
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Psycho Werekitsune
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ArcanaFang
Jun 21 2013, 11:15 AM
Casinos. Just sayin' :)
I always looked at casinos as just amusement parks for "adults" (I use the term loosely, as I wouldn't consider gambling a very mature thing to do); they're places of entertainment for people with money to spend it on something fun to do. As opposed to sitting at home and playing Poker with friends, you can go to one big place with plenty of fun things to do and play with complete strangers. The end result is profit for the owner, but it still provides a lot in the form of entertainment and challenge for the consumer, as well as a chance to gain profit themselves.
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Sonia Chaud
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No fucks left to give.
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Psycho Werekitsune
Jun 21 2013, 04:46 PM
ArcanaFang
Jun 21 2013, 11:15 AM
Casinos. Just sayin' :)
I always looked at casinos as just amusement parks for "adults" (I use the term loosely, as I wouldn't consider gambling a very mature thing to do); they're places of entertainment for people with money to spend it on something fun to do. As opposed to sitting at home and playing Poker with friends, you can go to one big place with plenty of fun things to do and play with complete strangers. The end result is profit for the owner, but it still provides a lot in the form of entertainment and challenge for the consumer, as well as a chance to gain profit themselves.
Entertainment? You've never been wiped out at a slot machine.

Apparently I"m not the only crazy one
Edited by Sonia Chaud, Jun 21 2013, 09:54 PM.
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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-Blacklightning-
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Phil Fish follows Just Add Water's lead, refuses to bring Fez 2 to both the Xbone AND the 360 until he can self-publish.
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Arcana Fang
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Microsoft VP says that Family Sharing wasn't time-limit based.

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-Blacklightning-
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It's a liiiiiiittle late to be trying to put a postitive spin on their old DRM plans, I imagine.

Spoiler: click to toggle
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Sonia Chaud
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Blacklightning
Jun 24 2013, 04:42 PM
It's a liiiiiiittle late to be trying to put a postitive spin on their old DRM plans, I imagine.

Spoiler: click to toggle
I still think they'll apply it to the digital purchases by the end of the console's life cycle.
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My Steam Profile (from SteamDB)

  • Worth: $2950 ($769 with sales)
  • Games owned: 263
  • Games not played: 204 (78%)
  • Hours on record: 272.4h


Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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