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| Freeplay; Free-to-play, browser-based, and Freeware | |
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| Tweet Topic Started: Aug 19 2011, 10:16 PM (1,558 Views) | |
| -Blacklightning- | Nov 8 2011, 06:46 AM Post #31 |
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BL;DR
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I'm still waiting for my copy of Generations in the mail, so for now I thought I'd share what's been keeping my Sonic fix lately. The one thing I hate most about the majority of Sonic fangames out there is that even the ones that are objectively good, can at best only claim to be an accurate imitation of an existing Sonic game. It's not always as blatant as straight romhacking or stealing resources and tilesets from Genesis or Advance games, but all the same, you usually can't help but feel that they're nothing more than level packs only arguably as good as the original level designs, as if they're somehow sticking it to the man by supporting a gameplay scheme that has gone ignored by Sega until S4 and Gens. Suffice to say, it quickly gets repetitive. Thankfully for me, there exist games which takes this exact mentality and throws it into a fucking fire - by taking their own personal interpretation of the franchise over that of tradition, and surprising everybody by not doing a completely shit job of it. ![]() This is Eggman Hates Furries, an alternate-universe take on Sonic mythos and gameplay in which Sonic can ride a nitro-powered motorbike, Eggman obsesses with spherical boss designs, and Tails is a girl. Or so I can only assume. ![]() Let's get one thing perfectly straight first - there isn't actually very much platforming in this game, and it's really more of a boss-rush type of game broken up by brief interludes more than anything else. This isn't really a bad thing. It's also worth noting that this game is absolutely Nintendo Hard, and throughout the first playthrough you will end up dying a lot. This isn't actually a bad thing either. You won't care about the game being hard because HOLY CRAP I'M LESS THAN 5 MINUTES INTO THE GAME AND ALREADY I'M BEING CHASED ACROSS A GODDAMNED LAKE BY A ROCKET-PROPELLED CIRCULAR SAW HOLY SHIT THIS IS EPIC ![]() The only major downsides I can think of is the fact that the wall-running mechanics are never really explained properly when you're needed to use them to progress (PROTIP: Jump really close to the wall for it. You'll thank me later), and the music is absolutely ear-rapingly awful in the early stages of the game (with the exception of the simply epic intro scene), even going as far as to arbitarily throw midi rips into the mix for no real reason. Like I said earlier though, you'll be too busy awegasming over the incredible set pieces to notice it much, and the endgame parts are a work of concentrated awesome peaking with, without giving any spoilers, quite possibly the single most awesome concept for a final boss ever seen in any Sonic medium ever. If you like epic boss fights and watching shit explode repeatedly in slow motion, you probably should've downloaded this the second you saw the link. I honestly pity anyone who hasn't had a chance to play this yet. |
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| -The Raging Zephyr- | Dec 6 2011, 10:37 AM Post #32 |
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The Winds of Change
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Download Here ![]() Our universe is in peril: Most of the human population was wiped clean by a blight, forcing us to rebuild from the ashes. When we returned to the stars, to our old, derelict bases that had been left as silent graveyards, something was wrong; a new menace had surfaced. From the cold vacuum, creatures with the bodies of humans and the claws of beasts had arrived, turning orbital stations and underground bunkers into their own personal breeding grounds. Enter you: Commander of specialized strike teams garbed in the MECS-19S SPARTAN powered armor, with the brains and technology of your civilization, and the wits of a chessmaster. Your mission: Infiltrate the infested bases, wipe the xeno scourge off the map through whatever means necessary, and ensure that your future generations will never have to suffer from such evils again. Estimated success rate is at 40%, and mortality rates are even higher, but someone has to get the job done. Alien Assault is a turn-based strategy game, where you are in control of a group of soldiers dedicated to the cause of eliminating the Alien Swarm, i.e. bloodthirsty beasts with claws and teeth capable of shredding through the toughest steel. Every move you take has to be carefully thought out, lest your men end up face-to-mandible with the Aliens. ![]() Those of you familiar with the 80's board game "Space Hulk" will find yourselves at home, since Alien Assault replicates most of the features from the first and second editions of the Space Hulk board game. Every single mechanic has almost entirely been ripped from the source material. The main draw behind the game is its difficulty, by far; just like the board game, Alien Assault is aggravatingly unforgiving at times, generally dipping the odds in your enemy's favor. The game itself is based mostly on the Aliens films, in that you have specialized soldiers that have to accomplish missions in dark corridors, all while being hammered from all sides by endless amounts of aliens, plus having to deal with faulty equipment, misinformation, and tracking ammunition. ![]() The game is highly modifiable, with the ability to create and add new skins, sounds, and mission packs with a drag-and-drop. It also comes with its own map editor in case you want to make your own missions. In addition to this, the game itself offers tons of options and variables for you to fool around with, including whether or not you wish to have a turn timer, whether Sergeants in your squad give you extra bonuses, and whether your soldier's ranks effect their bonuses to attack. Unfortunately, the game is only single player; this is on purpose. Part of the reason the game was designed was to show off AI algorithms, and, honestly, it's possible to play Space Hulk without a second person if you just apply a tiny bit of defined logic to every move. Give the game a go; it'll either be the only time you'll ever play it, or you'll keep coming back to it, depending on how much you enjoy being abused and how much strategy you enjoy employing. Protips: - Aliens initially appear as Blips, which generally conceal 0-3 Aliens at once. The only way to tell is to get a Blip within your line of sight. - Aliens have 6 actions a turn. Your men only have 4. To make up for this, you get a random amount of Command Points per turn, which can be used as extra actions for any marine. You can also immediately fire the Carbine or Cannon after moving or turning at no cost. - All your soldiers are equipped with various weapons at the beginning of a mission. Sometimes you can swap these or switch for new weapons, but usually you're stuck with what you have. Each weapon has its own attack formula and special features: - The basic Carbine rolls 2d6, and kills if any die is a 6. Can be put on Overwatch. Standing still and firing concurrently at the same target lowers the required die roll by one step per attack. - The Cannon rolls 3d6, and kills if any die is a 5. Can be put on Overwatch, and can be fired on Full Auto to target every available enemy in the area. Standing still and firing concurrently at the same target lowers the required die roll by one step per attack. - The Flamethrower hits a 3x3 area, and kills on a roll of 2 or better on a single die. Its main use is to block off areas from use by the Aliens, as well as killing a massive group all at once. - Your men can also fight hand-to-hand, though not very well. Aliens roll 3d6 and use the highest die compared to yours to determine whether it's a win, loss, or draw. Your own attacks are: - Gauntlets, Fusion Cutters, and Power Blades roll 1d6. - Battle Claws roll 2d6 and add 2 to the result of their roll. - Hammer + Shield roll 1d6 and add 2 to the result of the roll. - Any weapon wielded by a Sergeant adds +1 to the roll. In addition, the Blade and Shield can parry attacks, meaning that, if they would normally lose a fight, they can force the enemy to reroll their highest die. - Learning to use Overwatch is one of the most important features of the game. Overwatch lets you attack the enemy in their own turn by letting your men take a free shot every time the enemy moves. It costs 2 actions to enter Overwatch, and it can only be used with the Carbine and Cannon. Overwatch does have its dangers, however: You don't receive the bonus for continuously firing at the same target, and your Carbine has a chance to jam. If you roll doubles on the dice, your Carbine will jam, preventing you from firing it until you spend 1 action next turn to remove the jam. Additionally, if you roll triples on your Cannon after it has been reloaded once, your cannon will explode and kill all nearby soldiers. - You can download the manual to the game here. |
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| -The Raging Zephyr- | Dec 26 2011, 04:46 AM Post #33 |
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The Winds of Change
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Nexus Clash Play Here I don't have much to say about this that actually pertains to the game, but I have a lot of great memories from this. In the old days of browser-based MMOs, when Swirve.com existed and Earth 2025 and Utopia were widely played by kids and adults across the country in-between classes, when IRC was used by absolutely everyone, when AIM and MSN Messenger were great to use, and when Runescape was the largest MMORPG ever created, there was one game that stood out of the crowd. Perhaps it was because it was one of the few RPGs you could play whenever you felt like, where your play time was rationed due to mechanics, and where you had to be careful with your every move lest you get murdered by the insane playerbase, and where every single location was a potential PvP bloodbath. Perhaps it was because it was a classic case of Humans vs. Zombies, where half the player base played each side and could readily switch sides at the press of a button (through someone killing or reviving them, of course.) This game was called Urban Dead. ![]() It was a simple game, where every action you took either helped you or hindered other players, where the whole game world was at war with each other with faction wars, bounty hunters, assassins, and lone wolves, and where knowing all the meta-knowledge of the game was about half as fun as making it. One day, a big-named leader of one of the game's major factions decided to make his own game, both as a sort of successor and rival to Urban Dead, with a lot of references to the other game. You may know this man as the crazy biker dude who works as a programmer at Wikimedia, Brandon Harris, also known as Jorm or Jormungand in-game. ![]() This game was called Nexus War. It detailed the battle of the end of the world, where the souls of the chosen were picked from the ashes to partake in a massive war in the world of Valhalla. They started off as mortals, and could reincarnate if they were killed. In order to survive, players needed to find the best hiding spots, the best places to harvest items, and stock up on healing items and weapons to fend off other players. When a player gained enough experience, they could level up and place or save skill points for their current skill tree. Players could also join factions to help survive the war, and could travel across multiple planes of existence through hidden portals that were discovered by others before them. When a character hit level 10, they had to choose a new class. Their class choice was dependent on their alignment: Good characters could pick from the angelic classes, Evil from demonic classes, and Neutral from unaligned superpowered mortals. Each of these choices had both a Warrior and Spellcaster counterpart, and each of those classes further branched out at level 20 into up to three choices from their initial class pick. Each class had unique skills and powers to help survive in the world, with various extra bonuses like innate armor, pets, special ranged powers, auras, and even some unique features to specific classes: One class was similar to a vampire and gained absurd power in moonlight, while another was a living nightmare that was capable of assassinating people from maps away. When you reached level 30, that was it; no more progression. The only way you could gain more power from that point was to either help to craft new, powerful equipment, or to scour the game maps and find Badges, which were little Easter Eggs of sorts that usually had accompanying hints to help discover them. ![]() I would love to tell you that the game Nexus War does not look like the above picture. Honestly, if the minimalistic graphics bother you that much, perhaps you should go play Final Fantasy XIII or Call of Duty, because this is obviously not your game. Do you not give a fuck? Read on. Nexus War continued from about 2006 (before that, even,) all the way onward to 2009 before finally shutting down for good. The forums and wiki survived, and the front page still exists, but the rest of the game has been taken down for good. Well, until some enterprising folks decided to take the game, add some more features to it, begin to actually honor the system of 'game rounds', called "Breaths", and basically give everyone a place to return to and call home. Nexus War was my game of choice from way back in the day, and I wish I saw it through until the end. Thankfully, I have the chance once again. It kept me sane in a point in my life where I was desperately confused with life and the universe, and it helped me to eventually develop the character concept that would eventually take hold in my current Grand Celestial character (He may as well be a fan character for all that is concerned.) So, why should you play Nexus Clash? Perhaps you've played Urban Dead or Nexus War. Maybe you subscribed to one of the old MMOs of the early "everyone has internet" stage of history, where text-based games were dominant. Do you want to play a game that's simple, yet incredibly deep with character customization and faction wars? Maybe you want something that's addicting to play, but gives you a limiter that tells you to put down the keyboard? Maybe you want the chance to play as the lone wolf against armies, or to join a massive group of warriors to help wrest control of territory? Like all games in Freeplay, Nexus Clash is entirely free to play, though it does have some benefits gained through donation to the server host. This is the ultimate free-to-play browser game, especially as far as RPGs go. Stand strong... |
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| -The Raging Zephyr- | Dec 29 2011, 09:49 AM Post #34 |
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The Winds of Change
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We just had a global reset and class rebalance in Nexus Clash. It's the perfect time to make a new character and join in. It'd be super cool if we could have a NB faction, right? The question is if we're more like angels or demons... |
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