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| Tweet Topic Started: Aug 19 2011, 10:16 PM (1,559 Views) | |
| -The Raging Zephyr- | Aug 19 2011, 10:16 PM Post #1 |
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The Winds of Change
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I like playing cheap games, stuff with a production value involving electricity bills and bags of doritos. They're good stuff, and should definitely be looked into not just because they're free, but because they tend to be fun and original (usually.) I'm just going to start with a game that just kicks my ass left and right ten ways from Sunday. thistopicwillalsodiewithintwodaysjustlikeallmyothertopics ![]() Ancient Domains of Mystery is just one of those games you have to experience in order to understand. It's an RPG that plays sort of like Diablo, except only if Diablo had a massive non-linear game world for you to explore, a ton of different races and classes to choose from, a huge inventory system that involves different rings, armors, amulets, scrolls, potions, and magical wands to fool around with, was made in 1992 and updated up to 2002 with some extra minor updates throughout the years, and it looked like this: ![]() It's a huge RPG, one that you won't be able to beat in one day unless you know exactly what you're doing. It's also one you won't beat using just one character. You see, this game is what one might call a Rogue-like: A game that generates randomized levels and loot that erases your save file every time you resume playing. It's not meant to be easy, or fair, or balanced. It's meant to be brutal and exciting, where you're rewarded for careful passage as opposed to charging straight into every fight without consequence. The controls and gameplay might take some getting used to, and the lack of graphics might turn some people off, but this is a game that ends up being much deeper than any Diablo clone or Final Fantasy cares to be. It contains a thought-out skill system that encourages you to use your skills to develop your statistics (like actively bandaging yourself to increase your First Aid skill or reading books to increase your Learning attribute), a bunch of NPC trainers and quest givers, people and creatures you can befriend through bribes or magic, various gods that you can pray to and offer sacrifices to for benefits such as healing and obtaining artifacts as gifts, and many ways to break the game in your favor (that can still backfire.) Download the game here: http://www.adom.de/ You'll find downloads for various platforms in the Downloads section, including Windows, Macintosh, Java, DOS, and Amiga. Protips: - The most basic controls that unify all Rogue-likes include using the numpad for movement, and using the > and < keys to go down and up stairs. - Use the 'w' key in conjunction with the 's' or 5 key to search or wait (useful for finding passages where you KNOW where they are, as well as healing up or building up spell energy.) - Early game killers include Poison and Sickness. Learn what causes these and find ways to circumvent them. - Many creatures have beneficial features if you eat them. Ogres may increase your strength, spiders increase your resistance to poison, blink dogs can cause you to teleport, and displacer beasts can control your teleportation. Beware, because some monsters may harm you if you eat them! - Food is important to keep yourself alive, but stuffing yourself makes your movement sluggish. - The game has a hidden time limit, in which chaos seeps into the land and corrupts you. Be careful. - Many traits that you can only obtain at Level 1 are prerequisites for other powerful traits. You may not think you need a +1 to Perception or a +1 to Will, or even all that extra starting money, but it's the only way to obtain some of the best traits. - Whatever you don't know or want to look into for future reference, use the Improved ADOM Guidebook. Careful, some of it is spoilers. |
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| Psycho Werekitsune | Aug 19 2011, 11:52 PM Post #2 |
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Part man...part beast...full psycho!
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Wait, did you just say I can eat the monsters I kill? |
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| -The Raging Zephyr- | Aug 20 2011, 12:11 AM Post #3 |
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The Winds of Change
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Yes, and they give you special powers. |
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| Psycho Werekitsune | Aug 20 2011, 12:17 AM Post #4 |
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Part man...part beast...full psycho!
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Why isn't this concept used in any modern games? EDIT: Unless Prototype counts I guess. |
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| -The Raging Zephyr- | Aug 24 2011, 03:05 AM Post #5 |
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The Winds of Change
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Bunny Must Die/Chelsea and the Seven Devils Download Here If your antivirus says there's something wrong with it, don't worry. The file it quarantines is absolutely useless anyways, since it's just the patcher (and the game is already pre-patched) ![]() What happens when you combine the exploration of a Metroidvania with the firepower of Gunstar Heroes? You get Bunny Must Die. In this clever little platformer, you play as Bunny, a rabbit in the far future, who gets caught in a "catomic explosion" that ends up branding her with cat ears. Seeking vengeance, she goes to hunt down the people that caused her condition, as well as the death of her master, with an unlimited supply of knives. Bunny Must Die gives you a choice of five different weapons and the ability to fire them in multiple directions, multiple exploration powerups including keys and dashes, and the ability to control time. The latter is a major mechanic in the game, forcing you to seek out various upgrades to your time control, including the ability to stop time and the ability to reverse it. With intense action sequences filled with light puzzles, Bunny Must Die is a perfect addition to anyone's collection. ![]() Protips: - Your first powerup is the ability to walk to the right. I'm serious. - Save points fully refill your health and power, but add 20 seconds to your completion time. If you're doing a speedrun, you'll have to manage your save point usage. - Fuel your time powers by breaking torches and killing enemies. - Certain enemies are weaker to different weapons. - Tap 'forward' when you would normally take damage to put up a quick shield, saving you from the attack. This can be performed in midair with proper timing, allowing you to even skip through spikes. - Remember to grab the key orbs once you're done with them so that you can use them on other pedestals. - Complete the game with all the time powerups, and you'll unlock the game Chelsea and the Seven Devils. Wait, did I just say unlock a game? ![]() That's right, with proper completion of the game you'll unlock the game Chelsea and the Seven Devils. In this game, you play as Bunny's occasionally seen rival Chelsea, a master magician who has to take her own path through the game and take on bosses and scenarios unique to her. Instead of the power to control time, Chelsea has an assortment of spells to help her progress. If a whole extra game wasn't enough incentive to play, one of the bosses Chelsea has to face will remind you intensely of Gunstar Heroes... |
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| -Ekoi- | Aug 24 2011, 09:32 AM Post #6 |
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Master
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Chelsea will teach you the almighty destructive power of the ladder. |
Ekoi.deviantArt.com
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| Psycho Werekitsune | Aug 24 2011, 09:55 AM Post #7 |
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Part man...part beast...full psycho!
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This game is both awesome and adorable. Seriously, everyone needs to play it right now. |
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| -The Raging Zephyr- | Aug 30 2011, 09:49 AM Post #8 |
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The Winds of Change
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Zelda Classic Download Here. It doesn't like to work on modern operating systems (Vista/7) without being a bitch, but it will work if you give it enough of a run around and follow the FAQs listed across the site. ![]() It's kind of a game. It's mostly an engine for making your own games. Zelda Classic is an engine/map editor that allows you to make your own Legend of Zelda-styled game, based on the original NES Legend of Zelda gameplay. The game itself comes with a completely remade version of the original Legend of Zelda using the Zelda Classic engine, which has some differences in how the game is played as far as hitboxes, player controls, and other gameplay is concerned. Unfortunately, the Zelda Classic version of The Legend of Zelda uses midi tunes for its songs instead of chiptunes, but the addition of a 3rd quest should make up for that. ![]() Of course, if playing the original Zelda isn't good enough for you, there's an entire community dedicated to creating new quests and games for the engine, with the best using entirely customized tiles and sprites. Some even decide to completely change how the engine works, sometimes adding RPG elements, sometimes making the game entirely a side scroller. With a multitude of games to play, there's no end to your Zelda madness. ![]() The best part is, the map editor, while it may take some time and experimentation for you to learn how to use, becomes incredibly intuitive. You can make an entirely unique quest of your own, and then share it amongst your friends or on the Zelda Classic homepage. Change item logic, enemy AI, stats, text, worlds...you have so many options at your fingertips that there's just seemingly no end. Give it a try; even if you're not into making your own Zelda game, you still have three different original Legend of Zelda quests packed into the game, and a bunch more ready for download. Make sure to give the games made by my buddy BikdipOnABus a try; he tries some pretty crazy things using very little original material, and I found his games more entertaining than the original Zelda game. |
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| Psycho Werekitsune | Aug 30 2011, 10:28 AM Post #9 |
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Part man...part beast...full psycho!
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Sounds interesting. Though I've never been one for game design, I think this is a great and simplistic tool for those who're looking to get started on making their first adventure/RPGs. |
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| -The Raging Zephyr- | Aug 30 2011, 11:08 PM Post #10 |
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The Winds of Change
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I used it for a bit. I managed to make an entire beach area laden with secrets, including pushing rocks and blowing up rock formations with bombs; plus a three-story dungeon that involved moving between floors, dropping down through holes to reach items, traveling through an underground cave with a river running through the middle, and set up a boss fight against a powerful Darknut that could only be hurt by magic. I also added a secret exit to the dungeon that leads you to a heart container on a mountaintop, as well as making a lake that you can walk into the center of to find a Fairy that offers you a bomb bag, a heart container, or a rupee wallet. I've also added things like hookshot puzzles, having to shoot statues at long range to create bridges, portions of dungeons that move in an infinite loop until you figure out that you can push yourself through one of the walls (or was it that you had to bomb it? I forget,) and even made a sword shop with different selectable swords: One that can shoot weak shots while you're at any health rating but is unusable in melee, one that acts like the normal sword that only shoots when you're at full health, and one that deals double damage but is melee only. I actually have a video of my first dungeon: |
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| -The Raging Zephyr- | Sep 2 2011, 02:23 AM Post #11 |
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The Winds of Change
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Iji Download Here ![]() When the world went to hell, where were you? You were only being turned into Earth's final defence against the Tasen invaders. As you awaken within a distant facility, your body cybernetically enhanced and a network of nanomachines forming an invisible web around you, the only solace you can find is in the voice of your brother Dan. As he watches your movements and relays enemy positions to you via intercom, you will have to make the choice of whether to run from or fight the invaders in order to escape and speak to their leaders and find a way to stop their attack. In this light puzzle/platformer, you play as Iji as she discovers the extent of the alien invasion. The game uses a sort of level/upgrading system that allows you to increase your physical strength, the weapons you can carry, how much health you have, and your ability to hack enemy nanofields and locks. Part of the skill involved in the game is learning how to utilize your own nanofield to upgrade your capabilities. ![]() The game contains two warring factions of enemies, each of who aren't afraid to get you caught in the crossfire. How the story progresses and how your character reacts is entirely dependent on whether you choose to run from firefights or to kill everyone in sight. Your character even exclaims "I'm sorry!" when she's killing an enemy here or there, and goes to screaming "Just die!" when she's going on a killing spree. There are also multiple difficulties to play through, each of which changes how difficult some of the enemies are and how far you can level up your nanofield. In early difficulties, you will be able to bust open doors and hack into enemy nanofields easily, with harder difficulties forcing you to ration out your skill selection. You can upgrade each of your skills from energy ports on the wall, with each port relating to a different skill. ![]() There's no shortage to the action and explosions in Iji, and with a story that changes depending on your choices, as well as even affecting the text of the lore files that are distributed through each of the game's ten levels, Iji can certainly keep you entertained for quite a while. There are multiple unlockables and easter eggs, some of them so difficult to come across that you need to plan out a strategy to reach them. If you like having a choice of 19 different weapons, puzzle solving, multiple ways to handle every situation, and some intense boss fights, you should totally give Iji a go. Plus, the soundtrack is pretty good. Protips: - A high cracking skill enables you to modify your weapons and combine their traits. - You can crack yourself to reset your nanofield and return all of your spent skill points by finding the combination hidden within the game. - Some bosses react differently depending on how you defeat them. - If you're playing as a pacifist, assassins don't count as kills. They thankfully retreat when their health drops to zero. - Most weapons ignore shields, both yours and the enemy's. Most of these weapons can also send you flying, which can have some benefit when trying to reach secret areas. - Using the Resonance Deflector to knock enemy projectiles back at them does not count as killing them. - Download the high quality soundtrack from the author's website to enhance your game's sound. - Huh, what? Edited by The Raging Zephyr, Sep 2 2011, 03:29 AM.
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| Psycho Werekitsune | Sep 2 2011, 01:30 PM Post #12 |
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Part man...part beast...full psycho!
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I think there was something about how the game played that put me off Iji, how the characters moved or something, I dunno. I will say it's a great game, but it just wasn't something I could really get into on my first go. Maybe I should give it another try sometime in the future. |
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| -Blacklightning- | Sep 3 2011, 06:10 AM Post #13 |
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BL;DR
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I remember playing Iji a while back. For a game that encourages pacifist runs you'd think it would be designed to accomodate it, but it's still largely a sidescrolling shooter for some wierd reason. Ordinarily a game like that would allow for abilities that specialize in it, not quite unlike Deus Ex giving you a cloak or something like that, but in Iji almost nothing of the sort is done, so instead you're clumsily trying to jump around enemy fire because opportunities for stealth simply don't exist. The only thing that does help is a reflector shield that makes enemies kill themselves with their own projectiles. Now, even ignoring the fact that it's really annoying because it still requires you to wait for mooks to stop using their fucking machineguns, how in the holy mother of fuck does that even remotely constitute as pacifism? What were these people smoking? Then there's the fact that Iji's character becomes increasingly, brainlessly psychotic if you decide to kill people instead. Meaning, you're punished for playing the game exactly how it was designed to play. Bullshit. Anyway, considering Polter linked a rougelike in the OP I'm pretty much obligated to link in turn the only one I've ever really found interesting. ![]() Yup, that's right. It's Doom in ASCII! I guess the short story is, if you find rougelikes stupidly overly complex and confusing, this one is... well, a bit less confusing. Sure, you'll still have to go over the button mappings a few times before you get used to it, but it's actually comparitively simple to most other games of its type without losing its tendency to be extremely difficult (those fucking ARCH VILES). There's a pretty neat selection of perks ala Fallout 3 to pick from as you level up, and the entire arsenal from the original games can be found in addition to an absolute asston of cameo gear as rarer, secret items (I found Quake 2's Blaster on one of the first few floors once, for example). You don't get to continue on if you die though, and even though the game claims to have an end I've never actually gotten even close to that far before. That doesn't really add any disencouragement though, it's actually pretty compelling to see how far you can get into hell without dying (not to mention frankly, if a Mancubus can absolutely rape me in 2-3 volleys without trying then I don't even want to know how I'd fare against the Cyberdemon of all things). ![]() ![]() ![]() Website linky Also, Sonic Robo Blast 2. ![]() It's a Sonic fangame built from the Doom engine. ![]() It's pretty much the best fucking Sonic fangame ever made. ![]() It's pretty much the only one with working online multiplayer and a community still supporting it. ![]() It's pretty much the only one that has its own modding community. You should have played this game already. |
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| -Jacquerel- | Sep 3 2011, 06:52 AM Post #14 |
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Master
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![]() Do people seriously exist who have not heard of this? ![]() Spoiler: click to toggle
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| -The Raging Zephyr- | Sep 3 2011, 10:25 AM Post #15 |
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The Winds of Change
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I love DoomRL. The farthest I got was the hidden level "The Wall", which I almost beat with the help of the items I earned in the previous two secret levels. A neat thing I found is that if you beat the first secret level, it changes the layout and enemies of the second secret level. Fun stuff. |
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