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| Gamer Discussions; Discuss the industry and community. | |
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| Tweet Topic Started: Feb 10 2011, 02:20 AM (58,920 Views) | |
| -Blacklightning- | Aug 2 2011, 12:29 PM Post #121 |
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BL;DR
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I'd wait until we see some animated assets before getting excited about it, though. It's not really disputed that Voxels (well okay these aren't actually Voxels, but the idea is very much the same) can render static environments pretty damn well, but from what I can remember when it comes to animation they're notoriously tedious, time consuming and a lot more demanding of processor power. What's also worth noting is that Voxels or no, this is an absolutely retarded amount of data to be accessed at any one time, which needs to be accessed quite quickly in order to be feasible from any gameplay standpoint. If they have some magic explanation for that beyond "our rig has a trillion fucking gigabytes of RAM", then sure, I've love to hear it, but for now a few details about this leaves me skeptical, if not optimistically so. No. No, no, no, no. For fuck's sake, NO. The entire problem with sandboxes these days is that they make us to trudge through that kind of terrain for long periods of time and somehow expect us to find any part of it memorable at all. I can personally guarantee you that not a single developer in the coming history of videogaming will ever dedicate that kind of love and persistence towards a territory so vast, and the last thing we need is for people to amplify problems inherent to the genre like this. After the likes of Just Cause and Far Cry 2 I'm amazed anyone even considers this a selling point anymore. |
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| Psycho Werekitsune | Aug 2 2011, 01:01 PM Post #122 |
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Part man...part beast...full psycho!
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I don't see why you're complaining considering you plug so much time and effort into Minecraft, of all things. :P |
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| -Blacklightning- | Aug 2 2011, 01:30 PM Post #123 |
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BL;DR
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The difference here being that Minecraft doesn't expect anyone to venture to the far corners of the world like virtually every other sandbox game I can think of. That's not to say the option isn't there for people who like wandering through incredibly generic environments all day, but considering the entire point of the game is more to create an environment rather than explore it makes it kinda hard to put Minecraft in the same light as other sandboxes, which almost never had any features equally as redeeming. Now if we were to put the technology towards, oh say, building a world up Sim-City style complete with fully accessible buildings and such, then invite other players to blow the fuck out of it Red Faction style from a first-person, ordinary human being's perspective? That kind of thing would interest me, because even regardless of the size people would at least be able to express some kind of attachment and familiarity to the environments in question. Not to mention it's generally a bit of a cocktease to throw these buildings into games all the time without being given any purpose other than a generic urban blob, and to go further than that on a large scale would be a pretty adaquete test of just how far you can push tech like this gameplay-wise. |
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| Psycho Werekitsune | Aug 2 2011, 02:03 PM Post #124 |
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Part man...part beast...full psycho!
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That's kinda what I was going for; I wasn't really trying to convey the scale, but the amount of potential detail and interractivity that would go along with it. You'd have fully detailed buildings occupied by a variety of cool stuff that would be enterable AND destructible. Now imagine large expansive environments FULL of a diverse variety of that. Eh? EH? |
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| -Arem- | Aug 2 2011, 03:26 PM Post #125 |
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Fabulous Homosexual
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I don't know. One of my complaints with Oblivion was that it was far too big. Having this ability to make things bigger kind of scares me away. |
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| Psycho Werekitsune | Aug 2 2011, 08:16 PM Post #126 |
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Part man...part beast...full psycho!
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Don't think of it as vast, empty expanses of fields and trees, think of it as big cities you'd want to explore the shit out of. |
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| -Havoc the Tenrec- | Aug 2 2011, 08:21 PM Post #127 |
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Master
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If it's harder to do animation with, I wonder if they could use both this and polygons at once. |
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| -The Raging Zephyr- | Aug 2 2011, 09:50 PM Post #128 |
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The Winds of Change
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One of my complaints about Oblivion was that it was too small, and with an hour's worth of searching you could find just about everything you wanted to in a region of the overworld. Too few towns, and except for a few key spots in the wilderness, was extremely sparse. Being able to travel and find random shit just makes me all giddy. |
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| -Havoc the Tenrec- | Aug 2 2011, 10:44 PM Post #129 |
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Master
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Skyrim is supposed to be on a better engine, so I'm guessing a lot of the problems Oblivion had will probably not be transferred over. Though some of the animation was a little off in the trailer... 12:02 |
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| -Ekoi- | Aug 3 2011, 02:23 AM Post #130 |
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Master
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The main problem with this atom shit, besides the fact that it'd likely require new hardware for consoles at very least, is that there's alot of USELESS detail. That's right, useless. unless your game takes place in an ant's scale, grains of dirt and sand are completely useless to render out, and a waste of development time. Graphics do not make games better, AESTHETICS do. The tech is nifty and all, but we have enough developers trying to market graphics instead of gameplay as it is. This MIGHT see more use in cgi movies instead, and at best to lower the amount of time it takes to render scenes on their renderfarms. |
Ekoi.deviantArt.com
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| -Blacklightning- | Aug 3 2011, 11:11 AM Post #131 |
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BL;DR
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If Notch's word is any good, it's a scam. Well, so much for all that. EDIT: moar |
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| Psycho Werekitsune | Aug 3 2011, 01:19 PM Post #132 |
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Part man...part beast...full psycho!
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Well, the way they're selling it is a scam, but the technology is real and perhaps eventually, it will be able to do what they imply it does. |
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| -Havoc the Tenrec- | Aug 3 2011, 07:27 PM Post #133 |
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Master
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...I think we should give it a chance before blindly kicking it in the balls without full knowledge of what it can do, but that's just me I guess. Also http://kotaku.com/5827192/euclideon-creato...l-is-not-a-hoax |
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| Psycho Werekitsune | Aug 3 2011, 08:33 PM Post #134 |
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Part man...part beast...full psycho!
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So basically, everyone thought this was fake because they all assumed it was that voxel stuff but it's something completely different, amirite? |
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| -Arem- | Aug 3 2011, 09:20 PM Post #135 |
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Fabulous Homosexual
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I'm on the "wait and see" bench...as usual. |
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