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| Gamer Discussions; Discuss the industry and community. | |
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| Tweet Topic Started: Feb 10 2011, 02:20 AM (58,871 Views) | |
| -Havoc the Tenrec- | Mar 6 2013, 12:45 PM Post #856 |
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Master
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How were they lying and how does that correlate with game prices? 360 lied about some of the original Kinect features back in the day, but I don't expect prices to be higher than 60 if they happen to say otherwise. |
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| -Blacklightning- | Mar 6 2013, 12:47 PM Post #857 |
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BL;DR
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I kinda doubt it'll result in higher base prices in games so much as developers trying to wrestle extra money out of their audience via digital means - season passes and day 1 content, if not the microtransation bullshit that only actually works at all in freemium games. Though on one point I can agree - it probably won't work well for them. Ironically enough, if you play your cards right, reducing the cost to the consumers can actually yield a greater profit just out of the greater quantity of players looking to get a game for cheap. I'm going to be completely frank though - I don't pity most developers that get themselves into that kind of financial trouble. We have too many out there insisting on bringing a team of hundreds into a project that could just as easily be done with dozens, for seemingly no other reason that they want to bury players in hours of film-standard cutscene few people in the demograph even fucking asked for. It was bad enough this gen, but when we're approaching games of the PS4 era that for some reason feel they need EIGHT SEPERATE CUNTING STUDIOS to work on it I can't help but feel a little gobsmacked at all the resources they're wasting in the process. It's blatant overspending, plain and simple, and the developers of tomorrow need to learn to swallow their fucking pride and just start making what they can thrive on. |
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| Psycho Werekitsune | Mar 7 2013, 01:01 AM Post #858 |
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Part man...part beast...full psycho!
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Miyamoto preparing Nintendo for his eventual retirement. This is some pretty hardcore shit; Miyamoto is probably the industry's backbone and I really hope Nintendo can still continue with the kind of quality and care they've had since the begining. Seriously, I can't picture a world without Miyamoto, it's kind of scary and overwhelming. |
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| -Havoc the Tenrec- | Mar 7 2013, 02:26 AM Post #859 |
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Master
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It's not like he personally made anything. All the IPs he was on... there haven't really been any new ideas that he has been a part of in a long time. Managing and producing is not really part of the creative process. Still that sucks... |
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| -Blacklightning- | Mar 7 2013, 03:27 AM Post #860 |
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BL;DR
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As much respect I have for the man and the empire he created, he's really gotta go sometime. As it stands now Miyamoto has been playing most of his cards painfully safe, and leaving some new talent to let loose and branch out with his IPs can only be a good thing as long as he's taught them well. To say nothing of newer ones that could possibly stand up to Smash Bros stardom. |
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| -Storm Tech- | Mar 7 2013, 06:05 AM Post #861 |
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Graduate
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Another article quoting Miyamoto. This one in particular caught my attention:
It's completely understandable that Nintendo will someday need to operate without Miyamoto. Still, I feel like he is one of the rare game designers with a better vision of what a consumer would want, often enough, than the consumers themselves have. Miyamoto's relationship to Nintendo might be compared to Steve Jobs and Apple; after Tim Cook took his place as Apple's head following Jobs' passing, the company has had some difficulties continuing to innovate, and has been more focused on reacting to the market than dictating it. I firmly believe that a piece of Nintendo will disappear with Miyamoto's eventual absence. Here's hoping a transition to younger developers and Nintendo's reaction to "the consumer" leads us to great new gaming experiences, rather than Mario: Toads of War or Legend of Zelda: Modern Warfare. Edited by Storm Tech, Mar 7 2013, 06:18 AM.
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| Psycho Werekitsune | Mar 11 2013, 08:14 PM Post #862 |
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Part man...part beast...full psycho!
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Okay, I think Patcher has finally popped his last screw. Either that or he's just doing this for attention now. |
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| Arcana Fang | Mar 12 2013, 01:39 AM Post #863 |
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Bullshit Patrol
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Yeah, he's contributing that Nintendo should go the way of Sega and do their own thing with multiplatforming. That would work, except Nintendo has too much invested in time and loyalty. It's not really that Nintendo is focused on just strictly hardware, it's that they are trying to catch up with a trend that has been going on while they did their motion control thing, and now that everyone has burnt out the motion control thing, everyone is looking for the next big thing. We're all hitting a brick wall as far as IP's go, and Nintendo is no exception. One thing we need from Nintendo is our favorites IPs, but we also need something new. The next Pokemon-ish series, or something that will sell the "hardware". It's the killer apps that everyone wants. |
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| -Havoc the Tenrec- | Mar 12 2013, 03:23 AM Post #864 |
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Master
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Nintendo ipads aren't the next big thing imho. But I still love Nintendo and I REALLY don't think they need to go the way of Sega... |
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| Psycho Werekitsune | Mar 12 2013, 03:29 AM Post #865 |
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Part man...part beast...full psycho!
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Considering Nintendo is the only remaining company that's only focus is videogames, they're the pillar holding up the industry if anything goes bad. If there's a videogame crash, Microsoft and Sony can easily pull out and shut down their gaming divisions, where Nintendo will be the only company left to support this form of entertainment. Saying they should go the way of Sega is saying we should put the future of the industry in the hands of companies that can live without giving you what you want. |
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| Arcana Fang | Mar 12 2013, 04:16 AM Post #866 |
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Bullshit Patrol
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Oh I agree, and it seems to me that this guy is only focused on the financial gain and not the actual industry. Sega may have went in a way that saved them financially, but they now don't hold near the stature as they once did. I would even be as bold to say that they were put into that position by Nintendo, Sony, and even Microsoft as well. Point also being that Nintendo is the pillar that is focused on console. They are also the sole innovator that still puts focus on single-player games it seems, as their multiplayer has been lax and even unenjoyable up until this generation. I also tribute Nintendo to still holding the "family" in mind when it comes to consumers, instead of hardcore gamers. |
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| -Havoc the Tenrec- | Mar 12 2013, 06:14 AM Post #867 |
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Master
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In the event of a monopoly of an industry like that, I remember hearing that a competing, or the only other company, must help support them so they don't fail. Correct me if I'm wrong on that... I think I heard it lifetimes ago. |
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| Psycho Werekitsune | Mar 12 2013, 08:10 AM Post #868 |
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Part man...part beast...full psycho!
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This pretty much sums it up perfectly. Also, Havoc, I remember reading something about that back in school ages back. It does ring a few bells, so yeah, they'd actually still need something to compete with in the end. |
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| Arcana Fang | Mar 12 2013, 08:54 AM Post #869 |
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Bullshit Patrol
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So, random question. What was the first DLC ever? and Why the hell did they go with it? I want a roundhouse discussion of this stuff. |
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| -Havoc the Tenrec- | Mar 12 2013, 10:10 AM Post #870 |
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Master
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I remember Sonic Adventure 1 had a thing you had to download to play a weird little timed event, like collecting x amount of rings or banners in the Mystic Ruins. |
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