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Gamer Discussions; Discuss the industry and community.
Topic Started: Feb 10 2011, 02:20 AM (58,884 Views)
-Arem-
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Fabulous Homosexual
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Infinity Ward is still around, but with for the most part a whole new crew, which made Call of Duty: Modern Warfare 3 with Sledgehammer. Respawn Entertainment is made up of ex-Infinity Ward personnel.

But like Luffy, I don't care.
Edited by Arem, Nov 1 2012, 07:39 AM.
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Blacklightning
Nov 14 2011, 02:48 AM
I like it when people use the word "gay" in any context other than a homosexual one - it only proves that they have the maturity of a five year old, as if their obsession with shooters didn't already do a good job of pointing that out. It's also pretty amusing that he pointed out Skyrim considering the fact that, y'know, it's set in the bloody medival era and doesn't even have muskets, let alone generic modern firearms.

But just for fun, let's play around with his logic a bit.

game - gun = gay
game + gun = -gay
game + gun + Arem = ???


Founder of #TeamArem
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-Havoc the Tenrec-
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Master
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Psycho Werekitsune
Oct 25 2012, 01:11 AM
Since this is both, Wii U and 3DS related, I'll just post it here:

http://mynintendonews.com/2012/10/24/wii-u-will-be-sold-at-a-loss/

That REALLY blows, I figured that, after the price drop, the 3DS would be selling like hotcakes, especially since practically no one's buying the Vita. Maybe people are still invested in the previous gen of handhelds, but yeah, sucks to hear about this.
Or people find smartphones or tablets to be good enough for their portable gaming, so the need for the next portable system is less than ever. I see everyone with that stuff now.
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-Luffy Foxtrot-
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The thing is, smartphone and tablet gaming is still in the very early stages, so much so that most of the smartphone games, port/original, good/bad will chew up the battery even faster than the 3DS or Vita. Which leaves me in the mindset of that particular side of gaming only being good for games that you'd play in short bursts (Fruit Ninja and Jetpack Joyride as examples of good timewasters) and nowhere near the level of games like Sonic 4 working properly on them.
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-Blacklightning-
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Not to mention the majority of the market that develops for smartphones only exists mostly out of virtue of how ridiculously cheap it is to develop for - while this is admittedly helpful for people who are only just getting into videogame development and couldn't possibly make actual money anywhere else, it's a shovelware magnet the likes of which the Wii and PS2 could only dream of. Which also as a result creates a fuckton of smartphone games that weren't actually built from the ground up to support the device and try to shoehorn in gameplay that originally relied on buttons and sticks onto a control scheme which lacks both those and the haptic feedback associated with them, which happens to be a fucking massive pet peeve of mine.

The only reason I use the damn thing as a games platform at all is because it saves me some pocket space. Which is interesting, because if I ever came across a 3DS that could double as both a phone and an MP3 player I'd be chucking this bloody iPhone away at the first available opportunity.
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Psycho Werekitsune
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Nintendo should try dominating the handheld AND the smartphone market. Seriously, if the 3DS had cellphone capabilities, it would make every cellphone on the market redundant to gamers. I would never have to think twice about what phone to upgrade with, because I will always choose the next Nintendo handheld. :P
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-Jacquerel-
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It would need to undergo some major design changes in order to be convenient as a phone
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-Havoc the Tenrec-
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Coincidentally, this just came up on Kotaku.
http://updates.kotaku.com/post/34761305861/nintendo-wants-to-be-friends-with-your-cell-phone
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Psycho Werekitsune
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But in all seriousness, it looks like Nintendo has been considering this option in the long run. It WILL take a lot more time and planning considering how radically different telecom companies are in each region, but at the very least, creating the device shouldn't be that much of a problem for them. On that note, this passage:

"As I referred to before, when i-mode for cell phones started in Japan, many people said that, as application software including games worked on cell phones, everyone would play games only with their cell phones because they are practical items they always carry, which would eventually eliminate handheld gaming devices."

Is the absolute garbage that I keep talking about. Yes, cellphones are practical devices that are carried around by everyone, but they are in no way practical for playing proper videogames on. Trying to integrate a gamepad control scheme on a freakin' touchscreen is abysmal, you just can't play these kinds of games unless they make them function exclusively on a touchscreen and, even then, without a stylus for sensitive, tactile sensation, it just doesn't feel as accurate.
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-Luffy Foxtrot-
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Age of Zombies is one of Halfbrick's worse games, control-wise, for that very reason. Without the movement limitations that are present in normal gaming controllers, my thumbs keep sliding off the iPod screen.

Ubisoft managed to make Rayman Jungle Run work extremely well on smart devices, so why can't other companies do the same with their mobile games?
Edited by Luffy Foxtrot, Nov 1 2012, 10:56 PM.
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Psycho Werekitsune
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But that's the thing; Rayman Jungle Run is essentially the same as all those other Temple Run clones, except it's done in a 2D plane. The game plays itself and you just flick the screen to perform some very basic actions. These aren't fully fledged games with complex control schemes that can be played on a cellphone, they're just basic cellphone games that utilise every modern cellphone's touch screen to perform simple actions in a game that's essentially going to be played for a few minutes a day.
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-Blacklightning-
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Jungle Run only sells for three bucks though, and there are probably several games of the same type that sell for even less, so... I suppose you get what you pay for.

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-Luffy Foxtrot-
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Psycho Werekitsune
Nov 1 2012, 11:03 PM
But that's the thing; Rayman Jungle Run is essentially the same as all those other Temple Run clones, except it's done in a 2D plane. The game plays itself and you just flick the screen to perform some very basic actions. These aren't fully fledged games with complex control schemes that can be played on a cellphone, they're just basic cellphone games that utilise every modern cellphone's touch screen to perform simple actions in a game that's essentially going to be played for a few minutes a day.
True, but taking from what I said a few posts ago, I don't think that "fully fledged games" will work well on smart devices at this point in time, if only because they'll drain the battery way too fucking fast. At least, I won't personally be using touch devices for anything more than these simple games any time soon as a result of what I personally believe about this particular area of the gaming market.

Leave the more high-end game for actual game consoles. iPods and iPhones and such aren't anywhere near the level of the 3DS or whatever. Mainly because most developers don't know what the fuck they're doing and won't take the time to experiment with a unique control system that actually works for the device.

Hell, the only reason why I haven't yet bought or played The World Ends With You -Solo REMIX-, aside from the fact that, last I checked, Square Enix still hasn't released the bloody game on the Australian iTunes Store, is that I highly doubt it would be a decent game, in the sense of the controls. Also, I hate the font style compared to the DS original, but that's just me nitpicking xD
Edited by Luffy Foxtrot, Nov 2 2012, 09:40 AM.
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-Luffy Foxtrot-
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Gonna double post for a sec since my Rayman-brand fanboy goggles are off for a moment. I am hereby taking back everything good I said about Jungle Run. Yes, it plays good for a mobile game, but at its core, it is just really boring. Also, the Android version has an issue with Samsung Galaxy SII devices, causing them to lock up. The only way to stop it is to remove the battery pack, which forces a hard reboot. Which then wipes all the save data from Jungle Run. Ubisoft, being the lazy corporate bastard it is, has yet to fix this.

So, in brief, Ubisoft is another company who has no fucking clue when it comes to making GOOD mobile games. Just like EA and its stupid mobile port of Most Wanted. Jesus fucking christ.

I'm sticking solely with Halfbrick because, like BL said, there're so many pieces of shovelware and stupidly retarded from-console-ports that I have no idea what games are actually good, besides what I already have.

Get your fucking act together, smartphone game developers.
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-Blacklightning-
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In other news, let's discuss ten years of failure on the part of Sony. You might find your own highlights in there, but here's the stuff I found interesting:

- At the turn of the century, Sony's market cap was a hundred billion dollars. By 2007 - around the time the PS3 had been launched - it had dropped to around half that. Just last month, they were tracking at eleven billion. Just for comparison, Nintendo - a company that deals almost exclusively in consoles and console software, unlike Sony - is currently around 15 billion.

- As of June, Sony is 135 billion dollars in debt. That's bigger than Microsoft's, EA's, Apple's and Google's debts combined. As it stands right now, they would have to sell over 80 percent of their assets just to pay off their liabilities. Said debt literally hasn't dropped one single bit since the start of 2009: it's only been growing ever since.

- In an annual meeting with over nine thousand investors (no, seriously), these little gems came up:
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“What a job, Mr. Stringer! Can someone tell me why we need to appoint this man―who built Sony’s debt to nearly a trillion yen―to chairman of the board? Is Sony that starved for personnel?”
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“I am against reappointing Ryoji Chubachi and Howard Stringer as directors. Mr. Stringer tried to blame the company’s poor results on the 2011 Japan earthquake and flooding in Thailand, or anything else he could find in the business environment. He’s been giving excuses from the outset. The slow actions of those two have slaughtered the value of Sony.”

- Now here's the kicker. In the development of hardware, it's Sony's engineers that are essentially given the final say when it comes right down to it. And if what this article sources is true, they're incredibly fucking arrogant and insist on always having the best hardware imaginable - even if the end result is completely unprofitable.

Which, when you compare to news of PS4 dev kits that insist on being able to play games at 1080p, 60 frames per second and in 3D, paints a pretty scary picture. Either they undercut on their own hardware pricing and risk even more debt, or they play the FIVE HUNDRED AND NINTEY NINE US DOLLARS card again and risk pissing off their consumers and their investors. Honestly, I won't envy Sony when it comes time for their next gen, and if anything stands to kill them outright, I reckon it's probably going to be this.
Edited by Blacklightning, Nov 2 2012, 03:25 PM.
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Psycho Werekitsune
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That (mainly the last part) really puts into perspective why Sony constantly tries creating a gaming console that functions as a multimedia entertainment system that JUST HAPPENS to play games. These people have been in the electronics market for decades and, you'd think that after breaking into the gaming market almost 20 years ago, they'd have learned something since then. =/
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