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| Gamer Discussions; Discuss the industry and community. | |
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| Tweet Topic Started: Feb 10 2011, 02:20 AM (58,888 Views) | |
| -Havoc the Tenrec- | Aug 24 2012, 10:36 AM Post #601 |
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Master
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Well I'm sure he's played it already. I can see people finding it a little gimmicky with the tablet, but sure it'll still do awesome. |
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| Psycho Werekitsune | Aug 26 2012, 05:57 PM Post #602 |
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Part man...part beast...full psycho!
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Wasn't really sure where to post this but: http://mynintendonews.com/2012/08/26/super-mario-galaxy-2-5-demo-now-available/ Basically, fanmade expansion of Galaxy 2 with constantly updated DLC levels. |
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| -Havoc the Tenrec- | Sep 2 2012, 10:52 AM Post #603 |
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Master
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Just as I'm about to beat the original Half Life - Source for the first time.... I see this
Edited by Havoc the Tenrec, Sep 2 2012, 10:53 AM.
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| -Luffy Foxtrot- | Sep 2 2012, 11:04 AM Post #604 |
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Raining on your parade with a truckload of awkward awesomeness.
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Huh. Valve's getting ready to reveal a new Half-Life game? |
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| -Blacklightning- | Sep 2 2012, 11:21 AM Post #605 |
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BL;DR
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It's NOT HL3, before anyone goes and messes up their pants. Going by the website it was originally a mod for HL2, so I'm going to hazard a guess and assume Valve's adopting it ala Counterstrike. Fuck if I know what the original was about though. |
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| -Havoc the Tenrec- | Sep 2 2012, 12:04 PM Post #606 |
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Master
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It's basically a remake of the original. I haven't played any half life (until now) except for a little of #2... Not sure if you even start with Half Life 2 or Half Life 2 episode one, someone said they were different. Edited by Havoc the Tenrec, Sep 2 2012, 12:04 PM.
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| Psycho Werekitsune | Sep 4 2012, 03:21 PM Post #607 |
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Part man...part beast...full psycho!
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I wholeheartedly agree. |
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| -Luffy Foxtrot- | Sep 4 2012, 03:46 PM Post #608 |
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Raining on your parade with a truckload of awkward awesomeness.
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I think it depends on the game in question. Some games can benefit greatly from giving those who play them the option to choose how badly they get their ass kicked, so long as it doesn't break the game, as he said. And then, some games don't benefit from that choice, as they've been designed with the goal of steadily increasing in difficulty as you progress. Really, I think it's a bit of a thin line, for the most part. EDIT: Oh, Frank. Silly, silly Frank. Edited by Luffy Foxtrot, Sep 4 2012, 07:55 PM.
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| -Arem- | Sep 4 2012, 11:06 PM Post #609 |
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Fabulous Homosexual
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In part, I agree, but considering the challenge of many games can present, I find this rather single-minded. Easy Mode can be a good way for new players to the genre to ease into it, like how Easy in Halo makes things easy enough. Normal is easier for vets, but not so much for newer players. Heck, even Devil May Cry games from the very beginning hid away an easy mode, and only revealed it to players who had a tough time. Now, if you add an easier difficulty level into later installments of the game, like in Metroid Prime 3: Corruption and its...Casual(?) mode, that is a little out of place, but in part it's for players to get used to the heavily revamped control scheme. Being able to choose difficulty off the bat is a plus in my eyes, because all players have different learning curves. Favoring those with more swift curves and punishing those with slower curves seems obnoxious and unsporting. It's also why I liked when in some games in the difficulty selection menu, it gives a brief synopsis on just how difficult or easy it might be. (Halo, Dante's Inferno, to name a few) Let's not forget some "easy modes" can be difficult in their own right. Dead Space is a classic example. While enemies aren't so ferocious, the puzzles don't change so the difficulty in solving them is still the same throughout. For example, I tend to struggle in RTS's because of the demands it can give and to multilateral thinking it demands. It's why I liked Halo Wars so much, because it was user friendly for those new to RTS's. Now if you REALLY want to get into borked difficulties, how about artificially making games harder? Most difficulties don't do much differently except in enemy toughness and strength, but others actually legitimately make the game harder by introducing harder elements. Edited by Arem, Sep 4 2012, 11:40 PM.
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| -Blacklightning- | Sep 5 2012, 04:09 AM Post #610 |
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BL;DR
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Here's some perspective - to a guy who hasn't already been playing traditional fighting games for the majority of their life, they're basically unplayable. While that has more to do with their absurdly bad (read: literally nonexistant) learning curves most of the time, adding an option to make the AI dumber is a small mercy that newer players can take advantage of to learn the basic mechanics of the game without the constant distraction of getting owned interfering with their ability to learn and enjoy learning. The same logic, even if less so, can apply to the majority of genres in the industry - it is nice to see a game that can respect the player's existing abilities, sure, but you still have to bear in mind that without a means for kids, casuals and players new to the genre to adapt you're really shooting yourself in the foot on the accessibility front, which in turn means shooting yourself in the foot in terms of the diversity of your userbase, which can lead to shooting yourself in the foot in terms of making money from your game. Something I'm sure you're aware that a lot of developers are already struggling with as of late. That's not to say there isn't a line to be drawn, but I think the mistake this guy makes is trying to conflate difficulty levels and blatantly stripping mechanics from your own game. The Guide mode in the latest Mario games is especially guilty of this. Rather than design a learning curve to lead up to that point or perhaps tone down a level with notorious difficulty, instead they give the player the option to skip it and let the CPU play. Similarly, you've got stuff like MvC3 in that rather than designing any kind of learning curve, you simply give the player a "simple" mode that gives them a 10-odd hit combo with virtually any character just by spamming the light attack button. Why? There do exist games that are much more obtuse than they're worth in spite of the following they have, but nobody, not even the inexperienced, wants an option that literally makes the game play itself. That's less than a difficulty level, in fact I could probably go as far as to call it non-difficulty. ...what am I trying to say here again? I dunno, I guess I'm just sick of hearing people pull the "addition by subtraction" bullshit based on a concept that was only implemented sub-optimally. Why should all developers remove easy modes entirely just because one or two people do it wrong? That's not even remotely fair. |
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| Psycho Werekitsune | Sep 5 2012, 12:00 PM Post #611 |
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Part man...part beast...full psycho!
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That is kinda what I was getting at; too many games today give you the option of an easy mode which just takes a lot away from the game's experience as a whole, on various levels. In all honesty, more often than not, the normal mode provides enough of a learning curve for newer players to get into the game while the harder difficulties are there for more experienced players. I really don't see the point of an easy mode unless it's there for very young children and, with that in mind, that means that any game with a T or M rating shouldn't have it then. |
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| -Blacklightning- | Sep 5 2012, 04:55 PM Post #612 |
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BL;DR
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Ah see, but that's just the thing - what that essentially means that in a perfect world, a guy probably won't play a single shooting game until he's at least in his fifteens, and by that point you might as well be a five year old in terms of experience no matter what kind of games you've been to allowed to play. It's not accounting for the fact that entire genres and subgenres are mutally exclusive to (or really damn close to it) themes in need of a mature rating. It's also, quite frankly, extremely fucking disrespectful to people who might not have even been a lifetime gamer in the first place and are simply looking for something to introduce them to the medium - if you go about setting an obtuse first impression about it, even if it seems normal to the genre, make no mistake, you can put a guy off gaming for good. Unless, you know, it's Ninja Gaiden or Demon's Souls and excessive difficulty is the entire point of the game design, in which case it really can't be helped I guess. What I'm trying to say is that this kind of elitism is exactly what slowly dessicates audiences to a withering husk - when you design all your games under the assumption that all your target audience has played one like it before, the only repeat customers are oldbies. Consequently, new players become increasingly alienated and irrelevant... which in a sense kinda explains how fighting games have gotten so unbelievably bad lately, especially Capcom's. The only thing I have against these "Easy" modes is that they're literally not easy modes at all so much as a fast forward button, which serves to teach a new player absolutely nothing - which, y'know, is completely contradictary to the point of an easy mode. You know what a good easy mode is? In Sonic Generations you can turn Omochao on and off. Short of adding more rings and platforms to the stages I'm really not sure what more would ever need to be done than that. Edited by Blacklightning, Sep 5 2012, 05:01 PM.
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| Psycho Werekitsune | Sep 5 2012, 07:16 PM Post #613 |
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Part man...part beast...full psycho!
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Oh okay, I see what you mean and, yeah, I agree with you on the last point; having something to help you out throughout the game, or at least, the early parts of it, makes way more sense to me than nerfing it completely. |
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| -Luffy Foxtrot- | Sep 6 2012, 03:39 PM Post #614 |
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Raining on your parade with a truckload of awkward awesomeness.
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Found an article which has gathered a bunch of reviews on how some of the more well known video game companies operate. Interesting read, for the most part. |
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| -Ruris- | Sep 6 2012, 05:47 PM Post #615 |
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Master
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Valve has an estimated 100% approval rating from its employees. I am not surprised in the least bit. There have been a few pamphlets leaked onto the internet about how Valve works internally and it looked like an awesome place to work. |
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