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Gamer Discussions; Discuss the industry and community.
Topic Started: Feb 10 2011, 02:20 AM (58,695 Views)
-Ekoi-
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PC port for FF12 means delicious modding ability.

More love for Ivalice is always a good thing.
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-Havoc the Tenrec-
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Psycho Werekitsune
Aug 2 2015, 06:39 PM
XII was good, but it was the furthest thing from Final Fantasy it could possibly be. Here's hoping this one gets ported to Steam too.
That's never a bad thing.
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Psycho Werekitsune
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It put a lot of people off because they were expecting something specific. Honestly, they really should've tried selling it on its own merits instead of slapping the FF label on it just to help it sell.
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-Havoc the Tenrec-
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I'm glad they've been experimenting with FF on different battle gameplay, battling is usually the one part of FF games people wish they could get out of the way with. That's why we're seeing more free roaming stuff and less turn based.
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Psycho Werekitsune
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It's definitely not a remake, which is totally fine because, honestly, XII still looks pretty to look at.
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-Blacklightning-
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So Seth Killian is making a non-SF fighting game. Whether that warrants its own topic or not is up to you guys, but I brought it up mainly because it makes a very interesting point about the genre as a whole.
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Rising Thunder is based on the premise that fighting games are too complicated. It takes too much time and effort to master the basics, the theory goes, which limits how many players have a chance to learn the game on a strategic level. And the solution here is to remove that first layer of complexity.

In practical terms, that means not requiring players to perform motions and press multiple inputs to pull off special moves. If you want to throw a fireball, you press a button. If you want to perform a super move, you press a button. The most complicated move in the game involves pressing forward or back and pressing a single button.
Why the fuck do we still have those stupid stick movements to do special moves in fighting games anyway? If you pulled this shit in literally any other genre you would get laughed at for it, and any other time it's just as obvious why - it doesn't actually add any depth to the metagame itself, it's pointless convolution for the sake of it and an utter relic of game design that should've died out almost a decade ago. To hear Seth Killian of all people admit as much honestly comes off as kind of cathartic to me.
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-Ekoi-
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"Oh shit, those Ultimate Nintendo Smasher guys were onto something when they made their first N64 game."

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-Kay G. Radley-
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That's actually really neat. I think it does deserve it's own thread. :3
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-Havoc the Tenrec-
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There's a certain appeal to having to input the moves to use them. There's pride in having put effort into learning them and put them to use properly. There's also only so much you can do if you limit it to one button executions. When Ryu came to Smash, his inputs carried over, and I think it brought something unique to the game.

But I still love the simple ones too, powerstone ftw
Edited by Havoc the Tenrec, Aug 4 2015, 08:40 PM.
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-Luffy Foxtrot-
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Raining on your parade with a truckload of awkward awesomeness.
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Havoc the Tenrec
Aug 4 2015, 08:39 PM
When Ryu came to Smash, his inputs carried over, and I think it brought something unique to the game.
Unlike with Street Fighter, though, Ryu's complex inputs were entirely optional. You could use all of his moves without having to go through the effort of trying to get the inputs as precise as they had to be. That said, there is a slight benefit in taking the time to practice getting it right, as using the more complex inputs opposed to the one button input would boost the power of the move slightly. That's where I think it really shines, as opposed to Street Fighter, where if you got it wrong in a fight, you got nothing and a serious punishment from the game in getting pummeled by your opponent. In Smash, you'd still get the move regardless.

As you said, though, there probably is an appeal, but not everyone is of the same mind. Personally, I think it's a damn painful chore and I'm glad that Rising Thunder is tossing the entire thing out of the window. Though it might be a good idea to take a page out of Smash's book and make it an optional thing.
Edited by Luffy Foxtrot, Aug 5 2015, 01:53 AM.
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-Kay G. Radley-
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Shingeki no Musou: Warriors developers take on Attack on Titan
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-Kay G. Radley-
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RPG Maker MV. 'Nuff said.
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-Ekoi-
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SIDE BATTLES RETURNS


HOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTT
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-Kay G. Radley-
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Need For Speed Always Online dev tries to explain their bullshit
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Psycho Werekitsune
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EA shit goes in the EA thread.

You know what, I'm temporarily locking this thread as an experiment just to see how well you guys can manage without it. I think it's become too much of a crutch.
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