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| Gamer Discussions; Discuss the industry and community. | |
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| Tweet Topic Started: Feb 10 2011, 02:20 AM (58,912 Views) | |
| -Ekoi- | Oct 10 2011, 03:15 AM Post #241 |
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Master
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After doing a good amount of digging through many brands and models of popular printers and their inks, the common price per page of full color printout is anywhere from $0.02-0.08. Less than a dime per page, and on average a nickle, for a full color page. Assuming you need 25 display cases of the next hot FPS game, that's at most $2.50 if you want to include employe error.(such as trying to cram it into the plastic sleeve before the ink is fully dry) Assuming you have four huge new games every few months you need to show off that's about $10 in ink. The store only needs to sell one $10 used game to make up for that over the course of those displays' run. Before you try to bring up costs of cases, note that they already have stocks of empty cases at stores anyway, and these can be reused as needed. Paper? It's $15 for 500 sheets of laser paper if you want to go that fancy. It would cost at most a total of $65 to use up those sheets. That's the cost of two used mid+ tier games to cover those expenses. Two fucking sales to cover several months of display cases. A laser printer is like $90-120 right now. No, this is not that expensive to do, even on a store to store basis. Edited by Ekoi, Oct 10 2011, 03:18 AM.
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| Psycho Werekitsune | Oct 10 2011, 04:33 AM Post #242 |
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Part man...part beast...full psycho!
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I KNEW IT! |
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| -The Raging Zephyr- | Oct 12 2011, 10:53 AM Post #243 |
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The Winds of Change
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| Psycho Werekitsune | Oct 14 2011, 06:30 PM Post #244 |
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Part man...part beast...full psycho!
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Here's a bit more about videogame retailers. All general knowledge, but most people don't know this stuff, surprisingly. http://games.yahoo.com/blogs/plugged-in/game-retailers-won-t-tell-656.html On that note, here's a laughable bit of PR from EA concerning DLC that I found on Reddit: http://www.reddit.com/r/gaming/comments/i0rqo/a_word_about_dlc_yeah_i_work_at_ea/ I'm glad the majority of the commenters are people who know it's all BS. |
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| -Arem- | Oct 14 2011, 07:29 PM Post #245 |
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Fabulous Homosexual
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I for one don't mind most DLC packages, but mainly because I buy the ones I know I'm going to enjoy and play frequently. Now what Warner and Rocksteady did to Catwoman was dumb. |
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| Psycho Werekitsune | Oct 14 2011, 08:13 PM Post #246 |
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Part man...part beast...full psycho!
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Unfortunately, it's not the only case where that's happened and more developers are trying to take advantage of the system by forcing people to shell out extra cash not only for DLC, but also, to buy the game new. It just goes back to the concept of "why am I having to pay up to $100 for a full game when it should only cost $60 total?". |
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| -Havoc the Tenrec- | Oct 14 2011, 11:20 PM Post #247 |
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Master
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I never sell to gamestop anymore anyway, you get more from your buck through craigslist... it you get a bite. "For example, it is unlikely that if BF3 or COD4 had 20 multiplayer maps instead of 10 multiplayer maps on release day that any more people would buy the game than already do." I don't know, I'd be more likely to buy a game with more maps included. Edited by Havoc the Tenrec, Oct 14 2011, 11:21 PM.
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| Psycho Werekitsune | Oct 14 2011, 11:24 PM Post #248 |
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Part man...part beast...full psycho!
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Maps are good and all, but if the product lacks real quality and isn't complete, then adding in more maps'll do squat for sales. |
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| -Jacquerel- | Oct 15 2011, 12:35 AM Post #249 |
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Master
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I'm not sure that's true, CoD and most other games have a massive number of sales on launch day and then they slowly trail off over time (the whole reason developers are so obsessed with DLC in the first place is so they can bump profits back up after the initial interest has waned). If you have a big enough hype machine then reports of low quality and incompleteness won't get around quickly, and won't even have had time to come out on day one. And hell, even then you'll have people rabidly defending the game just because they don't want to admit they made a bad purchase. Of course the hype machine is also going to mean that people buy it regardless of how many maps it contains. DLC is good for making money even if it is also morally dubious. But then again, so are most money making schemes. |
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| -Havoc the Tenrec- | Oct 15 2011, 12:42 AM Post #250 |
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Maybe if they lowered the price to $5 instead of $15, I'd start buying those extra maps for Black OPs... |
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| Psycho Werekitsune | Oct 15 2011, 01:48 AM Post #251 |
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Part man...part beast...full psycho!
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Well that's the thing; Call of Duty has a massive number of sales on launch day because anyone who wanted to buy the game did so then. The sales will obviously taper off because there will be less people left who want the game. This is not a legitimate reason for DLC map packs and guns; if the developer/publisher wanted people to keep spending on the game over the course of years to come, then they should've made a quality product that would last for that long as opposed to throwaway titles that'll hold people over until the next entry in the series is released a year later. Instead, what they could do is give out DLC in the form of campaign chapters, game modes, new characters with completely different playstyles than the ones currently available...you get the idea. Besides, map packs are only good for however long the online servers will be up and, with the way things are looking, especially with EA and Activision, it seems more and more likely that they won't be staying up longer than that one title has outlived it's hype. In my opinion, current gen DLC doesn't offer you new content but rather, content you should already have, especially as of late where all DLC is doing is unlocking stuff already on the disc, as opposed to actually adding new content. New maps and weapons shouldn't be a big deal, back in the 90's these were achieveable through mods and patches, both from the community and the developer. They were also, completely free. Now if you're going to offer me a new experience, like say, adding a whole new chapter to the campaign that'll extend the game's playtime by another 5 hours, then that's what they should be shooting for. DLC should be akin to the expansion packs of yesteryear, only they'd be more convenient and a lot cheaper seeing as they'd be exclusively digital content. As it is right now, we're paying full price ($40 to $60) for an incomplete game and shelling out transactions of $5 to $20 for extra content that should have either already been in the game in the first place, or is stuff on the disc that may as well be unlockable content through gameplay. Publishers aren't rewarding players with extra content, they're nickel and diming them for things they should be getting for free. Oh, here's that image I wanted to post in the Batman thread: ![]() This is pretty much a good analogy for how the market has misused DLC. Also, I'm sure you guys remember this video I posted earlier: EDIT: Here's a bunch of articles that pretty much invalidate what the media's been saying about videogames for decades: Videogames can improve ADHD Violent games lower crime 82% of people are gamers Videogames help PTSD How do you like them apples? :D |
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| -Arem- | Oct 15 2011, 05:58 AM Post #252 |
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Fabulous Homosexual
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Some select DLC should cost something, depending on what it is. For instance, if Sonic Generations had DLC being new remade levels from different levels from previous games, that should probably cost a little something per level, or paybe like 800 GP for 2 or 3 of them. More of the nature of things, really. Now, a lot of DLC should more like be unlockable content in the game, like in Bayonetta, there was no DLC; everything you unlocked you had to work for it, or spend an ungodly amount of halos to use a "cheat code shop" system. |
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| -Havoc the Tenrec- | Oct 15 2011, 08:23 AM Post #253 |
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Work for the extras like that sounds more appealing... unless they're too hard... Then that's where dlc could be better used, to pass the challenge and just get whatever it is. Edited by Havoc the Tenrec, Oct 15 2011, 08:25 AM.
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| -Arem- | Oct 15 2011, 08:37 AM Post #254 |
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Fabulous Homosexual
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The only real one that was annoying to get in Bayonetta was the Rodin weapon, which wasn't really worth it. Once you got the Climax Bracelet, nothing could withstand your might, not even on Nonstop Infinity Climax Difficulty (think Dante Must Die, Insanity, Very Hard, Legendary, or whatever floats your boat.).
Edited by Arem, Oct 15 2011, 08:37 AM.
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| Psycho Werekitsune | Oct 15 2011, 02:47 PM Post #255 |
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Part man...part beast...full psycho!
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Unfortunately, it seems that a bigger chunk of gamers have somehow convinced developers that they'd rather pay for DLC than unlock stuff in games, because it's easier. A perfect example of a more transitionary period of this mentality was umm...I think it was Battlefield: Bad Company. By ploughing through the game, you'd unlock a bunch of secret weapons that were really powerful, however, if the player so chose, they could get all those weapons as DLC by paying for them. The same thing can also be found in Skate. So you see, this is only happening because people have given the industry the impression that we're totally okay with this and we'd rather have that than work for something that should inherently already be in the game. |
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