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Gamer Discussions; Discuss the industry and community.
Topic Started: Feb 10 2011, 02:20 AM (58,806 Views)
Psycho Werekitsune
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This guy has got to either be on the take (which is debatable considering no sensible person would throw money at this guy to say the dumbest shit ever) or he's just plain retarded and is doing this to gain notoriety. He's like the fucking Jack Thompson of analysts or whatever the hell he gets payed for.
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-Kay G. Radley-
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is really Sol Badguy
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FUCK! D:<
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Psycho Werekitsune
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Ohohoho, what a tweest; apparently, Tomb Raider: Definitive Edition is not coming to Wii U, just XBoner and Pee Ess Four.
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Sonia Chaud
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No fucks left to give.
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Psycho Werekitsune
Dec 7 2013, 11:12 PM
As sad as it is, it should be more surprising when one of these games is coming to the Wii U
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

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Sonia Chaud
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No fucks left to give.
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NSA Agt LF Terrorist PST
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My Steam Profile (from SteamDB)

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  • Hours on record: 272.4h


Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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Sonia Chaud
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No fucks left to give.
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Commence console maker freakout in 3...2...
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My Steam Profile (from SteamDB)

  • Worth: $2950 ($769 with sales)
  • Games owned: 263
  • Games not played: 204 (78%)
  • Hours on record: 272.4h


Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP
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-Aroxys-
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GALACTUS
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AKA: 'Why would I want to buy your over-hyped media center when all I want to do is play games?'
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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-Kay G. Radley-
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Granpappy of Survival Horror: Players don't scare so easily these days
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Psycho Werekitsune
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That's not necessarily true; it's not really so much as trying to scare gamers as it should be creating the right kind of horror inducing atmosphere. People get immersed, they don't need jump scares or aggressive creatures, they just need to feel like they're isolated. Dead Space did a great job of this, Metroid STILL does a great job of this and Silent Hill pretty much OWNED this. Mikami can easily tap into something that can trigger specific thoughts in a person's head.

Hell, I still go back through the REmake and Zero and still feel a sense of dread and terror when I play them. Even 3's Nemesis randomly popping up elicits the "ohshitohshitohshitohshitohshit" response and, from what I've heard, ZombiU is fantastic at prompting that too.

tl;dr stop trying to justify creating a more action oriented game by saying no one's afraid of horror anymore. You people have lost touch with your craft and you need to go back to your roots to really remember what made your games so memorable.
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-Aroxys-
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...Metroid did have its horror elements every now and again, though I don't think it's quite the right example seeing as you're playing an intergalactic badass with an arsenal to match. :P
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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Psycho Werekitsune
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It's the perfect example because you never start with that arsenal. You're all alone in this seemingly never ending network of rock tunnels, surrounded by indigenous life forms that are out to get you with an increasingly eerie soundtrack the deeper you go in. I think one of the reasons I've never finished the original Metroid or even Super Metroid might be because it always felt so damn intimidating and I always got freaking lost in that maze of tunnels.
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-Aroxys-
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I guess it's a relative thing because aside from the titular Metroids none of the things in the original Metroid really bothered me. Atmospheric stuff like Dark Aether in Prime 2, the reanimated soldiers in the beginning of Prime 2 (And the missile trooper who reanimates later when you thought you cleared them all out), and the Ing in general were a pretty scary concept when you first run into them, and they only get worse until you get the Light Suit and Annihilator Beam.

The initial trip through Metroid containment room in the Pirate Base in Phendranna Drifts in Prime 1 to get the Thermal Visor also had an atmosphere about it, because you know you're going to have to let the little bastards out to get the visor, but you have to do it anyway. (And then you were a sadist like me and let a Metroid out in a room full of Pirates just to see how big it could get.)

And then Prime 3 had Phazon Metroids proper, who were basically 'phase through everything' unless they were already trying to eat you. Didn't matter how well-armed you were, they were a pain to kill.
Edited by Aroxys, Dec 11 2013, 02:20 AM.
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[7:28:01 PM] Ahmad Shakir: Everyone just looks like they got more streamers and cool hair
[7:28:16 PM] That Darn Drill Tank: Mega Ampharos looks FABULOUS
That Darn Drill Tank shot
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-Blacklightning-
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I don't know how many people here are fans of The Jimquisition, but Jim Sterling already owned the absolute hell out of that subject a while back. The only real things I disagree with is that games like Amnesia - the ones that forego combat entirely and just force you to run when things get out of hand - just feel incredibly clumsy to me. Perhaps because there literally isn't a strategic element to it. Most if not all enemies can't run any faster than you can, you aren't required to obstruct or fool most of them in order to escape, and in some games I've even seen them disappear at complete fucking random rather than program a definitive end to a chase. Penumbra, the game that officially put me off those kinds of games for good, has a stealth system where you can hide in dark areas ala Thief, but looking at people reveals you to them for no discernable reason... so your key to survival is essentially staring at a wall, and by proxy, acting like a goddamned retard.

A game like ZombiU is fucking unnerving not because you can't fight back, but because you need to plan ahead for freakin' everything before you do something dangerous and need at least one plan B for when things don't turn out as expected. Not because they can kill you instantly if you've taken so much as a scratch, but because it's simple fatigue that allows them to do so, allowing the threat of death to loom over you constantly because it's only a single fuckup away and you're bound to make a stupid mistake eventually. Not because enemies are threatening on their own, but because they can be, and that you can be in serious trouble if so much as a second zombie shows up in addition to the first, and they can come from seemingly nowhere if you haven't had a chance to scan the area well. You don't need to be defenseless to be scared - you just need to be given a wakeup call that you can't take on three zombies at once with just a fucking cricket bat.
Edited by Blacklightning, Dec 11 2013, 03:07 AM.
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-Luffy Foxtrot-
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Psycho Werekitsune
Dec 10 2013, 09:41 PM
...and, from what I've heard, ZombiU is fantastic at prompting that too.
There's a reason both BL and myself constantly comment on playing this game with NOPE NOPE NOPE NOPE. Also what he said about the game just now.

As for Amnesia and Penumbra, Amnesia is (obviously enough) made by the game guys who did Penumbra, so that stupid "oh hey you looked at me even though you're in total darkness so I know exactly where the fuck you are now TIME TO DIE" thing is also in Amnesia. I think the reasoning in Amnesia had something to do with the insanity system, but I have no clue. Never played it myself, nor do I have any intention to.

And while I'm at it, I've found that I don't really want to play Metroid Fusion anymore because I've heard so many creepy things about that one enemy that is basically a copy of you and will chase you forever and you can't fight it so it's basically just a big heaping of NOPE.

I think even Transformers: Fall of Cybertron had a short instance of the horror genre, though not to the great extent of games that feed off of the player's fear exclusively. There are these types of enemies that are all but invulnerable to any attacks from the front, so I was incredibly creeped the fuck out when two of them dropped down in front of me in a narrow corridor in the first/second level, where you had no way to get around behind them, so all you could do was walk backwards, away from the bastards. And then get saved by that hulking massive Autobot, Metroplex, as he drives his fist through the wall and flattens them.

Sure, it was short-lived and hardly major, but I swear I was so creeped out when that happened. Seriously, a fucking action game was scarier to me than most recent "survival horror" games.
Edited by Luffy Foxtrot, Dec 11 2013, 08:43 AM.
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Psycho Werekitsune
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Blacklightning
Dec 11 2013, 03:06 AM
The only real things I disagree with is that games like Amnesia - the ones that forego combat entirely and just force you to run when things get out of hand - just feel incredibly clumsy to me. Perhaps because there literally isn't a strategic element to it.
The first three or four Silent Hills (as well as Shattered Memories) handled this pretty damn well. You're very poorly equipped and inventory/ammo management is even more limited than the Resident Evil games, so you have to plan ahead a lot and micromanage your equipment enough to know when to stand and fight and when to just avoid encounters/run from them completely to save yourself the hassle. It's a lot like how you described ZombiU, only not as open and expansive.

Luffy Foxtrot
Dec 11 2013, 08:33 AM
And while I'm at it, I've found that I don't really want to play Metroid Fusion anymore because I've heard so many creepy things about that one enemy that is basically a copy of you and will chase you forever and you can't fight it so it's basically just a big heaping of NOPE.

That's not entirely true; the SA-X only shows up in certain, scripted parts of the game and, while you can't fight it head on, the areas it shows up in are set up and laid out for you to escape the creature by avoiding contact with it completely. It's only when you screw up or let it see you that you have to fucking run your ass off like a bat out of hell. It gets its just desserts in a boss fight at the end of the game, so no, it's not as bad as people have made it out to seem for you. Play the damn game, it's probably the best 2D Metroid, in my opinion.
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