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Mortal Kombat; Classic gameplay, new plot.
Topic Started: Sep 5 2010, 04:08 AM (4,148 Views)
Sonia Chaud
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No fucks left to give.
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Sonic 4 Smash.

Wait
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My Steam Profile (from SteamDB)

  • Worth: $2950 ($769 with sales)
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Shamanic Enzan: Appearing randomly in your life since...too long.

Issac F***ing Asimov
 
Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'

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Psycho Werekitsune
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Part man...part beast...full psycho!
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HOLY SHIT!

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-Kay G. Radley-
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is really Sol Badguy
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I guess that answers who the last two DLC characters are. Not bad choices. :3
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Psycho Werekitsune
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Part man...part beast...full psycho!
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It's fucking hilarious how today I was bitching to Fenix about how Armageddon boasted including every single MK character who ever farted in a game, yet completely neglected the Black Dragon members from Special Forces. I was especially irked that we didn't get to see Tremor in a fighting game, as it would've been cool to see how they'd update his look and give him a great moveset.

WELL THEN, HERE COMES TREMOR, ALL BEEFY AND READY TO ROCK YOUR SHIT.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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This is what happens to ragequitters:

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-Kay G. Radley-
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is really Sol Badguy
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I love it!
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-Blacklightning-
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BL;DR
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You know actually, while I do think it's a neat twist on ragequitting, I still think it's kind of a missed opportunity. Supposedly the whole idea is to get some catharsis from people who quit mid-match? And strangely enough, the other guy's head spontaneously bursting for no apparent reason doesn't really do it for me. Were it up to me, I'd bring Hara-Kiris back and make the opponent forcibly perform one if they ragequit. Or at the very least give you a free opportunity to Fatality them proper.
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-Kay G. Radley-
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is really Sol Badguy
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I can also get behind that. Perhaps next game...
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-Havoc the Tenrec-
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Master
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Quitalities should be more unique. Honestly though some of the combos in MK games these days are too brutal, long and annoying, sometimes I can kind of understand why some people would randomly quit. I've had moments where I was an inch away from it.
Edited by Havoc the Tenrec, Mar 26 2015, 07:32 AM.
html-initialize:
<head>
<blinkingtext/"I am growing stronger"</blenked>
</endhtml>
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Psycho Werekitsune
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MK has always prided itself on its dial-a-combo system and that has been one of its many draws. The newer games, though, just feel a lot more fluid and seem to combine elements from the older games along with quirks from Japanese fighters.
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-Kay G. Radley-
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is really Sol Badguy
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Psycho Werekitsune
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FINALLY, some acknowledgement of what happened to everyone in the last game...except Liu Kang and Kung Lao DIDN'T get taken to Netherrealm, they were killed in battle! I still want to know how Sub-Zero's still alive. Godammit game, GET RELEASED.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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Psycho Werekitsune
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Part man...part beast...full psycho!
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If you want the first 25 minutes of the story mode spoiled for you. here it is.
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Psycho Werekitsune
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Full roster revealed (OR IS IT?).

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