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| Sonic the Hedgehog; All things Sonic go here. | |
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| Tweet Topic Started: Sep 4 2010, 07:44 AM (41,918 Views) | |
| Psycho Werekitsune | Jan 1 2012, 11:22 PM Post #661 |
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Part man...part beast...full psycho!
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From what I can tell, each song loops about one and a half times. So essentially, each song is a little over half a minute long. This'd make the total file size at maybe a third of the maximum, so...maybe around 10 megs? |
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| -YCobb- | Jan 1 2012, 11:38 PM Post #662 |
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Master
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You're right, they do only need one loop in the game's files. The problem is that, generally, when you download the soundtrack they loop them a few times so you get decent length songs. This makes it hard to gauge the filesize in the game because you're dealing with larger, looped files when you download the soundtrack. |
also CHORNO FUCKING TRIGGER ![]() ![]()
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| DNL | Jan 4 2012, 12:29 AM Post #663 |
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Trainee
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I'm just wondering why SEGA just doesn't choose to make a 3DS version. There's no filesize limits on there. Friggin' Mighty Switch Force is nearly 160MB.Because iOS developers don't have to try and fit the game into a 40MB limit. Sonic 4 on iOS is around 80MB. Edited by DNL, Jan 4 2012, 12:30 AM.
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| -Ekoi- | Jan 4 2012, 02:33 AM Post #664 |
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Master
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Because no one owns nor wants a 3DS anymore thanks to Capcom. 8D |
Ekoi.deviantArt.com
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| DNL | Jan 4 2012, 02:35 AM Post #665 |
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Trainee
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Uh... and I don't see what Capcom has to do with--oh, nvm. Edited by DNL, Jan 4 2012, 02:36 AM.
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| -Havoc the Tenrec- | Jan 6 2012, 05:08 AM Post #666 |
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Master
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Edited by Havoc the Tenrec, Jan 6 2012, 05:12 AM.
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| -Arem- | Jan 8 2012, 08:37 AM Post #667 |
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Fabulous Homosexual
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Hello? |
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| -Havoc the Tenrec- | Jan 8 2012, 12:16 PM Post #668 |
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Master
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Fuck yeah! How come I haven't seen this aired yet? |
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| -Arem- | Jan 8 2012, 12:24 PM Post #669 |
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Fabulous Homosexual
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From what I have seen, it's a very new Progressive commercial, one among the twenty they air on TV at random, and that's not including the ones that don't feature Flo. I don't know how this guy had set his camera up at the right time to catch it, but damn he was lucky. The upload date is two days ago (I discovered it late yesterday though.)
Edited by Arem, Jan 8 2012, 12:26 PM.
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| -Havoc the Tenrec- | Jan 10 2012, 03:54 AM Post #670 |
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Master
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Good quality |
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| -Arem- | Jan 10 2012, 04:38 AM Post #671 |
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Fabulous Homosexual
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Thank you! I was hoping to find that sooner or later. Also: ![]() Official Sonic 4: Episode 2 logo. |
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| -Havoc the Tenrec- | Jan 10 2012, 04:52 AM Post #672 |
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Master
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Episode 2 lips. I still think they should've used the classic models for 4. It shouldn't seem like they change so quickly after the third game. |
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| -Eternally Fallen- | Jan 10 2012, 04:54 AM Post #673 |
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The Darkness
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I'm not really bothered by it, being that we're fifteen+ years after the original trilogy. |
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| -Blacklightning- | Jan 10 2012, 05:01 AM Post #674 |
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BL;DR
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Nobody complained come SA1/2, I don't see why this should suddenly be an issue now of all times. I'm more bothered by the fact that this is just the Ep1 logo with Tails pasted in, which was itself just a retool of ASR art anyway. It screams of laziness. |
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| -Havoc the Tenrec- | Jan 10 2012, 05:24 AM Post #675 |
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Master
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Nobody complained on the SA1 design because it actually looked like a bad-ass start, and it felt like it had been 7 years since a real Sonic game came out... also sort of felt like a new beginning. It's not suddenly an issue, bringing those new styles to the past just screamed "bad idea" back when Episode 1 came out too. I didn't expect them to change the style for episode 2, that wouldn't make sense at all. But seeing this logo just reminds me of the debates over it and how I agreed with the disappointment in art direction. |
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7:40 PM Jul 13