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| Sonic the Hedgehog; All things Sonic go here. | |
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| Tweet Topic Started: Sep 4 2010, 07:44 AM (41,920 Views) | |
| -Havoc the Tenrec- | Dec 29 2011, 01:33 PM Post #631 |
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Master
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Well with the same last boss from Sonic 2 and Metal Sonic, it's more like Sonic 2 + what should have counted as 4 (Sonic CD was already basically Sonic 4 if you think about it). Really it should be called Sonic 2 through 4 minus 3 probably technically 5. Edited by Havoc the Tenrec, Dec 29 2011, 01:33 PM.
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| -Arem- | Dec 29 2011, 01:38 PM Post #632 |
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Fabulous Homosexual
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Well, we all know it's been very loose continuity anyway. I mean, geez, I didn't even think Sonic and the Secret Rings was canon until Sonic himself said so in Generations. |
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| -Havoc the Tenrec- | Dec 29 2011, 02:00 PM Post #633 |
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Master
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Oh, sounds like they're skipping it on the Wii this time... that's weird. |
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| Psycho Werekitsune | Dec 29 2011, 02:11 PM Post #634 |
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Part man...part beast...full psycho!
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WHAT?! |
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| -Luffy Foxtrot- | Dec 29 2011, 02:27 PM Post #635 |
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Raining on your parade with a truckload of awkward awesomeness.
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If anything, it's probably the same issue with the Sonic CD update. Too big for the WiiWare format's abysmal filesize limit. That, or they just forgot to put the WiiWare logo or whatever in the trailer. |
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| Psycho Werekitsune | Dec 29 2011, 02:39 PM Post #636 |
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Part man...part beast...full psycho!
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I sure as hell hope they forgot to put the logo. Fuck that, they give us one part of the game and skimp out on the rest? If that's the case, then give us one big disc release of the entire Sonic 4, all episodes. That's essentially the reason I haven't even bothered with Episode 1, because I know there'd be a chance they'd release the whole thing as a bundle, in one form or another. |
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| -Blacklightning- | Dec 29 2011, 04:13 PM Post #637 |
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BL;DR
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Because showing three seconds of gameplay - or hell, even just a preview of the ingame player model - as part of a teaser is clearly asking too much, amirite? CD's filesize issues stemmed from the game using uncompressed, CD quality music from two seperate soundtrack localizations. I highly doubt many, if any, other games on the downloadable market is doing this, least of all anyone stupid enough to try it on Wiiware of all things, and if it's anything like the abysmally short, repetitive loops that Sonic 4 uses I can't really imagine the OST really being that much of a problem as long as they're using MP3/OGG compression. It's more likely that the Wiiware logo got left out of the teaser. I'm pretty sure this isn't the first time it's happened on a multiplat release, either. |
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| Psycho Werekitsune | Dec 29 2011, 04:30 PM Post #638 |
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Part man...part beast...full psycho!
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It usually happens when they decide to add it in later, like with Retro City Rampage. |
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| -Arem- | Dec 29 2011, 10:17 PM Post #639 |
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Fabulous Homosexual
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Remember now, Sonic Generations wasn't confirmed for the PC until nearly a month before its release. |
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| -Havoc the Tenrec- | Dec 30 2011, 02:04 PM Post #640 |
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Master
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"Late yesterday evening, brand manager Ken Balough took to the Sega forums and confirmed there will be no WiiWare version of Episode 2." Sorry Psych :/ |
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| Psycho Werekitsune | Dec 30 2011, 02:34 PM Post #641 |
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Part man...part beast...full psycho!
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SON OF A BITCH! |
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| -Emerald Spirit- | Dec 30 2011, 10:12 PM Post #642 |
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Quartermaster and Field Commander of the Baneblade Chapter
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And yet, looks like Steam might be getting both. Too bad Ep. 1 sucked. Generations doesn't though! Picked it up during a Steam sale, runs surprisingly competently on this piece of shit when the graphic settings are gimped to hell. And it doesn't suck! |
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A desolate place, without any trace It's only the cold wind I feel It's me that I spite, as I stand up and fight The only thing I know for real There will be bloodshed! | |
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| Psycho Werekitsune | Dec 30 2011, 10:41 PM Post #643 |
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Part man...part beast...full psycho!
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You know what really pisses me off? The WiiWare version of Episode 1 was the definitive version, so much that it was supposed to have minecar levels that worked through tilting the Wiimote. But then the other bastards cried and they removed it. Now we're not even getting the game at all, fuck that noise. |
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| -Blacklightning- | Dec 31 2011, 01:49 AM Post #644 |
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BL;DR
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Oh come off it. If you'd actually seen the minecart level you'd probably realize it was removed because it was absolutely bloody horrible and no amount of motion tech would've made it the slightest bit better (it actually would've made it worse, if anything). The level design and very concept of it was bland and completely nonsensical even by Sonic 4 standards, and that's saying a lot. It's also kinda lol to suggest that the Wii version was the definitive version, considering how much content they had to butcher even to fit the damn thing on Wiiware. If I had a choice between the vanilla HD versions of the game or a watered down port with lower resolution, MIDI music and a boring, gimmicky minecart stage, I know which one I'd choose. I can understand people not getting the game for perhaps their only console in the grand scheme of things, but strawmen like this just makes you guys look bad. Edited by Blacklightning, Dec 31 2011, 02:27 AM.
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| -The Raging Zephyr- | Dec 31 2011, 02:27 AM Post #645 |
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The Winds of Change
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I lol'd |
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