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PolterGhost's Mysterious Dungeon; Classic Text-Based Adventure
Topic Started: Mar 16 2007, 02:04 PM (567 Views)
-The Raging Zephyr-
Member Avatar
The Winds of Change
[ *  *  *  * ]
The storyline: You awake in a small room, surrounded by three others. With only one exit in sight, you exit the room and find yourself in yet another. And another. And another. You realize that this isn't as easy as it looks, and that there's only one solution: Solve the secrets of the dungeon, or never escape alive...

Synopsis: Four players must trek through a 100 Room dungeon set up by the creator. In classic adventure style, they must perform certain tasks to proceed, including fighting monsters and solving puzzles.

Each player must take one character class, and only one person per character class is allowed (All four slots must be taken.)
The Fighter: A master of close combat, is effectively more resiliant and more powerful than the others. His main strengths lie in the physical.
The Rogue: A nimble ranger focusing on long-ranged weaponry. Can find things easier than other characters, as well as dodging quicker.
The Cleric: A spiritual leader that uses prayer as a weapon. Can rely on spiritual help, and can wield weapons if necessary.
The Wizard: A mighty spellcaster, can fight without need of weaponry. Can use magic to battle creatures as well as directly help the party.

Game goes by in turns, where players can perform actions, such as Talking, Searching, Attacking, Moving, Dragging, Eating, and so forth. Every turn, the actions are announced to me and I will tell of the effects.

Every player has a health status as well as hunger and thirst statuses. Make sure that you keep strong, or else your strengths will suffer.

Now awaiting all character slots to be filled.

Update: Cleric role is taken by Psycho. Wizard role is taken by Akumaryu. Rogue role taken by Sir Pax-alot Warrior role taken by Fenix.

Update: Roles are described as follows.
The Fighter: Having a stronger physical constitution, the Fighter can take more damage than other characters, as well as carry more items. He also has the highest weight rating, which, although making him less agile, can make pressure plate puzzles easier. His main skills include better hand to hand hit ratio, extra HP, and carrying extra equipment.


The Rogue: Being the lightest character, the Rouge can dodge more attacks than the other characters. Although not physically powerful, the Rouge's attacks hit more often than other characters, especially his ranged attacks. When used to search the area, the Rouge can uncover more hidden items than other characters. His main skill is opening locked chests with ease.


The Cleric: Though not a physical fighter, the Cleric's to-hit ratio always remains the same no matter how encumbered or weakened he is. By using prayer, he can recieve help in the form of clues, healing, holy smiting, and other such uses. Having as much endurance as a fighter, the Cleric can hold his own in most combat.


The Wizard: Relying on innate skills and hidden books of magic, the Wizard initially starts off rather weak. Without proper spellbooks, his skills are better off without. However, as his power gains, the Wizard's spells can become the most powerful combat and healing tools. Incredibly weak physically, the Wizard must rely on others to protect him.

Statistics: All statistics are kept secret by the game creator and are only given out with subtle hints to the player's status.

Health: Can range from Excellent to Dying.

Hunger: Can range from Full to Famished.

Thirst: Can range from Quenched to Parched
Hunger and Thirst lower as the game progresses.
Health lowers as the players are effected by traps.
The excessive lowering of any of these statistics can seriously effect the player character.

Turns: Every turn, the players must make an action. These include the following.

Search [object]: Allows you to scour an object for clues and items.


Open [object]: Allows you to open doors and chests.


Talk to [object]: Allows you to talk to an NPC. Make sure that you actually say explicit things, because that's the only way the NPCs will talk back. Saying stupid things or saying nothing results in no response.


Attack [object] with [weapon]: Allows you to attack NPCs and enemies, as well as strike objects with your weapons.


Cast [spell] on [object]: Allows Wizard to cast a spell from a spellbook.


Pray for [subject]: Allows Cleric to pray for guidance, healing, smiting, etc.


Drag [object]: Allows you to drag bodies and statues.


Eat [food]: Eats food.


Drink [liquid]: Drinks liquids.


Defend [character]: Allows you to take blows for characters.


Guard: Defends self to take less damage.


Equip [item]: Allows you to wield weapons and such.


Drop [item]: Drops an item on the ground.


Pickup [item]: Picks up a visible item.

If the Wizard casts a spell, he MUST spend an extra turn to recharge. Keep that in mind.
Of course, there are more things possible to do, so keep your mind open!

Weight: Each player has a weight statistic, which explains how much they weigh and how much they can carry. Each point of weight is equal to one point of carrying capacity. Each item also has a size capacity. If the total size capacity of all items exceed the size capacity of the character, then no more can be held.
Fighter: 125 Weight, 15 Capacity

Rogue: 75 Weight, 10 Capacity

Cleric: 100 Weight, 10 Capacity

Wizard: 50 Weight, 5 Capacity

Statistic Rolls: All rolls will be done behind the scenes at the end of a turn via 6-sided die. Some things require certain rolls to pass.

Standard Rolls
Fighter: Close Combat Roll=4+, Ranged Combat Roll=6+, Search Roll=4+, Pick Roll=6+, Dodge Roll=6+
Rogue: Close Combat Roll=5+, Ranged Combat Roll=3+, Search Roll=2+, Pick Roll=4+, Dodge Roll=3+,
Cleric: Close Combat Roll=5+, Ranged Combat Roll=5+, Search Roll=4+, Pick Roll=6+, Dodge Roll=5+, Prayer Roll=6+
Wizard: Close Combat Roll=6+, Ranged Combat Roll=6+, Search Roll=4+, Pick Roll=6+, Dodge Roll=4+, Spell Casting Roll=4+
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Psycho Werekitsune
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Part man...part beast...full psycho!
[ *  *  *  * ]
I'll take the Cleric.
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-Akumaryu-
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Not Yet Dead
[ *  *  *  * ]
I'd like to play the role of the Wizard.
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-The Raging Zephyr-
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The Winds of Change
[ *  *  *  * ]
Awaiting the last two slots to be filled.
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Psycho Werekitsune
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Part man...part beast...full psycho!
[ *  *  *  * ]
Is there anyone here who wants the last two job positions?
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Pax
Master
[ *  *  *  * ]
I'll take the Rouge, if it's allright.
Man. I remember this place.
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-The Raging Zephyr-
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The Winds of Change
[ *  *  *  * ]
We need a warrior, damnit...and I can't be him, cause I know where evrything is.
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Pax
Master
[ *  *  *  * ]
^ dang, where are we gonna find one of those? 7-11 been out of them for days. And no, no where else sells them ( I checked) But, I do have a good idea, we could just have somone be that charector, then kill them off in the begining. ( I'm not volunteering)
Man. I remember this place.
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Psycho Werekitsune
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Part man...part beast...full psycho!
[ *  *  *  * ]
Sir Pax-alot
Apr 11 2007, 08:04 AM
^ dang, where are we gonna find one of those? 7-11 been out of them for days. And no, no where else sells them ( I checked) But, I do have a good idea, we could just have somone be that charector, then kill them off in the begining. ( I'm not volunteering)

You just.....totally missed the point of a traditional RP didn't you? Never played Dungeons & Dragons? You need a party of various different classes working together to get through the dungeon. Each class has it's own attributes, strengths and abilities that are required to get through the dungeon.

I recommend harassing Shakes to get him to join. XD
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Pax
Master
[ *  *  *  * ]
Shakes hasn't been able to log on lately, but I think that could work. He's got a really bad cold, I haven't even been able to talk to him on the phone lately. So, it'll prabably ( if Shakes joins in) be able to start sometime next week. ( if Shakes joins in)
Man. I remember this place.
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Shakes
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Go-getter guy with a gun at my hip
[ *  *  *  * ]
Gee, thanks for informing everyone of my secretions. I dunno, I think I might be able to get on within the next few days.

... You spelled rogue wrong.
Quote:
 
Rysecks says:
What is happening to society, man?
Shakes says:
It's the new age of MMOs and chronic masturbation.
Shakes says:
My guess is that it'll pass like it did with the hippies.
Rysecks says:
Fuck yes chronic masturbation


Quote:
 
SirShakes: Now my jaw hurts and I can't get the taste of rubber out of my mouth
SirShakes: ...
SirShakes: That sentence just went to a terrible place
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-The Raging Zephyr-
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The Winds of Change
[ *  *  *  * ]
Shakes
Apr 12 2007, 09:54 AM
Gee, thanks for informing everyone of my excretions. I dunno, I think I might be able to get on within the next few days.

... You spelled rogue wrong.

Fixed.
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Shakes
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Go-getter guy with a gun at my hip
[ *  *  *  * ]
Thankyou. Also, all hell's broken loose, so forget what I said. I won't be able to be active for quite some time.
Quote:
 
Rysecks says:
What is happening to society, man?
Shakes says:
It's the new age of MMOs and chronic masturbation.
Shakes says:
My guess is that it'll pass like it did with the hippies.
Rysecks says:
Fuck yes chronic masturbation


Quote:
 
SirShakes: Now my jaw hurts and I can't get the taste of rubber out of my mouth
SirShakes: ...
SirShakes: That sentence just went to a terrible place
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Psycho Werekitsune
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Part man...part beast...full psycho!
[ *  *  *  * ]
Hmm, it's really weird that everyone's been getting sick lately. Ah well, it's not like this thing's going anywhere. XD
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Fenix
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I'll be the fighter (or warrior) if the slot is free :)
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