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I'm next on the GM list.
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Topic Started: Jul 23 2009, 05:01:35 AM (807 Views)
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Magus
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Jul 26 2009, 02:05:42 AM
Post #51
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titleless
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- Kazyen
- Jul 26 2009, 02:00:05 AM
lol.. you're gonna have fun updating every night with that many roles Yes I will. But watching over this chaos will make it all worth it!
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Come to GHEB!
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mr_e_s
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Jul 26 2009, 02:16:58 AM
Post #52
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Magus'll deal with it.
Till he cracks.
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Max_Stat_Boyd
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Jul 26 2009, 02:51:16 AM
Post #53
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SUPLEX
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Can I co-mod? %%a
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CATZ
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Jul 26 2009, 04:27:37 AM
Post #54
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oh u
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oooooo oooooooooo me too i wanna mod!
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Max_Stat_Boyd
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Jul 26 2009, 11:45:01 AM
Post #55
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SUPLEX
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i asked first!
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Lemon
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Jul 26 2009, 08:50:17 PM
Post #56
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I didn't know you could change this
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Flagbearer: A cit who PMs the name of a single country to Magus each night, and nobody from that country can act upon him that night, whether it's positive or negative.
Sniper (not the member): A mafioso who acts last out of everyone, but leaves no clues.
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Max_Stat_Boyd
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Jul 27 2009, 12:27:01 AM
Post #57
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SUPLEX
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Hider: Can hide behind someone at night to avoid being nightkilled. If he hides behind a mafioso he dies. If he hides behind somebody who dies that night he dies with them.
Detective nerf: Results only show "innocent" or "guilty" and not exact role. Godfather shows up as "innocent".
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CATZ
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Jul 27 2009, 12:56:12 AM
Post #58
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oh u
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moar random roles, thought these up just now
PKMN Trainer: Because Lemon said we should have this as a role.
At the beginning of the game, PKMN Trainer chooses his starter. If he picks Charmander, he becomes a Vigilante. If he picks Squirtle, he becomes a Bodyguard. If he picks Bulbasaur, yeah. The GM could add a fourth option for Pikachu if he felt like it.
Scarecrow: This is Cillian Murphy's character from Batman Begins.
The Scarecrow is a supervillain with a special nerve gas which induces mass fear and hysteria in people. Once during the game, this mafia member may use his ability, and flood the town with his special nerve gas. The next day, the town will be thrown into chaos. People will be hysterical and mob rule will be the order of the day, making intelligent debate completely impossible. During this day phase, people may only vote in the topic--they may NOT post ANYTHING other than their lynch vote for the day.
In addition to whoever gets lynched, someone else will be chosen completely at random and killed amidst the chaos. Whether the GM wants to add this last part of the role or not, would be entirely up to him.
Rorschach: This is the badass guy from Watchmen. Another cit double role, this fellow is a Vigilante and Detective rolled into one. Like any other cit double role, he may only choose to use one of these abilities per night, not both.
Edited by CATZ, Jul 27 2009, 12:57:22 AM.
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Lemon
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Jul 27 2009, 01:02:15 AM
Post #59
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I didn't know you could change this
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compiling.
- Magus
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Mayor - Allows you to prevent a lynching (Can be activated during the Day Phase by PMing the request to the GM and doing so will immediately shift forward to the Night Phase.) and allows you to execute a player (Can be activated during the Night Phase.). Both powers can only be used ONCE. Necromancer - Allows you to sacrifice yourself to bring a dead player back into the game. Can be activated only during an odd Night Phase. Detective's Aide - If the DETECTIVE is killed during the Night Phase, then the identity of the Mafioso that did the killing is revealed to the Aide. Psychotic - If the PSYCHOTIC is targeted to be killed during the Day Phase, the LAST person to vote to lynch him is also killed. Survivalist - If the SURVIVALIST is targeted to be killed during the Night Phase, the Mafioso that was sent to kill him is killed instead. This only activates ONCE EACH. Witch - If the WITCH is lynched, the role of the FIRST player who voted for the lynch is revealed. Mafioso Recruiter - A Mafioso with the ability to convert a Citizen into a Mafioso. This can only be activated on Night 3. The conversion cannot fail. If a Special Citizen is converted, then the Special Citizen's power is rendered unusable in addition to becoming a Mafioso. Punisher - A Mafioso who may, once per game, have his special ability activated. His special ability, if activated, means that he is automatically assigned as the night's murderer. If his target is under the protection of the bodyguard, the target will remain alive, but the Bodyguard will die instead. If the target is not protected, then the target will simply die. The activation of this ability is at the discretion of the Godfather. The Godfather will have to indicate explicitly to me in his PM that he wants the Punisher's ability activated. Jerk - A normal Citizen with no power whatsoever. However, the Jerk ONLY wins if the Mafia wins. The Jerk loses if the Citizens win. The Jerk is unaware of who the Mafiosos are, and the Mafiosos are unaware of who the Jerk is.
- Lemonman
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Superhero: Permanently takes the power of one other role of his choice, barring the GF. The superhero becomes an exact copy of the role, downsides and all. If he becomes a mafia-allied role then he does not learn their identities or vice-versa. It is not announced who's power he copies. If he uses his power too often (3-nights in a row maybe? maybe 2?) then he becomes corrupt with power and becomes a mafia-aligned version of the same role he previously occupied, only winning if the mafia wins. Starts as a cit role. Does not have to take a power the first night. Mafioso is a useles role to copy because the GF probably won't take a chance and try to send you because he doens't know who you are.
Farmer: Automatically wins (but stays in the game) if he and his cow survive for four nights and four days, his role is announced after he wins. When he wins, the cow is taken to market and slaughtered. The game continues. Cit.
Cow: Automatically wins if she survives four nights and four days and the farmer is dead. Her roles is announced if she wins. Game continues. Cit.
Knight: Can defend one person every night, but he dies if the person he defends should have been killed. To make him want to act, he cannot be lynched on a morning after he attempts to cover somebody. If he is the person most voted on, his role is publicly revealed but he is not killed. He can cover himself, but he takes he hit for himself if he's targeted and dies. Cit.
Samurai: May challenge one person to a duel every night. The loser of the duel may not vote in the next day's lynch. Anybody who is acting that night will run from the duel in order to complete their mission. So, he can figure out if people have roles but not who they are, as well as limiting who can vote. People may state in their action PMs that they will abandon their mission if they are challenged to a duel, in which case the Samurai will simply disallow them to vote. Doing so means their mission may fail, but they have suspicion thrown off of them.
- WJC
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Twins: Two regular cits who each know that the other is a cit Fool: Everyone knows how this one works I think Tank Driver: The Tank Driver drives a tank. He is a bodyguard and vigilante rolled into one. Each night he can either give someone a ride in his tank, and they will be protected from all harm, or he can go to someone's house and blow it up with his tank's cannon, killing them (chooses one each night, not both). Because he drives a fucking tank, he must be targetted by mafia/vig/psychotic/whatever twice in order to die. However, he can be lynched normally like anyone else, and if he chooses to give a mafia a ride in his tank, then the mafioso will kill him immediately due to having such a good opportunity for it, you know sitting right there in the passenger seat next to him and such. Bus Driver: - msb
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Bus driver switches 2 people during the night. Let's say the bus driver is switching Lemon and Walter on some night. Let's also say the mafia targeted Walter that night. But Walter was switched with Lemon, so Lemon dies instead of Walter.
Mafia Silencer: This guy targets someone during the night, and during the next day phase that person may not speak. They cannot post ANYTHING in the topic, with the exceptions of "LYNCH MOONIES," "BUT WHO WAS PHONE" and the heron monologue. A Silenced person may not vote during the round that they are Silenced. You can't target the same person twice in a row either. Cit Silencer: Same thing but a cit. Ghost: The Ghost may continue speaking freely in the topic after death, however he cannot vote after dying. If both this and the Silencer are put in, then the Ghost may be Silenced. I'd probably put one Ghost on both sides so that people wouldn't be able to trust someone just because they're a Ghost. Also detectives are unable to investigate them. Chief of Police: The Police Chief is a particularly old, grizzled and badass citizen. He is a bodyguard and a detective rolled into one, similar to the tank driver. Like the tank driver he must pick one power to use at night, and cannot use both. Because he is a badass, he will counter-kill anyone who kills him during the night. Because he is old, he will pass away in his sleep at the beginning of Day 4 or 5 if he is not dead yet.
- nobody posted it but WJC wanted it
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Militia Chief: Guy who gets to vote twice in a day phase, is voted on each morning, so there is no MChief 1st morning. Can be held by mafia or cits, in infinite supply.
- WJC
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Lovers: Two people who know each other's role, their win condition is for them to be the last two people alive. If either one dies, so does the other. There's very little chance of these folks actually winning, but hey, it's a random role
Avenging Siblings: Two citizens. When one of these people dies, the other one gets to try and take vengeance during the next night phase, essentially he gets to be a vigilante for that one night phase. The surviving sibling may choose not to exercise this power, but he cannot save it for later, he must either use it on the night phase following the first sibling's death, or not at all.
If they somehow both die on the same night, or if one dies at night and the other is lynched immediately the next day, obviously nothing happens. Likewise if one is lynched to begin with, then nothing happens. Whether they know each other from the start or not would be up to the GM's discretion.
Scharping: The name refers to the former German Minister of Defence Rudolf Scharping known for his extremly slow way of speaking.
The Scharping is so sloooooow that he becomes aware of being killed at night only one night later. Effectively, the Scharping lives one day longer when he is killed by the Mafia or vigilante, dying at the end of the day phase following the night on which he should've died. If he is lynched his life is not prolonged, he dies immediately. This is a citizen role.
Freelancer: The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case, he wins, and all other players lose the game.
If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he dies and loses the game. To give the Freelancer a chance to get lynched during the day, the detective will see him as a normal mafioso. This would be especially cool with the Scharping role above, cause with that, this and the BG in play you could never be sure of what exactly happened when there are no-death nights. On the other hand I'd be hesitant to put it in, cause I feel like everyone would be really pissed if this role somehow won. Should probably make it so that this guy wins if he fulfills that win condition, but everyone else keeps playing.
Stoiber: The name comes from the Bavarian governor Edmund Stoiber, who is apparently known to support hard laws against illegal immigrants.
The Stoiber can target someone at night only once. That person is deported as an illegal immigrant, and no longer participates in the game. For all intents and purposes that person is dead, the only difference is that the person's role will never be known. This obviously is a mafia role.
I would assume that this guy can go out and kill normally at night, being a member of the mafia, and can use his special power once instead of killing normally. It is not specified whether the use of the special deportation power would leave clues behind or not, so I assume that would be left up to the GM. Magus says he's making really hard clues anyway so whatever.
Thief: Slight variation on the standard Mafia Enforcer role. It's the same as the Enforcer, whoever he targets at night cannot act that night, and like the Enforcer he wins if the mafia wins, the only difference being that he does not know who the mafia are and the mafia do not know who he is. It's like a Jerk with the ability to do something. The mafia cannot kill him at night.
Terrorist: Another Jerk-like role, he wins if the mafia wins, but he and the mafia do not know each other. At any time during the day phase he may use his ability, in which he straps a vest of dynamite to himself then goes to someone's house and blows up. Both he and his target die.
This may only be done during the day phase, and after it is done, the target dies immediately right in the middle of the day phase. If they have voted on that day phase already, their vote disappears. The detective sees the terrorist as a normal citizen, though I don't know how that would work in this game where apparently there will be only one normal citizen if any >_>.
Saint: A citizen who is so saintly that whenever he's lynched the people are horrified that they lynched him, and they turn on the person who accused him and kill that person. Basically, it's like the Psychotic role that's already been listed, except the first person to vote for the role dies instead of the last person who voted.
The Tree Stump: The Tree Stump is an ordinary citizen until he declares himself as the Tree Stump, after which he can no longer vote or be killed by anybody.
The Tree Stump may be killed before his declaration.
- wjc
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Center of Attention: This is a citizen who can use their power only once. When they use their power, on that night all roles will target them, even if the role has chosen not to act that night, with no exceptions. Yes, if there is a Mafia Enforcer this will cause the Enforcer to target them, and no, that will not stop their power from working.
On the one hand, both the bodyguard and the night's acting mafioso target this person, so basically mafia gets no kill that night (if BG is alive......if the BG has died, then this role will be killed when activating its power), but on the other hand, no other cit roles are able to accomplish anything that night. I'm gonna say if this role is used, then on the night that its power activates the detective's investigation outright fails and the detective gains no information for that night, otherwise this would be a kinda overpowered role for the cits.
This would give some interesting possibilities with some other suggested roles, such as the Governor role below, the Center of Attention could activate their power to make the Governor target them and save themselves from being lynched.
more roles on that site i found damn i'm bored
Bulletproof Citizen: Used in HJ's game, this is a citizen who cannot be killed by the mafia, but the mafia know who he is.
HJ's version of the role however I feel was too powerful, the mafia knowing his identity is pretty worthless since they already know who's a cit and who isn't. It was essentially an invincible cit, as there is not often going to be reason to lynch him seeing as how clues won't point to him, and if the mafia do manage to get him lynched then they will basically reveal themselves through being the ones that threw suspicion onto him. I would prefer a citizen who must merely be targeted twice in order to die, that would be a perfect role for erroneous_sentences.
Magistrate / Jailor: Cit role. Each night picks someone and hauls them off to a secure jail cell for their own good. On the next day, they may not be lynched, but they may not speak or vote either.
Governor: Cit role. The Governor may prevent any person from being lynched at his own discretion. His only limitation is that he may only protect any individual once; he cannot protect the same person twice. If this role is used, then the game should be played such that executions are carried out at midnight; thus, citizens determine the lynch target during the day, then whether the Governor intervenes or not is determined during the night phase. This both allows the Mafia Enforcer (if there is one) a chance to stop the Governor from intervening, and also allows the Governor to easily keep his role hidden.
This guy cannot save himself from being lynched.
- Rn7
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Doctor: A bodyguard type. Can save any one targeted from death. Because of the extensive care needed, neither can talk nor vote in the following day. If the saved has a role, he can't act next night. Recovery time, doctor's orders.
Mafia town lacks supplies, so Doc has to resupply after every save. Takes at least one night. Citizen aligned.
Infected: Sick person. Any one he targets during the night won't be able to act. If he targets the Doc, the Doc must waste all his time taking care of the Infected, and so either can't act as often, takes longer to supply, or loses his powers altogether.
Possibly contagious. Possibly curable. Citizen aligned? That or neutral, the only thing he cares about is getting better.
- msb
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Add the SA SK, SA Survivor, BP, and Suicidal Cit. %%a
- e_s
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A suggestion for Governor.
Instead of having him save duri ng the day phase, have lynch votes be to select someone that dies in the next night phase, the governer can choose to save then or not. The role of the lynch candidate is not revealed until the governer so chooses not to save them (or just fails to send in orders). Then, the person dies or not in the night. Just a thought.
- Lemonman
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Flagbearer: A cit who PMs the name of a single country to Magus each night, and nobody from that country can act upon him that night, whether it's positive or negative.
Sniper (not the member): A mafioso who acts last out of everyone, but leaves no clues.
- MSB
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Hider: Can hide behind someone at night to avoid being nightkilled. If he hides behind a mafioso he dies. If he hides behind somebody who dies that night he dies with them.
- WJC
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PKMN Trainer: Because Lemon said we should have this as a role.
At the beginning of the game, PKMN Trainer chooses his starter. If he picks Charmander, he becomes a Vigilante. If he picks Squirtle, he becomes a Bodyguard. If he picks Bulbasaur, yeah. The GM could add a fourth option for Pikachu if he felt like it.
Scarecrow: This is Cillian Murphy's character from Batman Begins.
The Scarecrow is a supervillain with a special nerve gas which induces mass fear and hysteria in people. Once during the game, this mafia member may use his ability, and flood the town with his special nerve gas. The next day, the town will be thrown into chaos. People will be hysterical and mob rule will be the order of the day, making intelligent debate completely impossible. During this day phase, people may only vote in the topic--they may NOT post ANYTHING other than their lynch vote for the day.
In addition to whoever gets lynched, someone else will be chosen completely at random and killed amidst the chaos. Whether the GM wants to add this last part of the role or not, would be entirely up to him.
Rorschach: This is the badass guy from Watchmen. Another cit double role, this fellow is a Vigilante and Detective rolled into one. Like any other cit double role, he may only choose to use one of these abilities per night, not both.
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CATZ
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Jul 27 2009, 01:49:42 AM
Post #60
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oh u
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Okay, boiling that down to the roles which really stand out to me.
- Quote:
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Psychotic - If the PSYCHOTIC is targeted to be killed during the Day Phase, the LAST person to vote to lynch him is also killed.
or
Saint: A citizen who is so saintly that whenever he's lynched the people are horrified that they lynched him, and they turn on the person who accused him and kill that person. Basically, it's like the Psychotic role that's already been listed, except the first person to vote for the role dies instead of the last person who voted.
These roles could create interesting scenarios when people are going to get lynched and claim them. On the other hand I'm somewhat inclined against them due to their inherent randomness.
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Samurai: May challenge one person to a duel every night. The loser of the duel may not vote in the next day's lynch. Anybody who is acting that night will run from the duel in order to complete their mission. So, he can figure out if people have roles but not who they are, as well as limiting who can vote. People may state in their action PMs that they will abandon their mission if they are challenged to a duel, in which case the Samurai will simply disallow them to vote. Doing so means their mission may fail, but they have suspicion thrown off of them.
This just seems generally interesting.
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Bus Driver: Bus driver switches 2 people during the night. Let's say the bus driver is switching Lemon and Walter on some night. Let's also say the mafia targeted Walter that night. But Walter was switched with Lemon, so Lemon dies instead of Walter.
Awesome role, should totally be put in.
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Mafia Silencer: This guy targets someone during the night, and during the next day phase that person may not speak. They cannot post ANYTHING in the topic. A Silenced person may not vote during the round that they are Silenced. You can't target the same person twice in a row either. This role ignores the bodyguard's protection.
Cit Silencer: Same thing but a cit.
This seems somewhat interesting IMO. The mafia would have to be wary of how they exercised this power, after all if someone gets Silenced people's first reaction will be "Oh the mafia silenced that person! They must be on the right track/They must be a cit/etc!" Also gives the mafia a way of dealing with people who may be under bodyguard protection.
The Cit Silencer wouldn't be nearly as good since its influence on the game would be fairly random, it's an option though.
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Militia Chief: Guy who gets to vote twice in a day phase, is voted on each morning, so there is no MChief 1st morning. Can be held by mafia or cits, in infinite supply.
This was a great mechanic in Lemon's game IMO and I think it should come back.
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Thief: Slight variation on the standard Mafia Enforcer role. It's the same as the Enforcer, whoever he targets at night cannot act that night, and like the Enforcer he wins if the mafia wins, the only difference being that he does not know who the mafia are and the mafia do not know who he is. It's like a Jerk with the ability to do something. The mafia cannot kill him at night, but if he hits a mafia member at night, they will be unable to act.
I like this version of the Jerk.
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Magistrate / Jailor: Cit role. Each night picks someone and hauls them off to a secure jail cell for their own good. On the next day, they may not be lynched, but they may not speak or vote either.
Governor: Cit role. The Governor may prevent any person from being lynched at his own discretion. His only limitation is that he may only protect any individual once; he cannot protect the same person twice. If this role is used, then the game should be played such that executions are carried out at midnight; thus, citizens determine the lynch target during the day, then whether the Governor intervenes or not is determined during the night phase. This both allows the Mafia Enforcer (if there is one) a chance to stop the Governor from intervening, and also allows the Governor to easily keep his role hidden.
This guy cannot save himself from being lynched.
Both of these roles could go either way for the cits depending on how they are used, I really like both of them.
Roles which are pretty tame but also safe and could totally be used:
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Farmer: Automatically wins (but stays in the game) if he and his cow survive for four nights and four days, his role is announced after he wins. When he wins, the cow is taken to market and slaughtered. The game continues. Cit.
Cow: Automatically wins if she survives four nights and four days and the farmer is dead. Her roles is announced if she wins. Game continues. Cit.
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Twins: Two regular cits who each know that the other is a cit
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Lovers: Two people who know each other's role, their win condition is for them to be the last two people alive. If either one dies, so does the other. There's very little chance of these folks actually winning, but hey, it's a random role
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The Tree Stump: The Tree Stump is an ordinary citizen until he declares himself as the Tree Stump, after which he can no longer vote or be killed by anybody.
The Tree Stump may be killed before his declaration.
Edited by CATZ, Jul 27 2009, 01:57:12 AM.
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mr_e_s
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Jul 27 2009, 02:15:28 AM
Post #61
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explain the Samurai better, please.
Also, hi ncyk.
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rn7
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Jul 27 2009, 02:35:06 AM
Post #62
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Thinking about it, the roles with the ability to stop people from talking during the day kinda sucks, because it kills talking and activity even more. I think people just sign up to take a spot. Or are like raak, and only play if they get a special role.
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CATZ
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Jul 27 2009, 02:49:15 AM
Post #63
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oh u
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- Hell if I know
- Jul 27 2009, 02:15:28 AM
explain the Samurai better, please.
Also, hi ncyk. ask lemon it's his role
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Thinking about it, the roles with the ability to stop people from talking during the day kinda sucks, because it kills talking and activity even more. I think people just sign up to take a spot. Or are like raak, and only play if they get a special role.
Au contraire, something happening to someone is more likely to make them interested in the game, no matter what it is. And yeah, those lame people who sign up and never look in the topic again aren't going to talk anyway and thus likely aren't going to get silenced.
This is a Magus game, i.e. run by someone who will be a good GM and someone who may bring some GHEBites into the game on top of the usual players, so I have faith.
Edited by CATZ, Jul 27 2009, 02:51:12 AM.
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rn7
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Jul 27 2009, 02:57:04 AM
Post #64
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Again, the people who are already interested, and already active in the game are most likely to be silenced. And there's no reason to reinterest them in a game they're already interested in.
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mr_e_s
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Jul 27 2009, 02:59:32 AM
Post #65
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in fact let's not act on them at all, the whole game will have no deaths, we'll just kinda hang around and chat about whose mafia or not. Like a cocktail party.
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rn7
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Jul 27 2009, 03:07:56 AM
Post #66
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with the amount of bodyguards, silencers, and enforcers, why not.
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Lemon
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Jul 27 2009, 03:41:29 AM
Post #67
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I didn't know you could change this
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Samurai: A cit role who may opt to act upon one player each night. The target is challanged to a non-fatal duel.
If the target did not act that night (regardless of if they have a role or not) then they cannot vote in the morning lynch. They may still talk, but they cannot vote. The victim will be publicly announced, but the Samurai will not for obvious reason.
If the target acted that night (regardless of what their role is) then they will flee from the Samurai's duel in order to complete their objective. The target will be able to speak and vote in the morning lynch perfectly fine. The Samurai will know that the person he targetted has an acting role due to the lack of a duel, but he will have no special indication of the role itself.
An acting role may specifically state in their PM to Magus that they will abandon their mission if the Samurai challenges them. This should be done for people who want to act but aren't deadset on it and would rather not have their role-ness revealed to the samurai.
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Phoenix_Kensai
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Jul 27 2009, 03:50:12 AM
Post #68
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Resident Borgstromancer
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Wait, do we even know who is in this game yet?
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rn7
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Jul 27 2009, 03:53:21 AM
Post #69
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At the moment we're waiting for the current game to finish, so no.
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Whale
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Jul 27 2009, 06:32:38 AM
Post #70
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hey steven
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obligatory text <<
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Waddacku
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Jul 27 2009, 08:18:42 AM
Post #71
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I prefer the Werewolf version of the Lovers. It works like this.
Amor - During the first night, Amor picks two players who fall madly in love with each other. They don't automatically learn each other's roles, but they'll probably tell anyway. If they're on the same side (mafia/citizens) they win with their side. If they're on opposing sides, they win if they alone are left alive. If one dies during the day, the other one kills him/herself the same phase. If one dies during the night, the other commits suicide upon the discovery the following day. After making his choice, Amor works like a regular citizen.
note: Lovers can have some hilarious synergy with other roles, especially whatever it is you call the guy that kills someone else if he dies during the day phase (or whatever similar trigger you have for it), which is one of the reasons I like it so much.
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Magus
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Jul 28 2009, 09:35:49 PM
Post #72
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titleless
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Guess I need to start sign-ups now.
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Come to GHEB!
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Max_Stat_Boyd
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Jul 28 2009, 09:39:41 PM
Post #73
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SUPLEX
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The game should have a SA Survivor and suicidal cit.
Please?
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Lemon
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Jul 28 2009, 10:03:57 PM
Post #74
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I didn't know you could change this
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- Max_Stat_Boyd
- Jul 28 2009, 09:39:41 PM
The game should have a SA Survivor and suicidal cit.
Please?
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CATZ
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Jul 28 2009, 10:58:39 PM
Post #75
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oh u
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I dunno about suicidal cit, I can't think of anyone here who deserves that.
SA SK, I already voiced my opinion on, too many deaths flying every which way IMO.
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Lemon
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Jul 28 2009, 11:06:03 PM
Post #76
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I didn't know you could change this
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Survivor can't kill, serial killer can.
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Max_Stat_Boyd
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Jul 28 2009, 11:42:52 PM
Post #77
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SUPLEX
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I can be suicidal cit. >_>
A beloved Princess would be cool too.
As well as a hider.
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Max_Stat_Boyd
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Jul 28 2009, 11:45:36 PM
Post #78
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SUPLEX
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Use this too
Town Land Mine- Can target one person at night. Who ever targets said person first will step on the Land Mine, both the land mine and the person die.
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CATZ
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Jul 29 2009, 12:17:18 AM
Post #79
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oh u
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Oh yeah, you said Survivor. That wouldn't be bad.
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