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| I'm next on the GM list. | |
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| Tweet Topic Started: Jul 23 2009, 05:01:35 AM (806 Views) | |
| Magus | Jul 23 2009, 05:01:35 AM Post #1 |
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Current plans are to have harder clues than normal and lots of roles. By "lots," I mean that I only plan to have 0 or 1 normal cit if I can get away with it. Have heard a few ideas lately about completely changing how clues work. I'm not sure I'd go quite that far, but the clues in my game will be intended to make it so that people will still have some information to poke at and can plausibly draw the correct conclusion, but those implicated by a clue can still defend themselves even if the cits don't act stupid, while also having the clues not be completely opaque...Yeah, gonna be a tough balance to maintain. Making this topic now so that if anyone has any suggestions or objections, they can state them. If you have a role you want to be in, or someone suggests a role you don't want in and you have an argument against it, please say so. Obviously Vig/BG/Det are in. Some variant of "Cit that kills their killer if targeted during the Night" is going to be in. Do note that the Mafia will also be getting goodies, to be scaled with the general power of the cit roles. They're probably going to have Mafioso Recruiter and they may also have other Mafioso roles, more members than normal, and/or a Jerk or some other unhelpful role on the citizen's side. One buff I feel fairly confident in ruling out though is the Mafia Detective. A few roles for your consideration, these are by no means guaranteed to be in and I will need more than just these, but I suppose it's a starting point: Mayor - Allows you to prevent a lynching (Can be activated during the Day Phase by PMing the request to the GM and doing so will immediately shift forward to the Night Phase.) and allows you to execute a player (Can be activated during the Night Phase.). Both powers can only be used ONCE. Necromancer - Allows you to sacrifice yourself to bring a dead player back into the game. Can be activated only during an odd Night Phase. Detective's Aide - If the DETECTIVE is killed during the Night Phase, then the identity of the Mafioso that did the killing is revealed to the Aide. Psychotic - If the PSYCHOTIC is targeted to be killed during the Day Phase, the LAST person to vote to lynch him is also killed. Survivalist - If the SURVIVALIST is targeted to be killed during the Night Phase, the Mafioso that was sent to kill him is killed instead. This only activates ONCE EACH. Witch - If the WITCH is lynched, the role of the FIRST player who voted for the lynch is revealed. Mafioso Recruiter - A Mafioso with the ability to convert a Citizen into a Mafioso. This can only be activated on Night 3. The conversion cannot fail. If a Special Citizen is converted, then the Special Citizen's power is rendered unusable in addition to becoming a Mafioso. Punisher - A Mafioso who may, once per game, have his special ability activated. His special ability, if activated, means that he is automatically assigned as the night's murderer. If his target is under the protection of the bodyguard, the target will remain alive, but the Bodyguard will die instead. If the target is not protected, then the target will simply die. The activation of this ability is at the discretion of the Godfather. The Godfather will have to indicate explicitly to me in his PM that he wants the Punisher's ability activated. Jerk - A normal Citizen with no power whatsoever. However, the Jerk ONLY wins if the Mafia wins. The Jerk loses if the Citizens win. The Jerk is unaware of who the Mafiosos are, and the Mafiosos are unaware of who the Jerk is. |
Come to GHEB!
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| Lemon | Jul 23 2009, 05:13:03 AM Post #2 |
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I didn't know you could change this
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I'd toss in the SA SK or some variant of it, maybe rename it Anti-vig or something. Also, I demand a Superhero, a Farmer, a Pirate, a Knight, and a Samurai. EDIT: so, I realized I should do something abut descriptions. Superhero: Permanently takes the power of one other role of his choice, barring the GF. The superhero becomes an exact copy of the role, downsides and all. If he becomes a mafia-allied role then he does not learn their identities or vice-versa. It is not announced who's power he copies. If he uses his power too often (3-nights in a row maybe? maybe 2?) then he becomes corrupt with power and becomes a mafia-aligned version of the same role he previously occupied, only winning if the mafia wins. Starts as a cit role. Does not have to take a power the first night. Mafioso is a useles role to copy because the GF probably won't take a chance and try to send you because he doens't know who you are. Farmer: Automatically wins (but stays in the game) if he and his cow survive for four nights and four days, his role is announced after he wins. When he wins, the cow is taken to market and slaughtered. The game continues. Cit. Cow: Automatically wins if she survives four nights and four days and the farmer is dead. Her roles is announced if she wins. Game continues. Cit. Pirate: replaced with the cow. Knight: Can defend one person every night, but he dies if the person he defends should have been killed. To make him want to act, he cannot be lynched on a morning after he attempts to cover somebody. If he is the person most voted on, his role is publicly revealed but he is not killed. He can cover himself, but he takes he hit for himself if he's targeted and dies. Cit. Samurai: May challenge one person to a duel every night. The loser of the duel may not vote in the next day's lynch. Anybody who is acting that night will run from the duel in order to complete their mission. So, he can figure out if people have roles but not who they are, as well as limiting who can vote. People may state in their action PMs that they will abandon their mission if they are challenged to a duel, in which case the Samurai will simply disallow them to vote. Doing so means their mission may fail, but they have suspicion thrown off of them. Edited by Lemon, Jul 23 2009, 05:36:13 AM.
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| James Cameron | Jul 23 2009, 05:28:28 AM Post #3 |
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Walter
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Twins: Two regular cits who each know that the other is a cit Fool: Everyone knows how this one works I think Tank Driver: The Tank Driver drives a tank. He is a bodyguard and vigilante rolled into one. Each night he can either give someone a ride in his tank, and they will be protected from all harm, or he can go to someone's house and blow it up with his tank's cannon, killing them (chooses one each night, not both). Because he drives a fucking tank, he must be targetted by mafia/vig/psychotic/whatever twice in order to die. However, he can be lynched normally like anyone else, and if he chooses to give a mafia a ride in his tank, then the mafioso will kill him immediately due to having such a good opportunity for it, you know sitting right there in the passenger seat next to him and such. Bus Driver: Not sure how this works but apparently it somehow blocks other roles from working Mafia Silencer: This guy targets someone during the night, and during the next day phase that person may not speak. They cannot post ANYTHING in the topic, with the exceptions of "LYNCH MOONIES," "BUT WHO WAS PHONE" and the heron monologue. A Silenced person may not vote during the round that they are Silenced. You can't target the same person twice in a row either. Cit Silencer: Same thing but a cit. Ghost: The Ghost may continue speaking freely in the topic after death, however he cannot vote after dying. If both this and the Silencer are put in, then the Ghost may be Silenced. I'd probably put one Ghost on both sides so that people wouldn't be able to trust someone just because they're a Ghost. Also detectives are unable to investigate them. Chief of Police: The Police Chief is a particularly old, grizzled and badass citizen. He is a bodyguard and a detective rolled into one, similar to the tank driver. Like the tank driver he must pick one power to use at night, and cannot use both. Because he is a badass, he will counter-kill anyone who kills him during the night. Because he is old, he will pass away in his sleep at the beginning of Day 4 or 5 if he is not dead yet. I totally just made up all of these except Bus Driver and Fool, though I'm sure some of them aren't particularly unique. Also, consider bringing back the Militia Chief mechanic from Lemon's game, that was pretty cool. Edited by James Cameron, Jul 23 2009, 06:58:58 AM.
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| http://www.youtube.com/watch?v=oHg5SJYRHA0 | |
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| Lemon | Jul 23 2009, 05:36:30 AM Post #4 |
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I didn't know you could change this
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Added descriptions to my last post. |
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| rn7 | Jul 23 2009, 05:36:45 AM Post #5 |
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Supreme Commander
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Automatic death sucks, especially in longer games. |
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| Dart | Jul 23 2009, 07:29:11 PM Post #6 |
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Berserker
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Awesome. When are the sign-ups? |
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| Magus | Jul 23 2009, 08:07:38 PM Post #7 |
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When the current game here looks close to ending. |
Come to GHEB!
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| Max_Stat_Boyd | Jul 24 2009, 12:19:50 AM Post #8 |
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SUPLEX
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Bus driver switches 2 people during the night. Let's say the bus driver is switching Lemon and Walter on some night. Let's also say the mafia targeted Walter that night. But Walter was switched with Lemon, so Lemon dies instead of Walter. |
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| CATZ | Jul 24 2009, 12:48:21 AM Post #9 |
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oh u
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Sounds awesome, please put that in |
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| CATZ | Jul 24 2009, 01:39:54 AM Post #10 |
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oh u
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Found a site with a bucketload of roles. Here we go, put some of these in if you like Lovers: Two people who know each other's role, their win condition is for them to be the last two people alive. If either one dies, so does the other. There's very little chance of these folks actually winning, but hey, it's a random role Avenging Siblings: Two citizens. When one of these people dies, the other one gets to try and take vengeance during the next night phase, essentially he gets to be a vigilante for that one night phase. The surviving sibling may choose not to exercise this power, but he cannot save it for later, he must either use it on the night phase following the first sibling's death, or not at all. If they somehow both die on the same night, or if one dies at night and the other is lynched immediately the next day, obviously nothing happens. Likewise if one is lynched to begin with, then nothing happens. Whether they know each other from the start or not would be up to the GM's discretion. Scharping: The name refers to the former German Minister of Defence Rudolf Scharping known for his extremly slow way of speaking. The Scharping is so sloooooow that he becomes aware of being killed at night only one night later. Effectively, the Scharping lives one day longer when he is killed by the Mafia or vigilante, dying at the end of the day phase following the night on which he should've died. If he is lynched his life is not prolonged, he dies immediately. This is a citizen role. Freelancer: The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case, he wins, and all other players lose the game. If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he dies and loses the game. To give the Freelancer a chance to get lynched during the day, the detective will see him as a normal mafioso. This would be especially cool with the Scharping role above, cause with that, this and the BG in play you could never be sure of what exactly happened when there are no-death nights. On the other hand I'd be hesitant to put it in, cause I feel like everyone would be really pissed if this role somehow won. Should probably make it so that this guy wins if he fulfills that win condition, but everyone else keeps playing. Stoiber: The name comes from the Bavarian governor Edmund Stoiber, who is apparently known to support hard laws against illegal immigrants. The Stoiber can target someone at night only once. That person is deported as an illegal immigrant, and no longer participates in the game. For all intents and purposes that person is dead, the only difference is that the person's role will never be known. This obviously is a mafia role. I would assume that this guy can go out and kill normally at night, being a member of the mafia, and can use his special power once instead of killing normally. It is not specified whether the use of the special deportation power would leave clues behind or not, so I assume that would be left up to the GM. Magus says he's making really hard clues anyway so whatever. Thief: Slight variation on the standard Mafia Enforcer role. It's the same as the Enforcer, whoever he targets at night cannot act that night, and like the Enforcer he wins if the mafia wins, the only difference being that he does not know who the mafia are and the mafia do not know who he is. It's like a Jerk with the ability to do something. The mafia cannot kill him at night. Terrorist: Another Jerk-like role, he wins if the mafia wins, but he and the mafia do not know each other. At any time during the day phase he may use his ability, in which he straps a vest of dynamite to himself then goes to someone's house and blows up. Both he and his target die. This may only be done during the day phase, and after it is done, the target dies immediately right in the middle of the day phase. If they have voted on that day phase already, their vote disappears. The detective sees the terrorist as a normal citizen, though I don't know how that would work in this game where apparently there will be only one normal citizen if any >_>. Saint: A citizen who is so saintly that whenever he's lynched the people are horrified that they lynched him, and they turn on the person who accused him and kill that person. Basically, it's like the Psychotic role that's already been listed, except the first person to vote for the role dies instead of the last person who voted. The Tree Stump: The Tree Stump is an ordinary citizen until he declares himself as the Tree Stump, after which he can no longer vote or be killed by anybody. The Tree Stump may be killed before his declaration. might list moar later Edited by CATZ, Jul 24 2009, 01:56:58 AM.
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| Luneth | Jul 24 2009, 05:10:11 AM Post #11 |
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Possibly Fake Luneth
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I had an idea for a re-visioning of the saint. Saint: Only useful after killed. Cit role, first monday after they're killed, they PM the GM to tell one person the identity of one mafioso, give them a one shot BG or Vig power (their choice), and make them invulnerable for one night. |
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| Purg | Jul 24 2009, 05:25:43 AM Post #12 |
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Now with all the power to abuse!
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You're obviously not Catholic, Luneth. |
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| Lemon | Jul 24 2009, 05:28:57 AM Post #13 |
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I didn't know you could change this
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I say it's too powerful. Also it has to be Pope and it has to be MSB. |
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| Purg | Jul 24 2009, 05:47:47 AM Post #14 |
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Now with all the power to abuse!
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If my earlier condescension didn't come out clearly enough in my previous post, Luneth's saint is too powerful. Giving anyone a free BG/vig against a mafioso is easily broken, and it'll turn into the Saint just trying to get lynched/targeted. The Saint that Walter found is good enough, though, as that usually happens in real life. |
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| CATZ | Jul 24 2009, 06:34:49 AM Post #15 |
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oh u
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random role i thought up Center of Attention: This is a citizen who can use their power only once. When they use their power, on that night all roles will target them, even if the role has chosen not to act that night, with no exceptions. Yes, if there is a Mafia Enforcer this will cause the Enforcer to target them, and no, that will not stop their power from working. On the one hand, both the bodyguard and the night's acting mafioso target this person, so basically mafia gets no kill that night (if BG is alive......if the BG has died, then this role will be killed when activating its power), but on the other hand, no other cit roles are able to accomplish anything that night. I'm gonna say if this role is used, then on the night that its power activates the detective's investigation outright fails and the detective gains no information for that night, otherwise this would be a kinda overpowered role for the cits. This would give some interesting possibilities with some other suggested roles, such as the Governor role below, the Center of Attention could activate their power to make the Governor target them and save themselves from being lynched. more roles on that site i found damn i'm bored Bulletproof Citizen: Used in HJ's game, this is a citizen who cannot be killed by the mafia, but the mafia know who he is. HJ's version of the role however I feel was too powerful, the mafia knowing his identity is pretty worthless since they already know who's a cit and who isn't. It was essentially an invincible cit, as there is not often going to be reason to lynch him seeing as how clues won't point to him, and if the mafia do manage to get him lynched then they will basically reveal themselves through being the ones that threw suspicion onto him. I would prefer a citizen who must merely be targeted twice in order to die, that would be a perfect role for erroneous_sentences. Magistrate / Jailor: Cit role. Each night picks someone and hauls them off to a secure jail cell for their own good. On the next day, they may not be lynched, but they may not speak or vote either. Governor: Cit role. The Governor may prevent any person from being lynched at his own discretion. His only limitation is that he may only protect any individual once; he cannot protect the same person twice. If this role is used, then the game should be played such that executions are carried out at midnight; thus, citizens determine the lynch target during the day, then whether the Governor intervenes or not is determined during the night phase. This both allows the Mafia Enforcer (if there is one) a chance to stop the Governor from intervening, and also allows the Governor to easily keep his role hidden. This guy cannot save himself from being lynched. Edited by CATZ, Jul 24 2009, 06:39:24 AM.
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| Phoenix_Kensai | Jul 24 2009, 06:41:34 AM Post #16 |
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Resident Borgstromancer
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Maybe a citizen that, once per game, can learn if they're being targeted by anyone (mafia or citizen) and choose to redirect the effects of those roles to other players? That might take a bit of luck to be of any use, though. |
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| CATZ | Jul 24 2009, 06:43:41 AM Post #17 |
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oh u
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That's basically the Bus Driver role acting on himself, I think.
Edited by CATZ, Jul 24 2009, 06:43:58 AM.
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| Phoenix_Kensai | Jul 24 2009, 06:45:17 AM Post #18 |
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Resident Borgstromancer
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...Oh. I... didn't actually read through many of these roles. |
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| Whale | Jul 24 2009, 06:45:47 AM Post #19 |
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i wasn't gonna join the next mafia cause i knew i probably wouldn't participate, but if lovers is a role... |
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obligatory text << | |
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| CATZ | Jul 24 2009, 06:46:30 AM Post #20 |
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oh u
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lol ncyk, you and erroneous_sentences would suck at playing the lovers role, you'd spamfuck the mafia topic together until you got double-lynched out of annoyance i wonder how many roles magus will actually put in this i think he needs more than what he has in the topic post if he wants a game where literally there is only one normal citizen, and honestly some of the roles in the topic post are not good imo, for example detective's aide and survivalist Edited by CATZ, Jul 24 2009, 06:49:05 AM.
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| Phoenix_Kensai | Jul 24 2009, 06:53:04 AM Post #21 |
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Resident Borgstromancer
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I might join. I don't really know. |
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| Whale | Jul 24 2009, 06:55:53 AM Post #22 |
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obligatory text << | |
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| Phoenix_Kensai | Jul 24 2009, 07:24:30 AM Post #23 |
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Resident Borgstromancer
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Maybe a traitor role for the Mafia? As in, someone that wins if the citizens win. |
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| rn7 | Jul 24 2009, 08:46:52 AM Post #24 |
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Supreme Commander
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Doctor: A bodyguard type. Can save any one targeted from death. Because of the extensive care needed, neither can talk nor vote in the following day. If the saved has a role, he can't act next night. Recovery time, doctor's orders. Mafia town lacks supplies, so Doc has to resupply after every save. Takes at least one night. Citizen aligned. Infected: Sick person. Any one he targets during the night won't be able to act. If he targets the Doc, the Doc must waste all his time taking care of the Infected, and so either can't act as often, takes longer to supply, or loses his powers altogether. Possibly contagious. Possibly curable. Citizen aligned? That or neutral, the only thing he cares about is getting better. |
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| Max_Stat_Boyd | Jul 24 2009, 12:36:58 PM Post #25 |
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SUPLEX
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If you guys want to play a Mafia game like that, you don't need to wait for me to finish. CH is about to finish one of their large games. |
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| CATZ | Jul 24 2009, 04:43:19 PM Post #26 |
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oh u
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Only problem with that is how do we stop that person from just telling everyone who the mafia are? Sure we can say "NO POSTING MAFIA ROLES IN THE TOPIC" but they'd still blab to everyone and their mother on MSN/AIM.
what is CH |
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| Purg | Jul 24 2009, 05:04:54 PM Post #27 |
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Now with all the power to abuse!
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Cliff Hanger. It's in all the topics where he posts "epic lulz," even though everything he links to has a distinct lack of said lulz. I'm not gonna play there, at least. I'll just wait for the current game to finish and play here. |
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| ???, the big Softie | Jul 24 2009, 05:08:52 PM Post #28 |
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cool story bro
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What's up with those roles anyway? They really suck. Who cares if some random citizen actually wins if the mafia does, or if some mafia actually wins when the cits win? The former is stupid and doesn't add anything to the game, the latter is extremely overpowered and... doesn't add anything either. The Hunter is stupid too, one citizen for one mafioso is an extremely unfair trade. The Hunter would just have to be like ''yo, I'm the hunter,'' then the cits aren't gonna touch him, and the mafia sure isn't either. So then what're we left with? A modified Bulletproof Cit, since no-one is going to touch him? Yeah, awesome. Those were the only ones that really caught my eye, the rest are either okay or were too tl;dr for me to bother. |
| cool story bro | |
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| CATZ | Jul 24 2009, 09:36:47 PM Post #29 |
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oh u
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The Jerk would be a fairly interesting role to play IMO, since you'd be sitting there trying to figure out who the mafia are and then how you could throw suspicion away from them without garnering suspicion onto yourself. Survivalist and Mafia Traitor, I agree, bad roles. |
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| Phoenix_Kensai | Jul 24 2009, 09:41:11 PM Post #30 |
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Resident Borgstromancer
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...Yeah, I just thought of that after I posted it. I think it would be an interesting role if that wasn't a problem, since you'd have to try to support the citizens without drawing suspicion on yourself from the Mafia, but... I don't know how to get it to work. |
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| Max_Stat_Boyd | Jul 24 2009, 09:41:28 PM Post #31 |
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SUPLEX
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Add the SA SK, SA Survivor, BP, and Suicidal Cit. %%a |
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| CATZ | Jul 24 2009, 09:46:15 PM Post #32 |
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oh u
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What's the BP again? No Serial Killer in this game IMO......too many deaths flying around at night, the game will be too short. Maybe if the game is large and gets alot of people signing up, like 25+, I doubt that will happen though.
Yeah it would be a great role if the PM system and MSN/AIM messenger didn't exist, unfortunately those do exist though so there's really no way at all to make it viable. |
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| Max_Stat_Boyd | Jul 24 2009, 09:47:40 PM Post #33 |
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SUPLEX
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BP is beloved princess. If killed the next day phase is skipped. |
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| CATZ | Jul 24 2009, 09:51:47 PM Post #34 |
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oh u
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Oh yeah, that would be cool. Probably change the flavor to somehow make it a mafia role, since that favors mafia. |
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| Max_Stat_Boyd | Jul 24 2009, 09:56:02 PM Post #35 |
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SUPLEX
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If killed mafia don't get a kill that night phase? |
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| CATZ | Jul 24 2009, 09:59:03 PM Post #36 |
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oh u
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eh? |
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| ???, the big Softie | Jul 24 2009, 10:09:24 PM Post #37 |
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cool story bro
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He's saying, if the BP dies, the mafia shouldn't get to act during the night. Which means he completely misunderstood what you were saying, most likely. |
| cool story bro | |
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| CATZ | Jul 24 2009, 10:51:37 PM Post #38 |
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oh u
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Indeed. |
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| mr_e_s | Jul 24 2009, 11:05:35 PM Post #39 |
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He's not expected to understand things. Also, too many roles. I suspect things will be very cluttered. That being said, could be interesting. |
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| CATZ | Jul 24 2009, 11:07:15 PM Post #40 |
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oh u
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Well, obviously not all of the suggested roles would be put in. Likely only a small fraction of them, or none if Magus just doesn't like any of them. |
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| mr_e_s | Jul 25 2009, 12:12:30 AM Post #41 |
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A suggestion for Governor. Instead of having him save duri ng the day phase, have lynch votes be to select someone that dies in the next night phase, the governer can choose to save then or not. The role of the lynch candidate is not revealed until the governer so chooses not to save them (or just fails to send in orders). Then, the person dies or not in the night. Just a thought. |
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| CATZ | Jul 25 2009, 12:18:47 AM Post #42 |
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oh u
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Well, you obviously read my post with the Governor in it since you're talking about that role. I guess you like, only read the first two sentences of the Governor description and then decided the rest was tl;dr?
Unless I'm totally misunderstanding you, and you're suggesting something different from what I just quoted and bolded, which is entirely possible. |
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| rn7 | Jul 25 2009, 12:21:13 AM Post #43 |
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Supreme Commander
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Might as well start this game up, most people are sitting around doing nothing. |
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| CATZ | Jul 25 2009, 02:56:28 AM Post #44 |
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oh u
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True, there's only 3 votes in the current mafia game and it's been over 24 hours since anyone posted anything in the topic.
Edited by CATZ, Jul 25 2009, 02:56:44 AM.
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| Max_Stat_Boyd | Jul 25 2009, 04:09:34 AM Post #45 |
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SUPLEX
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Should I just end the game? |
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| CATZ | Jul 25 2009, 04:11:49 AM Post #46 |
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oh u
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Post that question in your mafia topic. People who don't respond to it within, say, 12 hours, you should take as an automatic yes. If you get over 50% "yes" answers, then ya, I would just end the game. No offense, there's nothing technically wrong with your game, it's just that interest levels seem to be barely hovering above zero right now. Edited by CATZ, Jul 25 2009, 04:12:41 AM.
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| mr_e_s | Jul 25 2009, 04:13:55 AM Post #47 |
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I'm just trying to keep my posts low so no one will notice I'mmafia. Sure, though, add me as a vote for Randell. |
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| CATZ | Jul 25 2009, 04:20:18 AM Post #48 |
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oh u
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Holy shit Llednar's name spelled backwards is Mewt Randell. I just now figured this out.
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| APman | Jul 25 2009, 04:55:00 AM Post #49 |
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gwamm
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You're credit to team, clearly. |
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Spoiler: click to toggle | |
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| Zoe | Jul 26 2009, 02:00:05 AM Post #50 |
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lol.. you're gonna have fun updating every night with that many roles |
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8:49 AM Jul 11