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| Tweet Topic Started: Jul 30 2007, 08:43:35 PM (2,510 Views) | |
| mr_e_s | Nov 29 2007, 11:51:14 PM Post #51 |
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Should have stopped there. Well, the BG has one successful save allowed, atm, so it's not like it's a free ride, and there's still many levels of deception about the game. |
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| SuperFush | Nov 30 2007, 04:14:26 AM Post #52 |
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Ruler of the Seas
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He raises an excellent point. >_> |
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| Ramoth | Nov 30 2007, 03:10:23 PM Post #53 |
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teh dutch g1rl
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^^^ |
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| ???, the big Softie | Nov 30 2007, 03:20:24 PM Post #54 |
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cool story bro
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Me too. |
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| Ramoth | Nov 30 2007, 04:57:54 PM Post #55 |
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teh dutch g1rl
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D: You agreed twice with me on the same day
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| SirHakado | Nov 30 2007, 05:04:39 PM Post #56 |
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*Is totally Cookie Monster*
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Apocalypse tiem? |
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| Ramoth | Nov 30 2007, 05:10:12 PM Post #57 |
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teh dutch g1rl
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Think so |
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| SirHakado | Nov 30 2007, 05:19:16 PM Post #58 |
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*Is totally Cookie Monster*
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Coo >_> |
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| raak | Dec 1 2007, 12:15:27 AM Post #59 |
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... Oh crap.
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I want a rule saying "If a GM post absurdly obvious clues, he'll be shot. Any surivor, will be shot, again. If he still breaths, we'll end up lynching him." Same goes for GMs who post extreme short, straight to the point not elaborated story. I mean, the thing went: Me: You Kill You: ok *kills* Me: Excellent LYNCH NAO. |
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| Wirtjr | Dec 1 2007, 12:16:08 AM Post #60 |
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Train Conductor to Hell
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No, request denied. |
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| rn7 | Dec 1 2007, 12:17:19 AM Post #61 |
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Supreme Commander
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lol bitter better luck next game |
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| Kratos | Dec 1 2007, 12:18:47 AM Post #62 |
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Sexy beast
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echoes my toughts |
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| raak | Dec 1 2007, 12:30:21 AM Post #63 |
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... Oh crap.
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That might be true, if I did this arguement every mafia game I'm mafia. I have been mafia three times. Rekna clues were obvious (He practically said a gunblade killed the guy...) After that there was Joe. We lost, but the clues required thinking. Now Restrictor is posting obvious clues all over again. He even post a clue neither him nor most of you knew. Excellent can be considered a reference to when I had a Burns avy with him saying excellent and the toad saying excellent sig. |
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| rn7 | Dec 1 2007, 12:35:12 AM Post #64 |
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Supreme Commander
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Yes, that's why I said better luck next time. Jackytf's next, I do believe, and he'll probably be less blatant. To restrictor's credit though, the clue was ambiguous enough to cause a confusion between e_s and yourself. However, we have bigger guns. Your guns may kill, but ours... Ours win. |
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| raak | Dec 1 2007, 05:00:18 AM Post #65 |
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... Oh crap.
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Not really, all this was just a game of Russian roulette Bigness have nothing to do with it, just luck. |
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| Jackytf the member the admin | Dec 1 2007, 05:21:47 AM Post #66 |
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Jack Lord the muy macho not Canadian admin
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*adds to extended gun analogy* |
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R.I.P.: Lauder, the lv. 1 Shadowmaster Henreid, some lv. 9 Wanderer Bobby, a lv. 1 Officer and
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| mr_e_s | Dec 4 2007, 12:48:14 AM Post #67 |
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*brings sword to gunfight and stabs you guys while the gun analogies are going on* |
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| rn7 | Dec 19 2007, 02:16:35 AM Post #68 |
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Supreme Commander
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New Rule Proposal: Bodyguard cannot attempt to save himself two turns in a row. Likewise, the mafia cannot attempt to kill him two turns in a row. Open to revising, but seriously, bodyguards should guard someone else, not themselves. Might take out the save-self thing if situation calls for it. |
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| Kratos | Dec 19 2007, 02:21:09 AM Post #69 |
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Sexy beast
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I think bodyguards shouldn't be allowed to save themselves. Except if it's me, then I can save myself from mafia and from getting lynched
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| Ramoth | Dec 19 2007, 08:18:07 AM Post #70 |
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teh dutch g1rl
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I agree |
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| SleepyMage | Feb 1 2008, 06:10:50 PM Post #71 |
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I was wondering why the citizens vote. Is it just a suggestion for GF/Vig. |
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| mr_e_s | Feb 2 2008, 01:08:55 AM Post #72 |
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No, when they finish voting, whoever has the most votes against them dies, regardless of what the Godfather or the vig have to say about it. They can even kill the GF or the vig. |
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| Fishin4pigeon | Feb 13 2008, 03:39:43 AM Post #73 |
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ಠ_ಠ
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So, out of curiosity, anyone thought about adding different roles? Things like Mayor (has two daytime votes), Bulletproof Vest (immune to mafia/vig kills), Werewolf (basically a one-person mafia but comes up clean if inspected), Brothers (two cits - each knows the other is clean, but neither has any other info), etc. |
[size=2]Shadow [/size]of the Emblem. Srsly.
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| rn7 | Feb 13 2008, 03:43:08 AM Post #74 |
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Supreme Commander
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Those are either broken or useless. |
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| Fishin4pigeon | Feb 13 2008, 03:56:52 AM Post #75 |
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ಠ_ಠ
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Actually, I was more appealing the idea of different roles rather than those specific ones - they were just meant to be examples. But...eh. >_> |
[size=2]Shadow [/size]of the Emblem. Srsly.
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| Blade Myrmidon | Mar 30 2008, 12:20:13 AM Post #76 |
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there's never enough time
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For roles, is it just one of each role, e.g, only one bodyguard, vig, cop, and godfather, while the rest are cits/mafia? Or can I assign more than one active role within the group of people? |
| b7 | |
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| Creepy Old Guy With a Parrot | Mar 30 2008, 12:21:48 AM Post #77 |
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The greatest sniper that ever lived
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NO ROLES NO MAFIA FINAL DESTINATION |
Credit to myself, for asking Nyck to make this. I did the real work
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| Blade Myrmidon | Mar 30 2008, 12:23:26 AM Post #78 |
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there's never enough time
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Wouldn't that just mean cits win straight off? <_< |
| b7 | |
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| Rugter | Mar 30 2008, 12:32:07 AM Post #79 |
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SHSL Despair
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It's one for each role, in the case of your game 5 mafia, and the rest cits |
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I'm just another ghost in this ghost town. MY LAST.FM
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| Blade Myrmidon | Mar 30 2008, 12:36:03 AM Post #80 |
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there's never enough time
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Aw. I guess adding more would create an imbalance, huh. Anyway, thanks. |
| b7 | |
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| Guest | Mar 30 2008, 02:21:02 AM Post #81 |
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Unregistered
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is it mafia buff tiem |
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| Whale | Mar 30 2008, 03:01:20 AM Post #82 |
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The GM gets to pick the roles? |
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obligatory text << | |
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| Rugter | Mar 30 2008, 03:15:22 AM Post #83 |
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SHSL Despair
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Well, normally it would be at random, by the RNs, but people here are corrupt. So yeah. |
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I'm just another ghost in this ghost town. MY LAST.FM
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| Kenny | May 5 2008, 12:45:47 AM Post #84 |
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Pupil
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I've been thinking, considering we do have females in this game, I think we should start using Gender Neutral clues, I mean unless the GM is lieng and saying someone else is a female it's a very narrow shot at who it might be, and this is really unfair for the female players. So just throwing that out. |
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xxzomgkennyxx (11:54:19 PM): *hides rusty razor in shoe* xxzomgkennyxx (11:54:21 PM): What >_> WindDragon91 (11:55:01 PM): ! WindDragon91 (11:55:06 PM): That's where I hide mine, too! WindDragon91 (11:55:07 PM): <3 | |
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| Joe | May 5 2008, 12:56:12 AM Post #85 |
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moar like ami's throwing it out there, mirite? |
| Now's my chances! | |
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| Kenny | May 5 2008, 01:00:58 AM Post #86 |
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Pupil
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Actually Nyck and Kaz play too, that leaves 3 girls compared to what 19 guys, "Woaz guyz liek lets just liek kill all teh girlz until we find teh mifia kay?" |
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xxzomgkennyxx (11:54:19 PM): *hides rusty razor in shoe* xxzomgkennyxx (11:54:21 PM): What >_> WindDragon91 (11:55:01 PM): ! WindDragon91 (11:55:06 PM): That's where I hide mine, too! WindDragon91 (11:55:07 PM): <3 | |
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| APman | May 5 2008, 02:31:10 PM Post #87 |
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gwamm
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Someone forgot Ramoth. D: Moar liek it doesen't matter. >_> I mean, a lynch on Ami, Feenix, and Kaz is going, and Feenix isn't a girl. ...I think. Well, rguuy's a nub, so hes not hiding the gender. what happened to ,yck too? >_> I don't think it should be a rule to hide the gender or not, because either way it screws up. Look at my game, wasn't it obvious Rammy was the vig? >_> If you hide it too much, it gets obvious its not a guy, and if you don't hide it, .. uh.. see to the left. So it won't really change anything either way. *stops typing and goes to get a drink* |
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| Phoenix_Kensai | May 5 2008, 05:49:50 PM Post #88 |
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Resident Borgstromancer
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Personally, I agree with Kenny that it would be a good idea to use gender-neutral clues, or to do things some other way that stops each player's gender from being a part of figuring out their role, unless it's in a way that isn't particularly obvious.
She hasn't been really active in a long time, though, so I'm not sure .
,yck didn't join this game, probably because she's been busy recently and has been trying to spend less time here until things clear up for her. |
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| ???, the big Softie | May 9 2008, 11:00:40 AM Post #89 |
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cool story bro
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Oh, I see. Nyck's out making some quick money down at the harbor. |
| cool story bro | |
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| Whale | May 21 2008, 06:20:18 AM Post #90 |
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Would everyone's mind get raped if we had more than one game going at a time? Edit: Oh yeah, no working at thrift stores for me. Btw, can we just call everyone "he"? |
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| raak | Jul 24 2008, 05:01:53 PM Post #91 |
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... Oh crap.
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Proposal: Implementing a time limit. I did it and I think my game is one of the few that has actually ended lately. Seriously, the games are taking way too long. Adding the pressure of time limit will speed up the game. If the GM cannot keep up, then on with the next game. |
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| Whale | Jul 24 2008, 05:08:10 PM Post #92 |
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Agreed |
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obligatory text << | |
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| Zoe | Jul 24 2008, 05:28:53 PM Post #93 |
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Mmm...I agree 48 hour time limit or something, two days is plenty of time I think the main problem is people losing interest though >_> |
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| Whale | Jul 24 2008, 05:45:07 PM Post #94 |
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Yeah that too. >_> |
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obligatory text << | |
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| mr_e_s | Jul 25 2008, 02:27:48 AM Post #95 |
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Wirt's away... |
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| Wirtjr | Jul 25 2008, 02:32:06 AM Post #96 |
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Train Conductor to Hell
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I can still do it! |
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| mr_e_s | Jul 25 2008, 03:11:26 AM Post #97 |
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*re-buries you* |
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| Zoe | Jul 25 2008, 03:34:28 AM Post #98 |
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haha well, in certain cases if the members are aware that the GM is going to be busy I guess it'll be fine, but as a general rule, I figure 48 hours is tons of time |
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| SuperFush | Mar 13 2009, 10:11:46 PM Post #99 |
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Ruler of the Seas
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So, I submit that we bar anyone from deviating from the standard Mafia rules, especially if they don't tell us beforehand. |
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| APman | Mar 13 2009, 10:17:16 PM Post #100 |
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gwamm
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Seconded. |
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