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| Tweet Topic Started: Jan 29 2007, 09:17:38 PM (120 Views) | |
| Foudrin | Jan 29 2007, 09:17:38 PM Post #1 |
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I want to start an RP... hopefully it will be successful like BoE (For those of you who don't go to gamefaqs BoE (Blade of Elements) is my RP there), how do I get a subforum for it and if I can't where do I post it? |
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| BookwormGamer | Jan 29 2007, 09:19:04 PM Post #2 |
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Mr. Dictator of the Universe and BookwormGamer
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Well, you PM an Admin. And by the way, Fantasy, since RPs have a habit of dying quickly here, it's usually better to start off by joining RPs, not making them. |
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| Reknamarken | Jan 29 2007, 09:19:17 PM Post #3 |
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Damn, I don't have the quick essay.;_; |
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| Ramoth | Jan 29 2007, 09:21:40 PM Post #4 |
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teh dutch g1rl
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Just tell me the name of the RP |
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| Foudrin | Jan 29 2007, 09:24:08 PM Post #5 |
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Skies of Klanora |
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| Ramoth | Jan 29 2007, 09:26:01 PM Post #6 |
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teh dutch g1rl
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There you go |
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| Foudrin | Jan 29 2007, 10:18:40 PM Post #7 |
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thx |
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| Ignis | Jan 29 2007, 11:01:46 PM Post #8 |
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Quick is a status effect of sorts that gives you the next active turn. Quick status can be gained by having the spell 'Quick' successfully cast on you or by having the reaction ability 'Critical Quick' triggered. The triggering of Critical Quick occurs when the unit with the ability equipped receives damage that leaves them with under 20% of their max HP. While Critical Quick might not seem that great there are situations when it is the best reaction ability in the game. For a more reliant way to gain Quick, learn it for 800 JP from the Time Mage skill set. Quick costs 24 MP which might be a little costly but has decent speed ( 25 ) and a decent formula ( targetsfaith*castersfaith* (MA+140) ). Rig some zodiac compatibility between your group and Quick can be very reliable and fun to use. Quick can be reflected (though not Math Skilled ) but the most interesting thing about it is that it can be Counter Magicked! Seriously, that exclamation point isn't one of the fake ones that should be a period, I actually used to get giddy when considering this. Look at the spells that can be Counter Magicked: - All Black Magic except Fire 4, Ice 4, and Bolt 4 - Holy, Dark Holy - Yin-Yang Magic except Pray Faith and Doubt Faith - Slow, Slow 2, Don't Move, Quick, Stop, Demi, Demi 2, Meteor - Bio, Bio 2, Bio 3 - Melt, Tornado, Quake - Attacks from the Blaze Gun, Glacier Gun, and Blast Gun So just how does Quick fit into all this? With the proper setup you can orchestrate a near-endless chain of Quicks within your team ( sometimes referred to as The Quickening ) , acting and acting while almost no in-game time passes and the enemy sits there staring at your chain of constant action. Ramza : "Restore lost time in a spiral line! Quick!" Hope that answered your question. |
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| Foudrin | Jan 29 2007, 11:10:21 PM Post #9 |
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What does final fantasy have to do with anything? |
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| mr_e_s | Jan 29 2007, 11:18:00 PM Post #10 |
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Obviously it has everything to do with everything. |
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| R2D2 | Jan 29 2007, 11:18:24 PM Post #11 |
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~(+|I|\/|I|+)~
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You had a quick question, so Ignis gave a thorough explanation about quick. And here you are, not appreciating the time and effort he put into making such a clear and thorough description. <_< |
| ~TheRoadtoDawn~ | |
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7:27 PM Jul 11