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Pienet uutiset; Kojima Productions
Topic Started: 17 Apr 2006, 17:48 (4,921 Views)
Caldera
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Anubis
Olen oikeastaan aika pettynyt. Jotenkin vain odotin että siitä olisi saanut irti jotain uuttakin tietoa irti kun sitä niin kauan sai odottaa.... meh... <_<

Noh.... olihan se kiintoisaa nähdä minkälainen tyyppi tuo Ryan Payton oikein on....

Terv,
Caldera
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Emppu
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http://gameinformer.com/News/Media/Media.h...C-C56299129140}

Vähän täällä missattu Payton-haastattelu, ainakaan itse en ole vielä katsonut... Kerron lisää mielipiteitä katsottuani. Ainakin suuri näyttäisi olevan, kolmessa eri osassa.
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Caldera
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Ainakin minulla sanoo ettei moista sivua löydy kun yritin ladata... Saakohan tuon jostain muualta? <_<

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M-ake
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TGS 06: Kojima goes in-depth on Metal Gear Solid

Itse haastattelu on aika pitkä, ja sisältää monia mielenkiintoisia kohtia. Mutta tämä pisti silmääni:
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Kojima also revealed that the intro sequence for MGS4 will be done by Logan, replacing Kyle Cooper who worked on the previous two installments. The intro sequence of MGS3 allowed users to control the screen, but according to Kojima, MGS4 is going to be even better and startling. "The customer service phone line is going to be flooded with calls, and I'm going to get fired," joked Kojima.

Whatever the intro will be like, Kojima's idea behind it was big enough to even get developers jumping out of their seats. According to MGS4 co-director Shuyou Murata, "I totally flipped out when I heard about it. It's going to be like a promotional video, but there's going to be more to it."

Logan's Alex Tylevich was tight about releasing any details, but he gave some first hints, commenting, "It's going to be highly unusual for a videogame opening. It's going to be very futuristic."


http://www.gamespot.com/news/6158568.html?...estnews;title;0
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Solidé
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Gillian Seed

Ohoh!
Tämäpä mielenkiintoista, hyvin mielenkiintoista.

Hmm.. onpas muuten Loganin rooli pelinkehityksessä noussut valtavasti, ensin virallisen logon suunnittelu, ja nyt tämä. Käsittääkseni tämä on ensimmäistä kertaa MGS-sarjan aikana kun Konamin ulkopuolinen yhtiö on näinkin suuressa roolissa pelinkehityksessä. Ellei Acid2:sen intron tekijää X Graphics (vai mikä olikaan?) lasketa mukaan....

http://elehti.wordpress.com/

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Caldera
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Anubis
Hmmh.... jotenkin tuli mieleen tuosta että tuo intro tulee olemaan jotain mitä emme todellakaan osaa odottaa ja tulee olemaan jotain mitä me luulemme olevan jonkinlainen virhe, tai jotain. Minkä muun takia Konamin asiakas palvelu linjat kuumentuisivat niin? Voihan kyseessä olla jokin kilpailukin.

Noista hahmojen oikeista ihmisistä tuli mieleen se mahdollisuus että kyseiset mallit olisivat ehkä MGS elokuvan näyttelijöitä?

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MGS:TUS on postannut sivuilleen GamesAreFun.comin tekemän käännöksen Famitsu-lehden tekemästä Hideo Kojiman haastattelusta.

Haastattelussa puhutaan lähinnä MGS4:stä ja DS:n uusista tulokkaista, Kabutoresta ja uudesta Boktaista.

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Famitsu: I would also like to ask you about the next generation of video game hardware. What do you think of it all?

Kojima: They all have their certain charms, and I would like them all to succeed. Not only the next generation systems but portable gaming and cell phone games are also reaching new heights. With time I’d like to try doing more new things and really challenge myself. I’m hearing much about each new game system. Each company has entrusted their futures with their respective new hardware, so we’re carefully looking at each one and seeing what kind of expressions we can create with them. At this point in time I’m not thinking about which system will likely succeed. Like I said, I want all of them to succeed.


Mielestäni kiinnostavin quote piti vielä lisätä, ettei näytä postaus liian lyhyeltä. Pahoitteluni myös, jos on postattu jo aiemmin.
I love to reload during a battle. There's nothing like the feeling of slamming a long silver bullet into a well greased chamber.

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Patriots-messenger
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TGS KOJIMA PRODUCTIONS SPECIAL

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Caldera
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Nov 2 2006, 09:41 PM

KP The Report topic

Jospa hieman katselisit noita muita topikkeja ennenkuin lähdet postaamaan asioita joista jo tiedetään? ;)

-Caldera
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M-ake
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New interviw with Kojima OPM UK

Toive toteutettu. -Emppu
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The Loss
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No niin, taas tuli Kojiman suusta kunnon asiaa. Rupesi heti kiinnostamaan nuo jotkut kohdat tuosta puheesta, mm. se että Snake vierailee Etelä-Amerikassakin, pelissä esiintyvä porukka joka näyttää erilaiselta kuin muut sekä siellä täällä olleet vihjaukset siitä, mitkä asiat saattavat vaikuttaa pelin juoneen...

Hieno löytö! :)
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Caldera
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Anubis
David Hayter haastattelu.

Ei mitään ihmeen erikoista, mutta silti melko mielenkiintoista luettavaa. ^_^

Terv,
Caldera
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M-ake
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Vielä skannit OPM haastattelusta

http://img99.imageshack.us/my.php?image=mg...terview1dr2.jpg

http://img215.imageshack.us/my.php?image=m...terview2bb8.jpg
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Solidé
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Gillian Seed

Gamespyn tuore David Hayter haastattelu, aiheena etenkin MPO.

http://uk.psp.gamespy.com/playstation-port...t/747389p1.html

http://elehti.wordpress.com/

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Caldera
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Dec 2 2006, 04:23 PM
Gamespyn tuore David Hayter haastattelu, aiheena etenkin MPO.

http://uk.psp.gamespy.com/playstation-port...t/747389p1.html

Örrrh.... harvemmin sitä joutuu Adminia moittimaan, mutta tämä on kyllä jo tuotu esille täälläkin. Jospa herra admini tästä eteenpäin katsoo aikaisempiakin posteja? Vai joudunko nuhtelemaan rankemminkin? :errr:

Noh... toivottavasti ei toistu...

Terv,
Caldera
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Solidé
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Caldera
Dec 2 2006, 08:16 PM
Solidé
Dec 2 2006, 04:23 PM
Gamespyn tuore David Hayter haastattelu, aiheena etenkin MPO.

http://uk.psp.gamespy.com/playstation-port...t/747389p1.html

Örrrh.... harvemmin sitä joutuu Adminia moittimaan, mutta tämä on kyllä jo tuotu esille täälläkin. Jospa herra admini tästä eteenpäin katsoo aikaisempiakin posteja? Vai joudunko nuhtelemaan rankemminkin? :errr:

D'oh :geek:
My bad, sorry...

Sattuhan sitä paremmissakin piireissä :P

Noh, hyvä haastattelu kuitenkin, suosittelen kaikkia tsekkamaan jos ette ole vielä nähneet ;)

http://elehti.wordpress.com/

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Solidé
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Gillian Seed

Täysin uusi Kojima haastattelu uusimmasta Famitsu lehdestä.
Kiitokset Osirikselle junkerHQ.net sivustolta käännöksestä.


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So first of all, did you ever think the MGS series would last this long?

No, I had no idea at all. With each new game, I would say, "This is definitely gonna be the last one!"

When was it you joined Konami, again?

April 1986. So I've been both in the industry and with Konami 21 years now. I'm surprised I never quit.

There you go with that again.

I actually tend to be a quitter, that's why I'm surprised I'm still here. But that's why making games is so fun. They're constantly evolving. That's why I was able to stick it out. I like experiencing new things.

What did you work on before Metal Gear?

The first game I created was an action game called Lost Warld. People in the company all talked about the huge game plan I wrote for it. "Look at what the newbie wrote!"

Wow. So what did you do in the game?

It was a top-down action game, in some ways an homage to Super Mario. I put a lot of different things in it, including bonus stages and so forth, but there wasn't enough room to include everything I wanted... It even had opening, middle and ending cut-scenes. It was an incredibly big game.

You certainly didn't see many games with cut-scenes back then. Action games were all about looping the same things over and over again in those days.

Yeah, because they all approached it the same. I'd never made a game before, so I was doing things my own way. But then my boss called me into his office one day and told me the game was being shelved.

That was a shame... So Metal Gear was your second game, right?

Yes. After Lost Warld was canned, the company then asked me if I'd make a game about war.

Wait a second -- so Metal Gear wasn't your idea, but something the company told you to make?

Right. It was the first and last game somebody told me to make.

Really!

Capcom's Commando was popular in arcades at the time, and they wanted the same type of game on the MSX2. This had been going on for several years, and several people had come before me and tried, but none of their games got off the ground. That's when they asked me about it.

I gotcha, I gotcha.

To be honest, I didn't want to make a game about war, but I didn't have a choice. I thought of making an "escape game" in the vein of the movie The Great Escape. You're trying to escape from this one place without any weapons whatsoever. Then if you're spotted you get recaptured and thrown into that particular area's prison. It would be about trying to figure out how to escape, then if you make it across the border you beat the game. That's the kind of game I wanted to make, but when I told the senior employees about it, they said, "Who's gonna buy a game where you spend the whole time running away?"

I see.

No new employees had ever gotten one of their games made, so no one wanted to help me. That's when I decided to quit the company. This was the end of 1986, and when I told people I was going to quit, one of my seniors invited me out to dinner. He asked me, "What do you really want to do?" and I replied, "Make a game like The Great Escape." So I drew up a game plan and showed it to him the beginning of the following year, and he said, "I've never come across a game like this before. I'll help you get it made."

Wow!

This was the guy who had designed Gradius. He talked to my superiors about it, and ultimately the game was given the go-ahead. He's a very important person to me.

So that's what happened...

There was about 6 of us working on it. It was the first game of its kind, so we ourselves weren't sure if it was really going to work or not. But then about 2 or 3 months later, the framework of the game was complete, where you'd get spotted by an enemy, then the exclamation point would appear over his head with that familiar sound, and a bunch of enemies would come chasing after you. When we saw that we said, "We are geniuses" (laughs). That really brought us all together and pushed us to finish it. So while the game was released in the end, because it was coming out for the MSX2 and not the Famicom, it didn't sell so well. I don't think players were interested in seeing a game with that type of heavy atmosphere on the Famicom, though, and that's why it got made for the MSX2.

MSX2 players loved it when it came out.

Yes, and it also received various awards. My standing in the company completely changed after that.

I never would have thought the stealth genre Metal Gear started would become as big as it is today, though.

No, me either. Neither did Konami (laughs).

Everyone was really surprised when Metal Gear Solid came out for the PlayStation. It was like, here's Hideo Kojima, who never made a game for the Famicom, now making a game for the PlayStation!

I wanted to make games for the Famicom, you know (laughs). But if I had, I wouldn't be the person I am today.

Yes, perhaps so. So MGS became a big hit not just in Japan, but in America as well.

We'd never intended it to be like that, but when we showed the trailer for it at E3 1997 in Atlanta, people just sat there watching it again and again.

Yes, that's right, I remember. And Metal Gear Solid trailers have been a staple of E3 ever since.

My life changed a lot with that trailer. I was recognized within the company as a game designer with Metal Gear on the MSX2, and now with MGS1 I was recognized worldwide. MGS2 was a big turning point as well. At E3 2000 we rented out a movie theater to showcase it, and the trailer got a standing ovation. But then right before the game came out in the US, you had 9/11...

You made a lot of changes to the game right before it went gold, didn't you?

I'd say several hundred changes, yes. But then after having gone through the stress of all that, all people were doing was bashing Raiden (laughs)! Everyone said, "Get rid of Raiden!" But now it's the opposite. "Raiden's so cool!" I'm like, "Make up your mind!" (laughs) People either loved or hated MGS2. But now it's completely different. Now most people say MGS2 is their favorite in the series. Everyone on my team hated MGS3 when we were first making it, though.

Is that right?

With MGS3, I wanted to explore the concept of "survival". You heal your own wounds, you catch your own food... I thought that type of thing was cool. But there were only about 3 people on the team who supported me.

Really? (laughs)

And they even tried to tell me, "This kind of MGS isn't fun. We want to do a regular game." (laughs)

But their opinions changed during development, didn't they?

That's the way it always is. When the system was in place, they were like, "Wow, capturing food is really fun!"

Yeah, and Snake will say, "I want some more!" (laughs) It really was fun.

MGS4 encompasses the entire series. It was a miracle everything in the story came together. But I never would have imagined we'd have a problem, since I thought I've always made relatively simple stories (laughs).

Simple? Really? (laughs)

I never had sequels in mind when I made each game, that's why I say it was a miracle everything came together. All the mysteries of the series will be revealed. There are a few things that still haven't been explained.

Yes, there are quite a few.

Like why Vamp doesn't die, for instance. I said to my staff, "If this is going to be the last game, what do you want explained in it?" And they said things like the Patriots and whatnot, so we made sure players will be able to understand everything. The only thing was, people who hadn't played all the games before now wouldn't understand what was going on, so I wanted them to play all the previous games first.

Thus the 20th anniversary boxset. It's a little cheap, though, isn't it? To be honest, I've played all of them, yet I still want it myself.

I thought more people would get a chance to play the games with this type of big collection.

You'd like people to play them in order, wouldn't you?

Yes, first MGS3, then MPO, Metal Gear, Metal Gear 2, then MGS1, and finally MGS2. That would make me really happy.

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Appe
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Jul 9 2007, 12:30 AM

Yes, first MGS3, then MPO, Metal Gear, Metal Gear 2, then MGS1, and finally MGS2. That would make me really happy.
[/QUOTE]
Täytyisi vain hankkia Portable Ops, vaikka sen tarinan tiedänkin hyvin, mutta se olisi mukava pelata läpi. Kunhan nelonen tulee pelaan kaikki osat yhtenä putkena läpi, siten saa yhden ja parhaan peli saagan päätökseensä. Tämä tulee olemaan myös järjestys jossa ne menen läpi.

Loistava haastattelu, pidin siitä todella.
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Caldera
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Anubis
Hmmmh.... aivan mahtava haastattelu. Kerrankin jotain Hideosta itsestään jota kuulee valitettavan harvoin. En kyllä olisi ikinä itse voinut kuvitella Hideota henkilönä, joka lopettaisi vaikeuksien edessä. ^^'

Tuskin onkaan? Kuitenkin melko hienoa, että mies tunsi oman itsensä ja ideoidensa arvon. "Jos te, ette anna minun tehdä pelejä, niin löydän jonkun, joka antaa" mentaliteetti on kyllä ehdottomasti mitä mieheltä odottaakin. Miten voit saada mitään uutta ja inspiroivaa aikaan, jos aina teet samaa vanhaa ja mitä muut sanoo?

Onneksi Hideo ei kuulu näihin "jees" miehiin. ^_^

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Caldera
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Solidé
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Gillian Seed

Täysin uusi KP haastattelu. Aiheena MG20th anniversary party ja haastateltavana Ryan Payton.

Haastattelu katseltavissa Gamespot.com sivulla.
http://www.gamespot.com/ps3/adventure/meta...5586&id=6175586

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Appe
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Big Boss
Tässä olisi uusin "haastattelu" jonka mukaan MGS4 ei olisikaan Kojiman viimeinen. (Olisi nyt vain jo se viimeinen.)

http://www.next-gen.biz/index.php?option=c...d=7329&Itemid=2

Päivitys:
Lisää tietolähteitä:

http://www.peliplaneetta.net/pelikonsolit/...l-Gear--sarjaa/

http://pelaajalehti.com/2007/10/02/metal-g...si-mgs-peliksi/

Olen sitä mieltä että tämä homma menee kyllä nyt ihan pelleilyksi. Minä todella toivon että Metal Gear päättyy neljänteen osaan.
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Gillian Seed

Tässäpä mielenkiintoinen.

Ubisoftin Jade Raymond (assassins Creed) haastatteli Hideo Kojimaa uusimmassa Famitsu lehdessä. copy-pastea developmag.com sivulta:

-

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Development heavyweights go head to head; Metal Gear creator talks desire to create violent games

It seems the editors of Famitsu may have hired a new staff writer: in the latest issue, the magazine has enlisted the help of Assassin’s Creed producer Jade Raymond in interviewing famed Japanese developer Hideo Kojima.

In the piece, translated by Develop, Raymond spoke of the differences in culture and play style between different game markets, and asked Kojima how he creates games that are anticipated in both his native Japan and the West.

“The fundamentals of game design, and how the game controls, come from listening to my instinct, so those aspects get made first,” replied Kojima.

“The rest we adjust depending on the region. For example, the new system where you can read books to restore your spirit is in all versions of the game, but things like the speed of the recovery are changed depending on region.”

Raymond then asked how he feels about violence in games, given the current issues surrounding games and the Japanese market.

“I don’t think there are many games that tackle violence head on,” he said.

“When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing.”

“If you don’t see the pain, you can’t understand what you’ve done, and you’ll pass through battles without taking responsibility for your actions. I don’t want to ignore that. I want players to think, even if it’s just a little, about what violence and war are.”

Finally, talk turned to the recently released Assassin’s Creed, which Raymond admits takes much inspiration from Metal Gear Solid.

Kojima heaped the Ubisoft Montreal development team with similar praise, saying: “I’ve got to choose my words carefully so that I’m not misunderstood, but I think there are fewer developers around today who think about making a good game. As a creator, I find that sad, but when I see teams like the Assassin’s Creed team it gives me confidence. I want Assassin’s Creed to sell well.”

Lähde: http://www.developmag.com/news/29006/Jade-...ws-Hideo-Kojima

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Caldera
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Anubis
Hmmh... ihan mielenkiintoinen, vaikkakin ehkä hieman mitäänsanomaton artikkeli. Eihän tuossa oikeastaan ollut muutakuin, että käytiin läpi mistä he puhuivat? Nojaa, silti ihan mielenkiintoista luettavaa.

En kyllä muista, että Hideo olisi ollut noin vahvasti mukana jonkun muun ryhmän pelien kanssa? Onkohan heillä jotain muutakin menossa keskenään, kuin tuollainen pieni flirttailu? Tuskinpa, mutta se vasta kiintoisaa olisi. xD

On kyllä helppo uskoa, että Assassins Creed myy jopa enemmän, kuin MGS4, sillä MGS4:hän on yhä PS3 yksinoikeus kun AC taasen ilmestyy lähes jokaisella formaatilla, joka on olemassa. Toisekseen kummankin ympärillä on ollut aika hyvin puhetta liikkeellä, joten eiköhän Kojima toive käy toteen.

Terv,
Caldera
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Caldera
Jan 4 2008, 07:57 PM
En kyllä muista, että Hideo olisi ollut noin vahvasti mukana jonkun muun ryhmän pelien kanssa? Onkohan heillä jotain muutakin menossa keskenään, kuin tuollainen pieni flirttailu? Tuskinpa, mutta se vasta kiintoisaa olisi. xD

Itse asiassa olen huomannut täysin samaa. Jo E3:lla Jade Raymond oli innostunut kuinka Kojima oli kehunut Jaden tiimin aikaansaanosta(AC). Ja ohan tuon kaltaisia keskusteluita ollut aiemminkin Jaden ja Hideon välillä, viimeksi muistaakseni kun keskusteltiin MGS4:n multiplatform mahdollisuudesta tjms.

Mut joo... Ei kai nyt sentään :D
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Solidé
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Gillian Seed

http://games.kikizo.com/features/hideo-koj...iew-2009-p1.asp

Uusi Kojima haastattelu.
Mielenkiintoista luettavaa, asiaa mm. Kojima Productionin tulevaisuudesta, länsimaisesta peliteollisuudesta verrattuna Japanilaiseen. Sekä muutama mielenkiintoinen MGS aiheinen kysymys 3:lla sivulla.

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