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Sig Contest Voting
Topic Started: Nov 11 2006, 10:07 PM (742 Views)
Muad'Dib
Member Avatar
Finished The Fight
i nulled i hope someone votes for me i ts the only hidan sig i have ever seen lol
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and tell me if i should remove this next one

Posted Image

FINISHED THE FIGHT 29th of September 2007
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seifer333
Member Avatar
Genin
Go JE! I didn't get any votes, oh well, it's not over yet. Anyway, any CC for my sig? And please don't say anything about C4D unless you explain what the heck C4D is. Like, is it where students go to their teachers and trade their C's for D's, lol? Jk, but seriously. Wtheck is it!?
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Monsieur Chocobo
Rule 34
There's No More Competition...
Signatures cause anorexia.
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Dumptruck
Member Avatar
Jounin
basicly its a prog (like photoshop) used to make cool..er.. thingys.

like this one

this is c4d (sorry kinda long):



Code:
 

CINEMA 4D R9
Feature list

If you’ve used a previous version of CINEMA 4D, you’re no doubt itching to know what’s new. In these pages you’ll find a brief description of some of the key new features in R9.

Modeling

N-gons support
CINEMA 4D now supports n-gons. N-gons help to keep the mesh clean and easier and faster to work with. An n-gon is a polygon that has more than four corner points. Prior to R9, CINEMA 4D was limited to polygons with three or four corner points (triangles or quadrangles). Now a polygon can have an unlimited number of corner points.

New Measure & Construction tool
Not only can you measure distances and angles with this new interactive tool, you can also use it to line up objects and change the distances and angles.

Tweak mode
Editing objects is faster than ever with the new tweak mode. When putting the finishing touches to models, you often need to edit a point here, an edge there, a polygon there. The advantage of tweak mode is that it’s like you are working in the point, edge and polygon modes all at the same time: you can edit points, edges and polygons without having to keep changing the mode.

Enhanced modeling toolset
Many of the existing modeling tools are now non-modal. This means instant updates to the changes that you choose to make.

Brush tool
Paint detail, smoothness and much more directly onto your models.

Improved Knife tool
Optimized for R9’s n-gons, you can now make cleaner cuts.

Stitch & Sew
This new tool makes it easy to close holes between objects.

Melt
Great for simplifying needlessly complicated parts of your model, this fabulous tool will melt
multiple polygons into a single n-gon.

Background pictures
Background pictures will now come in at the right width to height ratio. New features allow you to adjust the opacity of background pictures and use their alpha channel masks.

Interface

HUD
Using this amazing tool, you can display and even adjust parameters directly in the viewport!

Highlighting
The new highlighting mode clearly shows you what you’re selecting, be it an object axis, point, edge or polygon. Further, selected polygons become tinted, ensuring that you can always see what’s selected and what isn’t.

Dockable context menus
All context menus can now be docked directly into the interface. Ideal for all those tools that you use most often.

MAC OS X Dual Plane Support
OS X users will now benefit from support for dual plane technology, which massively improves editor playback performance in scenes with only one object moving.

Shortcut hierarchies
Now you can assign multiple key commands as a shortcut. For example, hitting ‘a’ could access one
shortcut, whereas ‘a’ swiftly followed by ‘b’ could access an entirely different one.

Layout
As requested by many users, the interface is slightly darker than before. This ensures the editor
window takes centre stage and you’re not distracted by the rest of the interface.

Drag and drop
We’ve added yet more drag and drop functionality. You can now drag and drop names into boxes.
For example, you can drag and drop a Polygon Selection tag into the Selection box of a Texture tag
to restrict the texture to that selection. Previously, you had to type the name in.

Tags and Expressions
It’s easier to find the tags that you want. Tags and expressions are now separated by module and
plugin on the Object manager’s File menu.

Improved axis stems, new axis bands
You can now drag an axis stem to constrain movement, scale or direction to that axis (previously you could drag the axis handle to do this but not the stem). Using the viewport settings you can now add axis bands that when dragged will constrain the direction to a plane.

Menus
The main menu has been restructured for improved clarity. For example, commands from the old Edit Surface submenu have been moved to the Functions menu.

Selections

Multiple object editing
You can now edit the points, edges or polygons of multiple selected objects (previously you could only edit points, edges or polygons if a single object was selected).

New selection tools
Combined with the highlighting tools, you can now easily select rings and loops of points, polys or edges using new selection tools. By simply hovering the mouse pointer over the model, rings and loops of polys will automatically be highlighted.

Soft selections
Selecting polys with soft selection allows you to move them with a smooth interpolation between
themselves and the unselected polygons.

Isoline editing
This new mode makes it easier to select points, edges and polygons when working with
HyperNURBS objects. It works by projecting the points, edges and polygons directly onto the
smoothed mesh. No longer will parts your cage be hidden behind the smoothed surface!

Rendering

Ray Depth
The maximum Ray Depth value (render settings > Options) has been increased from 50 to 500. This is ideal for anyone rendering scenes containing complicated reflections, transparencies or alpha maps where a value of 50 wouldn’t be high enough.

Intelligent cached Shadow Maps
Shadow maps are cached when you render the first time and are reused for subsequent renders to speed up render times. Intelligence is built into the cache to detect situations when the maps need to be recalculated such as when the light’s settings have been changed.

Control over strength of Fresnel reflections
A new setting allows you to control the strength of Fresnel reflections for better looking glass and so on. You’ll find the new Fresnel Reflectivity setting in the Material editor on the Transparency page.

Animation

Attribute Manager & Material manager
Animation keys can now be recorded by Ctrl-clicking the circle icons next to parameter names in the
Attribute manager or Material manager.

Import/Export

Even more third party support
R9 users can enjoy support for Final Cut Pro, After Effects 6.5 and Combustion 3.

Other

New search tool
The Object manager includes a powerful new search tool for finding objects and tags (Object manager: Objects > Search).

Advanced Render

SubPolyDisplacement
With Subpolygon Displacement, called SPD for short, you don´t need to subdivide your object into highpolygon memory killers to achieve awesome displacent effects.
SPD offers intelligent and efficient algorythms to subdivde geometry as needed when it comes to rendering. Your editor remains fast and rendertimes stay short.

MOCCA

Clothilde - The CINEMA 4D cloth engine

Clothilde
Clothilde is an amazingly powerful clothing solution, which is very easy to use - just like everything in CINEMA 4D. Cloth can have any sort of characteristics, such as stiffness, flexion or friction. Cloth can stretch or break, just like any real fabric would do, be it wool or satin, cotton or silk.
Also aerodynamic forces can influence cloth and create stunning animations. Cloth can even collide with defined elements of your scene and as well with itself.
Thanks to the effective algorythms, most simulations can even be viewed in realtime in the editor.

Cloth NURBS
Comparable to HyperNURBS, Cloth NURBS smoothes your cloth, so low resolution geometry can be used ensuring speedy workflow. Plus - you can even add thickness to the fabric.

Dress-O-Matic
Design the very basic shape of a shirt or a dress with just a few polygons and then use the amazing new modelling features of CINEMA 4D to modify it by stitching and sewing the seperate parts together. It's time for Dress-O-Matic. This tool is responsible for the perfect fit of your design. Tight or loose - however you prefer it. You can even belt a dress or trousers to a character's geometry!

New IK and pol-vectors
More fun with Mocca´s Hard-IK wich is as easy to use as Soft-IK. If you know it soft, you can do it hard. There is no need to learn something new. Just the algorythms behind the module changed. And for even more fun there are pol-vectors to get maximum control over your animation.
Most character animation is based on either forward kinematics (FK) or inverse kinematics (IK). Now you get FK-IK blending wich enables you to use both technics together.

Motion Blending
Create complex animations easily with motion blending. Assemble individual motions from your own animation or FBX libraries and easily combine and transition between motion to create a complete animation.
Easily direct your character to walk along a spline and pivot at corners. Using motion retargeting, you can even apply motion from one rig to a completely different rig.
Ghosting helps the animator to match two motions perfectly for a smooth transition
If Bill Gates had a dime for everytime Windows crashed... Oh wait, he already does.
Posted ImagePosted Image
Posted Image
^^still learning^^

I <3 DRUGS

98% of teenagers do or has tried smoking pot. If you are one of the 2% who hasn't, ill smoke one for you.

also if you're part of the 98% copy and paste this. LOLOL

[size=7]It's 4:19
GOT[/size] A MINUTE ???
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Fuzzy Brows
Member Avatar
Jedi Master
Keimatsu
Nov 13 2006, 05:58 AM
I was quoting REVALATION on the fact that he/she didn't vote, not you.

My bad. :D
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seifer333
Member Avatar
Genin
Dumptruck
Nov 14 2006, 08:14 PM
basicly its a prog (like photoshop) used to make cool..er.. thingys.

like this one

this is c4d (sorry kinda long):



Code:
 

CINEMA 4D R9
Feature list

If you’ve used a previous version of CINEMA 4D, you’re no doubt itching to know what’s new. In these pages you’ll find a brief description of some of the key new features in R9.

Modeling

N-gons support
CINEMA 4D now supports n-gons. N-gons help to keep the mesh clean and easier and faster to work with. An n-gon is a polygon that has more than four corner points. Prior to R9, CINEMA 4D was limited to polygons with three or four corner points (triangles or quadrangles). Now a polygon can have an unlimited number of corner points.

New Measure & Construction tool
Not only can you measure distances and angles with this new interactive tool, you can also use it to line up objects and change the distances and angles.

Tweak mode
Editing objects is faster than ever with the new tweak mode. When putting the finishing touches to models, you often need to edit a point here, an edge there, a polygon there. The advantage of tweak mode is that it’s like you are working in the point, edge and polygon modes all at the same time: you can edit points, edges and polygons without having to keep changing the mode.

Enhanced modeling toolset
Many of the existing modeling tools are now non-modal. This means instant updates to the changes that you choose to make.

Brush tool
Paint detail, smoothness and much more directly onto your models.

Improved Knife tool
Optimized for R9’s n-gons, you can now make cleaner cuts.

Stitch & Sew
This new tool makes it easy to close holes between objects.

Melt
Great for simplifying needlessly complicated parts of your model, this fabulous tool will melt
multiple polygons into a single n-gon.

Background pictures
Background pictures will now come in at the right width to height ratio. New features allow you to adjust the opacity of background pictures and use their alpha channel masks.

Interface

HUD
Using this amazing tool, you can display and even adjust parameters directly in the viewport!

Highlighting
The new highlighting mode clearly shows you what you’re selecting, be it an object axis, point, edge or polygon. Further, selected polygons become tinted, ensuring that you can always see what’s selected and what isn’t.

Dockable context menus
All context menus can now be docked directly into the interface. Ideal for all those tools that you use most often.

MAC OS X Dual Plane Support
OS X users will now benefit from support for dual plane technology, which massively improves editor playback performance in scenes with only one object moving.

Shortcut hierarchies
Now you can assign multiple key commands as a shortcut. For example, hitting ‘a’ could access one
shortcut, whereas ‘a’ swiftly followed by ‘b’ could access an entirely different one.

Layout
As requested by many users, the interface is slightly darker than before. This ensures the editor
window takes centre stage and you’re not distracted by the rest of the interface.

Drag and drop
We’ve added yet more drag and drop functionality. You can now drag and drop names into boxes.
For example, you can drag and drop a Polygon Selection tag into the Selection box of a Texture tag
to restrict the texture to that selection. Previously, you had to type the name in.

Tags and Expressions
It’s easier to find the tags that you want. Tags and expressions are now separated by module and
plugin on the Object manager’s File menu.

Improved axis stems, new axis bands
You can now drag an axis stem to constrain movement, scale or direction to that axis (previously you could drag the axis handle to do this but not the stem). Using the viewport settings you can now add axis bands that when dragged will constrain the direction to a plane.

Menus
The main menu has been restructured for improved clarity. For example, commands from the old Edit Surface submenu have been moved to the Functions menu.

Selections

Multiple object editing
You can now edit the points, edges or polygons of multiple selected objects (previously you could only edit points, edges or polygons if a single object was selected).

New selection tools
Combined with the highlighting tools, you can now easily select rings and loops of points, polys or edges using new selection tools. By simply hovering the mouse pointer over the model, rings and loops of polys will automatically be highlighted.

Soft selections
Selecting polys with soft selection allows you to move them with a smooth interpolation between
themselves and the unselected polygons.

Isoline editing
This new mode makes it easier to select points, edges and polygons when working with
HyperNURBS objects. It works by projecting the points, edges and polygons directly onto the
smoothed mesh. No longer will parts your cage be hidden behind the smoothed surface!

Rendering

Ray Depth
The maximum Ray Depth value (render settings > Options) has been increased from 50 to 500. This is ideal for anyone rendering scenes containing complicated reflections, transparencies or alpha maps where a value of 50 wouldn’t be high enough.

Intelligent cached Shadow Maps
Shadow maps are cached when you render the first time and are reused for subsequent renders to speed up render times. Intelligence is built into the cache to detect situations when the maps need to be recalculated such as when the light’s settings have been changed.

Control over strength of Fresnel reflections
A new setting allows you to control the strength of Fresnel reflections for better looking glass and so on. You’ll find the new Fresnel Reflectivity setting in the Material editor on the Transparency page.

Animation

Attribute Manager & Material manager
Animation keys can now be recorded by Ctrl-clicking the circle icons next to parameter names in the
Attribute manager or Material manager.

Import/Export

Even more third party support
R9 users can enjoy support for Final Cut Pro, After Effects 6.5 and Combustion 3.

Other

New search tool
The Object manager includes a powerful new search tool for finding objects and tags (Object manager: Objects > Search).

Advanced Render

SubPolyDisplacement
With Subpolygon Displacement, called SPD for short, you don´t need to subdivide your object into highpolygon memory killers to achieve awesome displacent effects.
SPD offers intelligent and efficient algorythms to subdivde geometry as needed when it comes to rendering. Your editor remains fast and rendertimes stay short.

MOCCA

Clothilde - The CINEMA 4D cloth engine

Clothilde
Clothilde is an amazingly powerful clothing solution, which is very easy to use - just like everything in CINEMA 4D. Cloth can have any sort of characteristics, such as stiffness, flexion or friction. Cloth can stretch or break, just like any real fabric would do, be it wool or satin, cotton or silk.
Also aerodynamic forces can influence cloth and create stunning animations. Cloth can even collide with defined elements of your scene and as well with itself.
Thanks to the effective algorythms, most simulations can even be viewed in realtime in the editor.

Cloth NURBS
Comparable to HyperNURBS, Cloth NURBS smoothes your cloth, so low resolution geometry can be used ensuring speedy workflow. Plus - you can even add thickness to the fabric.

Dress-O-Matic
Design the very basic shape of a shirt or a dress with just a few polygons and then use the amazing new modelling features of CINEMA 4D to modify it by stitching and sewing the seperate parts together. It's time for Dress-O-Matic. This tool is responsible for the perfect fit of your design. Tight or loose - however you prefer it. You can even belt a dress or trousers to a character's geometry!

New IK and pol-vectors
More fun with Mocca´s Hard-IK wich is as easy to use as Soft-IK. If you know it soft, you can do it hard. There is no need to learn something new. Just the algorythms behind the module changed. And for even more fun there are pol-vectors to get maximum control over your animation.
Most character animation is based on either forward kinematics (FK) or inverse kinematics (IK). Now you get FK-IK blending wich enables you to use both technics together.

Motion Blending
Create complex animations easily with motion blending. Assemble individual motions from your own animation or FBX libraries and easily combine and transition between motion to create a complete animation.
Easily direct your character to walk along a spline and pivot at corners. Using motion retargeting, you can even apply motion from one rig to a completely different rig.
Ghosting helps the animator to match two motions perfectly for a smooth transition

Oh, I thought it was a type of brush or something, and I was using it improperly, hence certain people always criticizing me for it.
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