Um vazamento de CPU importantes que ocorreram durante as lutas tem sido corrigido: o desempenho do cliente DOFUS deve deixar degradar mais rapidamente.
Optimization and Performance:
A major CPU leak that occurred during fights has been corrected: the performance of the DOFUS client should no longer degrade as quickly.
Format of the game’s archive files has been modified to reduce the length of client updates
“Save game data” is no longer activated by default (this selection can be found under the Support tab of the Options menu) to improve client performance
NPC tooltips are now cached to accelerate their display
The following spell animations have been improved and optimized:
Bow Skill
Plaguing Arrow
Critical Shooting
Powerful Shooting
Absorptive Arrow
Magic Arrow
Destructive Arrow
Frozen Arrow
Paralyzing Arrow
Atonement Arrow
Punitive Arrow
Explosive Arrow
Dark Ray
Aqueous Vulnerability
White-Hot Vulnerability
Wind Vulnerability
Earth Vulnerability
Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)
A memory leak in the game servers has been fixed
A new interface is available when starting the game to allow selection of three simple performance presets suitable for different computer configurations.
Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.
Event: Kwismas Island
Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.
The Island can be accessed by speaking with the NPC Hector Kwismas. He can be found at the co-ordinates (8,-6). On the Heroic Server, Hector Kwismas will be standing in the Astrub Tavern at the co-ordinates (5,-17). Kwismas Island will be available from December 14th, 2010 until January 11th, 2011. The Island has been divided into three different zones (1-70, 71-130 and 131-200). A devblog article has been posted with more details about the changes that can be expected from this event:
http://devblog.dofus.com/en/posts/62-retur...mas-island.htmlConnection to the Game
It’s no longer possible to interrupt the current connection attempt by clicking on “Play” from the login interface. This change limits the number of involuntary disconnections while the try attempts to connect in the background. The number of connection attempts should be reduced and the connection speed to the game globally improved.
The operation of the “Interrupt” button has been adjusted and now properly returns the user to the login if the client needs to display the message “The server is taking too long to respond, and may be unavailable.”
While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.
On the login interface, the state of the “Quick Connection” checkbox is saved from one game session to another.
When connecting to the game the message “The server is taking too long to respond, and may be unavailable” no longer appears when the user logging in has already been placed in the queue. This correction ensures that users already in the queue do not leave involuntarily. The number of connection attempts should be reduced and the game connection speed should improve globally.
[*In the login queue interface, the button to return to the previous step now works correctly when the Quick Connection option is activated.
Various optimizations to the connection server have been made between December 3rd and November 22nd. A Devblog article is available on this subject:
http://devblog.dofus.com/en/posts/61-conne...n-problems.htmlAnimations:
The Bamboo Milk spell animation no longer plays in a loop.
During the dodge-lock animation shown from behind, the female Pandawa’s torso no longer disappears.
During the critical fail animation, when you’re using a shovel or a pick, the weapon no longer looks like it’s floating in mid-air.
The Dragon Pig’s attack animations no longer play in a loop.
Equipment:
The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:
Sunshade Staff
Eternal Wand
Mallow Marsh Daggers
Assinscrede Axe
Korriander Axe
Projects Axe
Dorado Shovel
Peccadillo Blade
Galgarion's Helmet is now displayed correctly in profile view.
Interfaces:
In the inventory, the “Destroy this object” option present in an item’s contextual menu is now available during exchanges with another character or when you access the bank or market interfaces.
In the majority of interfaces, the character names displayed are now interactive and you can use them to open a contextual menu that gives access to actions available with these characters (add to friends, send a private message, etc.)
The guild experience gauge displayed around the medallion now only updates itself when it is displayed.
In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.
In the lower band, the text displayed when you hover over the “Emotes” button has been corrected.
In the Grimoire, in the spells interface, a character’s class spells are no longer displayed if the character has been transformed into an Incarnation or a monster.
In the Grimoire, in the spells interface, it’s no longer possible to invest points in a spell you haven’t acquired yet.
In the character selection interface, it is once again possible to connect with a character after a previous attempt to connect has failed.
A character’s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.
When a quest notification is removed from the global map, the corresponding annotation on the mini map is now also correctly removed.
In the interface which displays fights in progress on the map, the names of the monsters and tax collectors no longer display a contextual menu allowing you to carry out actions restricted to the player’s persons.
The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.
The exchange interfaces (used by artisans, to access the bank or to exchange items, for example) no longer automatically close when you click on the inventory access button or use the keyboard shortcut to open the inventory (“i”, by default).
Tutorial notifications are no longer reinitialised when you change the option to display or hide them.
Activating tutorial notifications no longer requires you to restart the game client.
It is now possible to equip a ring or a Dofus by double-clicking from the inventory, even if an item of the same type is already equipped. It is, for example, possible to equip a Gelano which has different bonuses from another Gelano already equipped by the character.
An error message in the chat window now informs you if you are unable to access your mount’s inventory during a fight if an attempt is detected.
The “Manage Item” option (which displays the Livitinem management interface) in the contextual menu of an item is no longer available on items which have been disassociated from a Livitinem.
The item quantity selection interface displayed when you interact with a pile of items in the inventory now closes automatically when the inventory is closed.
The “Attack” option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.
The chat window with an inactive Tax Collector now opens correctly.
The availability of the different elements in the character creation interface has been improved to allow you to select the new character classes.
On the character selection interface, the pedestals are no longer deformed.
In the social interface, in the information about Tax Collectors, the times during which they are available are now correctly displayed.
In the character customisation page, the advanced characteristics progress bar no longer moves when the list is refreshed (during the gain of a characteristics point or when you equip an item, for example).
In the contextual menu associated with the characters, the text used for the exchange action has been updated.
The zoom option in the characters’ contextual menus now turns grey when zoom is unavailable.
When you enter a house which does not belong to your character, the house management interface is no longer displayed.
Chat Window:
Scrolling through text using the scroll button on the mouse now works correctly: Scrolling up or down now causes the text to scroll the same number of times as indicated by the mouse.
Now, when you enter the game, the size of the font will be the one chosen by the user.
The contextual menu for the chat window will no longer close when you chose the first channel to use.
Professions and Crafting:
In the item list, names of craftsmen and Smithmagi are now interactive.
On the craft interface, crafting slots unusuable with the craftsman's current profession level are properly displayed as unusable.
In the cooperative crafting interface, customers can now change the quantity of articles produced when the ingredients belong to the crafter.
During cooperative crafting, the maximum quantity of items requested by making the customer are now properly based on the quantities of ingredients available.
The odds of success are updated properly when gaining a profession level during mass-crafting. It is no longer necessary to close the craft interface to benefit from the increased chance of success (after gaining a crafting level) during the mass-crafting.
Only one error message is now displayed at the failure of an item craft.
The level of the job of a crafter in "public" mode is now correctly taken into account: it no longer shows the level of the character making the request.
The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe.
On the craft interface an cooperative interface, the list of recipes available when "Show all possible" is activated is now correctly updated when the inventory of the character changes.
Signature Runes can now properly be removed after being placed as ingredients in the crafting interface and cooperative interface.
It is no longer possible to use multiple Signature Runes during the production of a single object.
Ignored characters can no longer receive requests for cooperative crafts.
"Public" mode no longer prevents making cooperative crafting requests.
The signature of an object is now placed correctly when trying to use a signature rune when another signature is already on the object.
When making a recipe that requires one or more ingredients with different effects, only ingredients that have effects identical to those of the ingredients used in the original recipe can be used in manufacturing a series of objects.
Smithmagic:
The results display for weapon repairs or element-changing is improved (some changes were not displayed in an order or sometimes incorrect).
The residual magic can now be generated by runes whose power is very low: the calculations of residual magic ("sinks") are more rounded.
The position of the scroll bar on the item effects list is not reset with each change of the object.
Paddocks & Livestock:
It is possible to target outside of an enclosure when adding or removing a mount for breeding.
It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.
Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items.
Parts of Armored Dragoturkeys are now correctly displayed in all views, and no longer disappear when using the emote "release gases".
In the paddock interface, it is again possible to feed a mount several times.
The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.
In the paddock interface, the text "All types" is correctly translated in the list of certificates.
Keyboard shortcuts:
Using the shortcut "CTRL + Enter" to send a message in the chat interface will now send the message directly into the "Team" channel in combat.
The shortcut Esc will now properly close the interface used to confirm the use of a spell point.
The shortcut Esc will now properly close the interface used to feed a mount.
Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read
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NOTICE: Translation of this changelog is in process. Please check back for further updates.