| Welcome to Densha de Go! Forums [denshadego.info]. Discussion dedicated to console train simulators Densha de Go! (電車でGO!) and Railfan. Join our community! If you're already a member please log in to your account to access all of our features: |
| Locomotion (pc); Transport Tycoon is back! | |
|---|---|
| Tweet Topic Started: Nov 17 2005, 08:00 PM (485 Views) | |
| Afterbirth | Nov 17 2005, 08:00 PM Post #1 |
|
The follow up to Chris Sawyers Transport Tycoon, Locomotion is one of the only games still produced in lovely Isometrical 3D (and no doubt an inspiration to the ever growing pixel artists) It’s a management sim where by you must earn profit buy moving people, mail and goods whilst taking geography into account. Its also another title, like Civilisation where by you can learn, albeit roughly, how mass transportation works, basic logistics and the factors to consider when building routes. To those who missed the original game, you must start a company and run and manage a profitable mass-transport business. How you go about it is up to you. You may wish to begin by starting a small railway, or perhaps a lorry firm, or even a tram service. You then choose to connect towns to cities, or factories to other factories (which can then produce products then can be delivered to larger towns or cities). Industries can also be served, for example if you wish to deliver coal to a power station to provide power. Whatever you choose, you must be very careful that you don’t start some in geographically isolated area because that’s where you start to lose money. Building up or down hills, across rivers or ravines, knocking down existing housing, factories or farms all costs huge amounts of money; but the trade off is a direct and fast route, that can help future gain. Building an indirect or messy route can also prevent town growth, which occurs as soon its linked to a passenger station. No town growth means fewer passengers. In some ways, the games a little more frustrating then the original was. When raising/lowering hills you now do this with small increments, rather then a full square, this takes time but can also be a bit of a pain as you waste money for every wrong click, but you’ll soon get over it. What makes the game a joy to play early on is the other companies all vying for space. At first, they stay out of your way, but as time progresses they’ll start to impede on your area and steal your passengers and fighting back will cost you a lot of money. There is also a puzzle element involved in creating roads and railways, that can strategically make you masses at very little cost, but I’ll let you find it. As you progress, you’ll find vehicles start to break down, and disasters occur, and this can seriously dent your profits. If you fail to serve a passenger station for too long owing to an incident, people will leave. The station will then remain dead for some time. This means the profit will drop by half (between 2 stations). Theres 5 levels, each with different maps and climates. There’s 3 era types, British, American and Artic and as time moves on, more modern, faster and more expensive vehicles become available. Theres also a sandbox mode and you can also create your own geographical layouts. The game is choc full of mini strategies for you to find, such as using signals to maximise railway usage, laying them are a puzzle in themselves, which are very funny when they don’t work, but logic always prevails. The graphics have been given an ‘oh-so-slight overall with buildings changing over time and fantastic attention to detail (which is well known to Roller Coaster Tycoon fans). It runs as low as 640x480 and is complete sprite based so it should run on pretty much anything, providing its direct X complacent. Sound and music is very good (unchanged from TT) with spot FX aplomb and nice jazzy suburban music. Overall, its still a great game to play, and the graphical flow and movement far out weights the style used in Railroad Tycoon. The trains run pixel perfect (even with the new curve pieces). What makes the title a joy to play is the fact is just like having a real world complete with a working train-set, albeit one that actually does something more then being a just spectacle and it does this far better then may games in its genre. 8/10 Steve |
![]() |
|
| « Previous Topic · Other Vehicle Simulators & Games · Next Topic » |
| Theme: Zeta Original | Track Topic · E-mail Topic |
7:27 PM Jul 11
|






7:27 PM Jul 11