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Ammo Rules; TL;DR look around the site...
Topic Started: Apr 6 2011, 03:00 AM (571 Views)
Luniere
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Ace Pilot
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Alright y'all here is a easier to find post on the ammo rules.... Seriously you could look around and find it. But here's to you Mr. Lazy ass pilot dude...

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Ammo Rules and Information:
These rules have been set in place because of abuse of the way ammo was original set up.

1. Cartages, clips, energy packs, and ammo belts. Must be replace after the given of shot have been fired
2. Replacing a will count as one attack action and can only be done once at the start or end of your post
3. Mobile suit are only able to carry a max 3 extra cartages, clips, energy pack, or ammo belts in to a battle. The 3 can each be different types. Example: 1 clip and 2 energy packs.
4. Some weapons can not be reloaded during battle. These weapon are Vulcan, missile launchers, machine cannons, artillery cannon, and Sturm Faust.
5. If you run out of cartages, clips, energy packs, or ammo belts during a battle you are able to search shot down ally and enemy units but the cartages, clips, energy packs, or ammo belts have to go with the weapon you are trying to load them in to and have to be from a type of NPC that have been listed as being in the battle.

Here is a list of almost ever weapons cartage, clip, energy pack, or ammo belt and how many shot each holds. Also list are weapons that do not used cartages, clips, energy packs, or ammo belts.

The List
90mm GM rifle/90mm assault rifle ammo clip-30 rounds per clip
Beam rifle energy pack- 15 shots per energy pack
137mm rocket launcher- 17 shots per launcher (can not be reloaded during battle)
Grenade launcher cartridge
Beam machine gun energy pack- 150 shots per energy pack, minimum of 10 shot per burst
Machine cannon- 400 rounds(can not be reloaded during battle)
Vulcan- 500 rounds (can not be reloaded during battle)
MMP-80/90mm machine gun ammo clip - 32 rounds per clip
880mm raketen bazooka Cartridge - 5 rounds per Cartridge
Tube missile launcher- 1 shot per tub unless other wise stated with in the stats (can not be reloaded during battle)
Mounted Beam Weapons- power by suit unless other wise stated.
3-Barrel 35mm Machine Gun ammo clip - 200 rounds per clip
75mm Gating-Gun- 600 rounds per belt
120mm Machine Gun Drum- 100 shots per drum
280mm Zaku Bazooka Cartridge- 4 Rounds per Cartridge
Sturm Faust- 1 time use weapon
680mm artillery cannon- 30 rounds (can not be reloaded during battle)
Feyadeen rifle/beam saber energy packs- 10 shot per energy pack
Clay bazooka Cartridge- 7 rounds per Cartridge

The Mega launcher and the Sniper beam rifle have their own generators and can only fire 1 to 2 shots in a post. These two weapons also need a cool down time of around 30 seconds to a minute after firing maxim number of shots.
Pilot: Luniere "Tex" Ezo
Affiliation: United Colony Nations
Mobile Suit: Zaku ll Type F2
Points: 0
Purchased Items: None
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DeathShadow
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The Righteous Leader of The UCN
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THIS HAS BEEN APPROVED FOR POSTING BY MYSELF.
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Pilot: Fleet Admiral Vissago Allen Wolffe
Affiliation: United Colony Nations Leader
Unit: 181'st Mechanized (Wolffe Squadron)
Mobile Suit: Rick Dom II
Points: 0
Purchased Items: None


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OrionsGambit
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No need for titles.
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DeathShadow
Apr 6 2011, 03:08 AM
THIS HAS BEEN APPROVED FOR POSTING BY MYSELF.
I didn't know you were anything but a faction leader :P

But it's fine either way, I actually thought this was in the rules already.
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The more haters hate on you, the more successful you know you are.
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DeathShadow
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The Righteous Leader of The UCN
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It was the rules already.....people just had a hard time finding it or were just too lazy....and yes I am more than just a faction leader I am also a regular moderator.
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Pilot: Fleet Admiral Vissago Allen Wolffe
Affiliation: United Colony Nations Leader
Unit: 181'st Mechanized (Wolffe Squadron)
Mobile Suit: Rick Dom II
Points: 0
Purchased Items: None


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