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The Forum Is Dead But Anime Fight Lives On; -
Topic Started: Jul 9 2008, 02:51 AM (3,328 Views)
garaa_of_sand
the master of your master
[ *  * ]
heart, are you French, or did my mind make that up?


edit: just to clear something up: when you say cannon moves; do you mean exactly how they were in the show, cannon? or do you mean based on how they were in the show?
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HeartCard
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From the Ace of Hearts
[ *  *  * ]
I'm about 1/4th french. In both terms of blood and name.

Alexia is a French name. My other names are all german in origination.

Edit: Canonical as in just like how the move was used in the show.

In this case, I mean as close as we can get to that move.
inb4tl;dr
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garaa_of_sand
the master of your master
[ *  * ]
ok.. so, angel arm should pretty much destroy everything on the map, excluding vash/knives, including buildings/terrain/creeps/allies/enemies?


sounds bitching!
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<span style=chopsumbong</span></span>
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formerly comp(noob)

keyword. "should"
Posted Image
Quote:
 
[11:36:59 PM] <Blue.Bear sucks comp's dick hard>
[11:37:02 PM] <Blue.Bear keeps sucking>
[11:41:07 PM] <Blue.Bear sucks more>
[11:41:25 PM] <Blue.Bear sucks until comp gets to climax>
[11:41:29 PM] <comp(noob) sprays ranch dressing everywhere>

Eliwood, May 20 2008
4:23 PM
comp/nate is a sexy azn beast...and cl is a fugly canadian monkey

S.Cloud,May 30 2008
09:43 AM
You wanna fight Comp? Take it to battle.net.


EPIC LULZ S.CLOUD!! EPIC LULZ!!
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garaa_of_sand
the master of your master
[ *  * ]
so for them we arent going cannonicial? atleast not in the ult department? kk, sounds good...
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<span style=Therren Cragan</span></span>
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Your Resident Homicidal Maniac

garaa_of_sand
Jul 17 2008, 01:49 PM
ok.. so, angel arm should pretty much destroy everything on the map, excluding vash/knives, including buildings/terrain/creeps/allies/enemies?


sounds bitching!

It essentially already does that once it's charged since you can target the ground with it and it does tear through EVERYTHING in its path.

On the issue of the complexity, again, on the surface the map is very simple. However, it does have its own degree of depth within it, mostly through the use of the heroes and the different game modes. Now, Heart's idea for the map is clearly more complex than Spathis' but that doesn't mean that the map is going to lose its quick and simple gameplay. The only things I see planned thus far are the re-vamps for all the heroes most of us already agreed needed re-vamping or balancing and a couple additional game modes to increase the depth, maybe some minigames in the distant future. On the issue of the forumer tavern, I don't think that should be part of the normal game. If anything, I think that should be a mode all its own.
I can not tell, is it just me or do we all look just like
Adolph fucking Hitler with this swoopy emo-boy dreamy haircut dangling in our faces, making us all indescribably indistinguishable from each other; or maybe I'm just another megalomaniac?
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garaa_of_sand
the master of your master
[ *  * ]
come on, i have survived Angel Arm dozens of times...
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<span style=Therren Cragan</span></span>
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Your Resident Homicidal Maniac

Well depending on the hero that's no surprise, but to have something like Angel Arms be 100% canon would obviously result in the overpowered problem we're trying to eliminate. Hell, to have a majority of the abilities in the game 100% canon would bring about that problem.
I can not tell, is it just me or do we all look just like
Adolph fucking Hitler with this swoopy emo-boy dreamy haircut dangling in our faces, making us all indescribably indistinguishable from each other; or maybe I'm just another megalomaniac?
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<span style=chopsumbong</span></span>
Member Avatar
formerly comp(noob)

might as well play fight of characters if you want one hit kills
Posted Image
Quote:
 
[11:36:59 PM] <Blue.Bear sucks comp's dick hard>
[11:37:02 PM] <Blue.Bear keeps sucking>
[11:41:07 PM] <Blue.Bear sucks more>
[11:41:25 PM] <Blue.Bear sucks until comp gets to climax>
[11:41:29 PM] <comp(noob) sprays ranch dressing everywhere>

Eliwood, May 20 2008
4:23 PM
comp/nate is a sexy azn beast...and cl is a fugly canadian monkey

S.Cloud,May 30 2008
09:43 AM
You wanna fight Comp? Take it to battle.net.


EPIC LULZ S.CLOUD!! EPIC LULZ!!
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garaa_of_sand
the master of your master
[ *  * ]
i dont want one hit kills, i was wondering if heart wanted to be that cannon, or base the moves off the show, but change them so they fit the game.. because cannon would mean well, that.. among other peoples moves..
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S.cloud
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Leader of Clan WDS
[ *  * ]
Quote:
 
tower, consisting of the twelve most interesting gameplay style heroes the forums agree on(My opinion>Yours Tee hee).
Those twelve are:
Rouruni Kenshin(HC Rebuild)
Saito Hajime(HC Rebuild)
Vampire Hunter D(HC Possible rebuild)
Axel(Rebalanced)
Eight remaining slots left, let the forumers decide...


well, shall we get to work?
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HeartCard
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From the Ace of Hearts
[ *  *  * ]
Garaa, I'm going to point out one huge factor of Angel Arm:

1. It put a CRATER in the moon. It did not go through nor destroy the moon. Obviously you can tank it.
2. Angel Arm VS Angel Arm did NOT result is huge thousand foot crater for some reason. You CAN deflect/disable it thus.

But basically I figured it would make the terrain deeper in the firing area for a short while(Like maybe drop the depth by -2 to be visible).

Like I said: Trying to make it AS Canonical as allowable.
The limits are:

1. Effects wc3 simply cannot do.(EX, your hero splitting into each individual limb and attacking someone).
2. Damage leveling. It should still be the equivilent(sc?) to it's actual anime version, but on an anime fight scale.

This means things that pinch the skin would do about 100dmg or so for techs.
But things like Kamehameha would do around 2000+.

And yes, one thing I am aiming for in anime fight is to eliminate One-Hit-Kills as much as possible.
Thus why Saito's ulti was slightly reduced(And much easier to dodge).
In total, the rule with multipliers should be that no combination of the hero's stat-based techs should exceed a grand total multiplier of 24.
Which is the exact limit of saito's multiplier sadly, being Gatotsu One's 6*agi and Zero's 18 makes 24. (Thus he's still kinda imba, but it's fine because of his increased gameplay complexity).
In average, I would like to keep the total multiplier combo being under 20 if it focuses on one stat.
inb4tl;dr
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garaa_of_sand
the master of your master
[ *  * ]
well ok.. lol, just one last thing


if i remember correctly, when vash did the angel arm, it traveled atleast the distance of the map, and destroyed like a town, around the blast point.. which means it should atleast destroy buildings..


also i dont think say.. kakashi, could brave something that took out maybe 10% of the moon (probobly alot less, but you get the idea) at nearly point blank range...lol, but yeah i understand..


edit: yeah, 1-10 nuclear missles may put a crater in the moon that size... do you know anything that can tank that?
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<span style=chopsumbong</span></span>
Member Avatar
formerly comp(noob)

Anime fight doesn't have buildings..
Unless you want to take out the fountain or a tome shop with Angel Arm..
Posted Image
Quote:
 
[11:36:59 PM] <Blue.Bear sucks comp's dick hard>
[11:37:02 PM] <Blue.Bear keeps sucking>
[11:41:07 PM] <Blue.Bear sucks more>
[11:41:25 PM] <Blue.Bear sucks until comp gets to climax>
[11:41:29 PM] <comp(noob) sprays ranch dressing everywhere>

Eliwood, May 20 2008
4:23 PM
comp/nate is a sexy azn beast...and cl is a fugly canadian monkey

S.Cloud,May 30 2008
09:43 AM
You wanna fight Comp? Take it to battle.net.


EPIC LULZ S.CLOUD!! EPIC LULZ!!
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garaa_of_sand
the master of your master
[ *  * ]
dont forget the hero taverns! and the gates with sachiel..
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