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| The Forum Is Dead But Anime Fight Lives On; - | |
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| Tweet Topic Started: Jul 9 2008, 02:51 AM (3,332 Views) | |
| Rectifier | Jul 11 2008, 12:26 AM Post #16 |
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Drinking Newb
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Clearly you didn't interpret my post correctly. Also, using "Undefeated!" or "Pros Only!" does get more people to join. Theres a point where getting a quick game is more important than waiting 5-15+ minutes for a good one. |
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| garaa_of_sand | Jul 11 2008, 12:30 AM Post #17 |
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the master of your master
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when i would host i would get full house in about 10 seconds max about 90% of the time... |
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| Darkwield | Jul 11 2008, 12:58 AM Post #18 |
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Wandering Player
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Hmm.. I guess I did. It sure looks like it. Just because you're managing one character doesn't make it simplistic. |
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| Rectifier | Jul 11 2008, 03:51 AM Post #19 |
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Drinking Newb
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Learn to read the entire post and not read out of context. |
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| Darkwield | Jul 11 2008, 03:55 AM Post #20 |
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Wandering Player
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Thats true you did say that. I was just using your comment as a point for my argument, I didn't mean to offend you. |
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| HeartCard | Jul 11 2008, 05:08 AM Post #21 |
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From the Ace of Hearts
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Garaa: Most of my games are FFA. And 1v1 is simply not enjoyable for me. I can barely put any effort in it(not like anyone puts much effort in playing anime fight anyways, xD).
Remind me when it came to be that Not being the Greatest meant you did not realize the full potential of something? How does the quality of your skill affect the quality of your understanding? Honestly, I am no good at Yugioh nor DBZ games. But I fully understand the potential of both. In both cases there are simply things that do not let me utilize them fully. In Yugioh, I prefer a certain theme and do not use much else. In DBZ, I simply can't time all my moves the best. Skill =/= Understanding.
I can think of a few that are as 'fast-paced' as anime fight. Stronghold 3 way Fate/Another(Depending on the mode) Vampirism Beast Vampire Hunters 1.61 The list goes on. You also have fast-paced non hero maps too such as Hungry Hungry Felhounds, Typing Defense, and so on. The only "Fast-paced" factor of anime fight(in my opinion) are the hero fights and how often they happen. And how exactly is it "Strategic"? I can say for sure there isn't much strategy involved with anime fight other than basic concepts. Whereas Fate/Another intergrates an entire item system, a useful and commonly used one at that. One in which you cannot hold all the useful items on your person at once.
Ummm...New characters do not take long to make. Think of the Masses upon Masses of character lists in the new heroes section that we've agreed are GOOD heroes? Hell: When I was doing Warrior Souls versions back to back, I released 12 new heroes per version on a weekly basis practically. DotA's heroes take longer because of the extensive item system that must be taken into account. Anime Fight heroes would not take nearly so long to add/make.
This is the point I'm trying to get to you. We, the current forumers, see the map as fine. We have no problem with it's simple designs. Now what are we trying to do? Keep us, the few, going on anime fight? Or bring more people into anime fight? That's the main question here I think. I'll agree that Quality>Quanity, but you need Quanity to find Quality in some cases. |
| inb4tl;dr | |
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| Darkwield | Jul 11 2008, 05:59 AM Post #22 |
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Wandering Player
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I said fast paced strategy, not fast paced. I won't explain the strategy to you because then I'd lose some edge
Stop trying to argue points that don't need to be argued. Like you said yourself, try to make this beneficial : P As for my solution, I'm trying to unite anime fight players. |
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| Rectifier | Jul 11 2008, 06:10 AM Post #23 |
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Drinking Newb
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Uniting them will only accomplish one thing, uniting the people who already enjoy playing the game. Now thats fine, and quite frankly thats probably all you need to play an Anime Fight when you want to if you manage to get enough veteran players interested; but what if there aren't enough oldies (like me) who still want to play AF on a consistent basis? Thats the point of these seemingly bureaucratic arguments. It's quite unfortunate, but I'm finally getting bored of wc3 after years and years of playing online (ah the days when Arkguil's Tower Defense was considered difficult), which is probably the reason I skip over AF games. Its not because I dislike the map, I actually like it very much, its because nothing new has happened to it. |
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| <span style=chopsumbong</span></span> | Jul 11 2008, 07:41 AM Post #24 |
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formerly comp(noob)
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-skips to end- I'll make a new clan, not soley for AF though, but for ALL war3 UMS maps. BUT. to do so, I will need nine people giving me their word they will join. I'll probably be making another acct name to use.. because comp(noob) is old as fuck. now this clan will be for USWest players. Let's join together and wtfpwn Darkwields Clan!! |
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EPIC LULZ S.CLOUD!! EPIC LULZ!! | |
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| HeartCard | Jul 11 2008, 11:44 AM Post #25 |
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From the Ace of Hearts
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One problem Comp: Isn't Darkwield's Clan on USeast? >_> EDIT: This is what I'm asking, Darkwield: What's so strategic about Anime Fight? Most noteabley: More so than the maps I listed? All the games I noted as a list were Fast-Paced Strategy, all of which I believe have moreso than anime fight. P.S. : Isn't it counter productive to hinder the education of a player? Aren't you, yourself, saying you want more members(Assumabley of quality) to play? So would not it be wise to SHARE what is so "Strategic" about anime fight? Mind you, this is a public conversation, NOT a PM. What you say here can be read by the lurkers too. Lurkers who Might be wondering also what is so strategic about anime fight. Worse Case Scenario: A. You fail to show how it's strategic and are right back to where you currently are. B. You show how it is strategic, and I somehow become the greatest anime fight player ever using that knowledge, completely dominating the game. Which would bring back alot of old-timers to try and take me down, including BlueFlame and such. Neither case really is all that bad for you at this point. |
| inb4tl;dr | |
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| garaa_of_sand | Jul 11 2008, 02:08 PM Post #26 |
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the master of your master
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eh, HC, i know you can kick my ass in it, as can dark, and others, as seen yesterday when i got wtfpwnt as legato... but i did hear you suck (above average but compared to 'good' players) in anime fight. mind you that the average player is around below me... well a few notches at least.. and as far as ffa goes: spike owns against pub ffa's i apparently "ruined" a game yesterday because i randomed spike.. though everybody there sucked balls... green chose first armor for x... gray (yusuke) refused to go through any other doorway except the one to the fountin (which i kept planting mines at) even though i told him to go through others, then late game he repicked as vic and got owned... so yeah... i got my first 5k about 1 minute into the game... lol. never lost a duel that game... survived angel arm around the third duel... wtfpwnt every survivor until gray wanted to kick me but lagged out instead... and i do believe thats just slightly under the average player (from my experience) because if i can own average players in a pub ffa game... then you can too heart... thats what im trying to say here.. maybe there are a few "good" players every few games... so why don't you play like an ffa against dark/other forumers who think they can ass rape you? |
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| Rectifier | Jul 11 2008, 04:55 PM Post #27 |
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Drinking Newb
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Last time I checked, personal skill is not important to getting new people interested in AF and not important to getting all the vets into one clan. As for myself, I can play well, but I need a fast connection because I usually use skills and issue commands too fast for bnet when I play games, so I have to try to compensate for lags during matches. |
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| Darkwield | Jul 11 2008, 05:14 PM Post #28 |
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Wandering Player
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I'm going to ignore heartcard cuz yet again she's not helping this topic. Rect you're right too, garaa this isn't about who's better than who. If we have 2 clans, one for useast and one for west then we cover broader spectrum of ppl. Once we get the two clans together we can have a match between (using LC of course) them every so often too. |
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| HeartCard | Jul 11 2008, 09:38 PM Post #29 |
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From the Ace of Hearts
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Darkwield: I'm not helping the topic? Did you even read my post or are you just unable/unwilling to explain what I asked? It's a help to the topic as it gives a reference point for whenever someone says Anime Fight does not involve skill. They can be pointed here, read it and blow it off, then two days later admit they're wrong and perhaps start playing anime fight. It's a help to the topic as it gives a discussion and activity point. Discussion on how to add more skill to the game or if it has enough "strategy" already. Activity because...well look how fast replys started coming in AFTER I basically flamed the map? We're checking probabley every six-nine hours instead of once a day/two days. And it's a help to anime fight because if I find it worth the time, I can remake it and even release a Un-protected version to the forumers. I can't think of a single benefit to this topic or the forum as a whole, or anime fight itself to ignoring my comment. Care to fill me in? And for those who might wonder: No, I am not going to comment on Darkwield's sudden change of opinion. Certainly atleast not until I can confirm it is such. |
| inb4tl;dr | |
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| <span style=Therren Cragan</span></span> | Jul 11 2008, 11:04 PM Post #30 |
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Your Resident Homicidal Maniac
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Well, this is certainly one of the most interesting topics to come up lately. On the one hand we have Dark, who is arguing that AF can never be replaced. On the other we have Heart, arguing that it can and possibly should be replaced or at least cracked and edited so that changes can be made. Who is right? Who is wrong? Neither of you is completely right or wrong, and instead of fighting one another about this what you SHOULD be doing is working together and finding some sort of common ground to get past the arguments and start working on the issue of getting the map into the public eye again. Now I'm gonna start with Dark since he started the whole topic. On one hand, he is right that Warrior Souls isn't ever going to replace AF quite simply because AF still has a recognizable reputation and Warrior Souls doesn't. With DotA and other widely recognized maps still completely overwhelming Bnet, getting a new map into circulation is incredibly difficult. I know, I've tried on many occasions. However, trying to argue that AF isn't a simple map is, well, wrong. Like all maps it does have a certain complexity to it, but the fact remains that in comparison to many other maps out there it is very simple in many functions, particularly gameplay. It's part of the charm and makes it fairly easy to play, perhaps too easy. With so many complex maps out there, AF's simplicity may very well be both its saving grace and downfall, since it has a unique and rapid intensity to it but at the same time can lack the depth so many have become accustom to. Also, you cannot judge a persons ability to analyze a game based on their personal skill in it. There's plenty of games out there I suck at but can still analyze as effectively as a skilled player because skill at the game and analytical skill do not interact nearly as much as one would think. With that said, onto Heart. You've presented many great ideas to us and the idea of a new and unique map to bump up the popularity of AF again is, in my opinion, definitely one of them. However, Warrior Souls cannot replace AF because, as said, it has virtually no reputation. AF is recognizable, Warrior Souls at the moment is not nearly so much so. At the same time, we need many new and fresh ideas to help bring AF into the light again, so, as you said, we have 2 options before us that give us the most potential to do this: 1) continue to work on Warrior Souls and release it with all these fresh ideas added to it or 2) crack AF and modify it ourselves. Both of these ideas could work, but there is a third idea that has not been mentioned yet, most likely due to the extreme difficulty involved: Re-create AF ourselves. Now I know Warrior Souls is your attempt at doing just this, but it unfortunately isn't looking too viable at the moment. It's by no means impossible, but it is still very unlikely. What I propose is by no means going to be easy, but it's probably the best way to get circulation for AF going again. We can re-create the heroes in AF (those that haven't been already) in Warrior Souls and include many of the re-vamps we've been talking about over our time here. We re-release the map under a new Anime Fight name, something like Anime Fight Revolution, to let people know that all in all the game IS still Anime Fight, but a completely re-vamped version of it that we've been working on ourselves. On top of this, we could add in another mode of play: Classic Mode, in which the heroes could handle with the over-the-top intensity of the original AF. This is no perfect idea by any means, but I figure that it could be a really good way to get AF back into the spotlight and get people those changes they've wanted for so long. |
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I can not tell, is it just me or do we all look just like Adolph fucking Hitler with this swoopy emo-boy dreamy haircut dangling in our faces, making us all indescribably indistinguishable from each other; or maybe I'm just another megalomaniac? | |
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4:39 PM Jul 13