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Meier and Itachi (as well as perhaps others); simple bugs...
Topic Started: Nov 25 2007, 03:25 AM (703 Views)
sfdthegreat
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everyone knows that when meier casts the shadow slash thingy and u run away, it has no effect. This is also the case for sess and others but meier's is really obvious.

Itachi's ulti, if you move away from the clone, it doesn't do damage.

So basically, just some obvious bugs that haven't been fixed.
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Inuyasha
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Half Demon
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I dont know if the 1st one is a bug since they have a max range.
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sfdthegreat
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i think (if it isn't a bug) just make it so that it doesn't happen as easily as it does now.
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Blue.Bear
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Leave it.

It's a way to actually incorporate osme skill into this otherwise nukefest.
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Spathis
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Quote:
 
everyone knows that when meier casts the shadow slash thingy and u run away, it has no effect. This is also the case for sess and others but meier's is really obvious.

It does have a max range.

Quote:
 
Itachi's ulti, if you move away from the clone, it doesn't do damage.

Can you elaborate on this? The explosion itself has an aoe, if you stay out then you don't take damage, if that's what you mean.
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Rectifier
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He probably thinks the ult is supposed to hit automatically and simply didn't know that its possible to avoid this skill.
comp(noob),Aug 21 2007
05:55 PM
Edit: Did Therran just call me a mother fucker? O_O

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sfdthegreat
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about meier's dash/slash move, its just that its too easy to dodge it and have no effect. Like if you move far enough away from sess's or dark riku's, u can dodge their dashing moves. But with meier, u dont have to go as far to dodge...so what im saying is basically make it so that the range from where meier can cast the spell be smaller so the chance of hitting the target is higher... instead of people casting from the furthest possible range and the enemy hero just move out a few steps and cause the spell to have no effect. (people should know about this anyway...)

Rectifier...dont get u....but anyways...when itachi casts his ult, the clones chase people. so if a clone is running toward u, as long as you turn and run in the opposite direction for the second that it hits, it does no damage....unless this is supposed to happen...
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stilgar
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that is whats supposed to happen if you run away from the clone it exploded and has no effect but if you stay it hits and besides why would you use it when they are getting away, you can use it when they are near you or coming to you so the chance to escape are smallers because if you are chasing them its a lot more useful to use the katon...
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sfdthegreat
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thats just 1v1, but if there are more people, some are further away and some are closer so...
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stilgar
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kill the closers with ult and katon the further awayXD or just katon everythingXD because the main thing about itachi is katon, and more more katonXD with a big area a small cooldown... katon everything
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sfdthegreat
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im just saying its a bug...
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Benitsuke
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sfdthegreat
Nov 27 2007, 12:45 AM
im just saying its a bug...

Its not a bug, if anything it makes itachi more balanced.
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Darkwield
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harhar (to benitsuke)
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Again, I apologize for being a bitch.
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Blue.Bear
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Like I said, it takes skill to get clones to hit then.

Same thing with Meier. Leave him the way he is because it takes skill to get in range for ur skill. Plus, it balances him out and gives a chance to avoid the Lust + Charge combo. These aren't bugs in my opinion, they make the game funner and more interesting.

Leave these things the way they are... it requires more skill.
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<span style=Therren Cragan</span></span>
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I don't have a comment on Itachi, but as for Meier's Razorwing it's fine. The game tends to be close quarters a lot of the time anyways, and because Meier's agility and therefore gets better movement speed overall, I don't think it matters as much that his isn't as long ranged. You can usually run after them, keep up enough and then hit them with it to close the gap. At least that's how it is in my experience.
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