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SET; Not Rigged!
Topic Started: Oct 22 2007, 01:22 PM (2,620 Views)
Darkwield
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Wandering Player
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Towards the X glitch, when you dash and hit stop it costs no mana and it displays that u have no cd for dash... but... if you try dash immediately again then X doesn't move and it costs mana. Haven't tried it in awhile but I remember that happening.
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Again, I apologize for being a bitch.
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WhitePhoenix
Pwntkebible
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No . . you can do it indefinently . . you just have to know what you're doing . .
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Blue.Bear
A Blue Bear
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Oct 28 2007, 01:53 AM
WhitePhoenix hasn't earned my respect yet. And NOR have you.

And you've earned no one's respect. Congratulations.

Edit: except for SPathis'
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Spathis
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Wow, impressive guide. I didn't realize Anime Fight could be so intricate.
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From the Ace of Hearts
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Of course not. How could you? You only made the game. :O

Although...Ahem: Mortal Kombat 1/2 , Katana was used in ways the game designers never thought of.

Oh well.

In related news:
Thats what she said.
inb4tl;dr
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XBlueFlameX
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The Newbie Pro Killer
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Axel has no stat booster... eventually most heroes can trade shots with him and win out.

Yusuke's ulti is very very dodgeable.. unless you're at point blank. Even then it's quite predictable.
"Don't argue with idiots. You'll never win. They'll pull you down to their level and beat you with experience."
The only truth in life.
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Spathis
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Quote:
 
Although...Ahem: Mortal Kombat 1/2 , Katana was used in ways the game designers never thought of.

It also brings to mind combos in Street Figher 2 and wavedashing in SSBM.
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From the Ace of Hearts
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I thought wave dashing was intentional. O_o

As for Axel:
He has range and is mostly for running. Plus Axel is kinda divided in most builds. I always get 5k in int, then spend in str, then finally agi. So it's basically: WHAT STAT DO YOU BOOST?
Axel is almost as much a challenge to decide stats for as Karasu...No wait...Ummm...Yusuke? No...Hmmm
I have no clue who is harder to choose stats for. Karasu is obvious: INT. Anyone who doesn't pump INT first with karasu is just silly in my opinion. Yusuke is again obvious: STR. and the occasional INT for your ulti, or as your first 5k tome to get a good early game advantage with nukes.

As for Yusuke's ulti being Dodgeable...I wasn't refering to 1v1 where you're paying full attention to just one person. I meant in something more chaotic such as FFA or a large team game. With Karasu you have MUCH MORE TIME to figure out "OMG TERRORIST! Must...jump...outta...twin towers...BOOM!" With Yusuke it's just "lol didn't see you the*DEAD*" Albeit, I've never been hit by yusuke ulti in late game if it comes down to me and him, but again: That's becuase I'm focused on Yusuke at that point.

Now then, back to being relaxed, Strawberries!
inb4tl;dr
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Insane)Heat
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Chieftan:Anime Fight
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Lord who knows how late this post is. Anyhow, I have to agree with flame as usual. Noobs cannot and will not be reasoned with. Also not to shame anyone who beats anyone with a character like D or shishio. However, killing anyone with characters like this is not because of your skill, but a lack of your enemies... or a weakness to that specific hero for instance shishio stands a better chance against other melee only heroes such as sano and mugen.

Heroes that are the easiest to win with are the ones with stat based aoe's or low cooldown ranged skills. The list would be long, but this topic has been brought up before. The fact of the matter is no heroes in anime fight are really overpowered. It's just that a select few of heroes are underpowered.

When these heroes get good remakes expect a very different game.

Shishio -survivability, debuff, or invisibility needed, or just give him a range spell-
D -simple changes to fix-
Sanosuke -one ranged move is needed-
inuyasha -lower damage on WS and BW increase stat based abilities-
Sephiroth -increase damage on moves slightly-
and atm this is all I can think of.

PS: Axel is simple to use buy pots and lots of health, then just let players fight your abilities rather then you... and you win. No need for agility
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Inuyasha
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Half Demon
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Sephiroth is most likely one of the few most balanced heroes on Anime Fight :bonk:. All what needs a change with him is meteors damage and the stun longer and he will be fine :bonk:.
Meet me beyond
Beyond the emptiness
And only then will you see
All that you have in this world
Is all that you need
So release me into the vast unknown
For i have been reborn
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From the Ace of Hearts
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Shishio cannot get invisibility. There's no way he could. He had no such move in the anime, no move even like Seta where he excels in speed to the extent of being atleast ALMOST unseeable. But I would say that, having watched the anime and all, he needs something around this:

http://z14.invisionfree.com/AnimeFight/ind...?showtopic=3373

D is fine overall, it's just: Yes, his techs need ALITTLE tweaking as follows(Or so I think):

Cut: Needs to Dash JUST like in the anime, and needs damage to do 1000+(3*Agi), not 1000+2*Agi.

Left Hand: Could be turned into a Spell Blocker just like Mugen's. Would be MUCH more effective then the current hand. Which isn't saying much considering the hand has absolutely no use from what I've seen. It would either need to do some SERIOUSLY AWESOME DPS damage, or just be turned into a spell blocker.

Vectors: Need to return 100% on Melee damage, and atleast 50% on spells. I mean come on, Kimimaro's spikes return 50% on melee or otherwise so long as the hero is in range, and that's a passive skill that doesn't cost mana or have a timer. Vectors need to return atleast 100% of melee and ATLEAST 50% on spells to be truely good.

Temptation: Needs to not untarget you. Makes cut/vectors/ulti virtually unusable.

Other than that I'd say D is perfectly fine.

Sanosuke needs no ranged moves becuase:
1. It's super-uncanon in that he had no such ability in the anime.
2. He's a perma stunner at melee range. Though I do find Bash to be rather random, even though it can somewhat be considered canon.

Sephiroth has two problems from what I see:

1. All his techs need to be based on his Agi or Int, pick one!!!
2. He doesn't have the passive innate 'smexy' skill he should, and that's just truely uncanon!

@Axel: Killing the Dentist Summons of Doom is rather easy. It's not like they're Kiraras with HP to spare. They have rather tiny HP.
inb4tl;dr
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sfdthegreat
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i personally find that D's vectors are strong enough. however his left hand is truly useless and needs to be changed.
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XBlueFlameX
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The Newbie Pro Killer
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Well, my axel build is the obvious kiter Strength dominant, Intelligence secondary. If you get agility.. then that must mean you plan on using melee attack? That simply kills the notion that axel is a kiter hero. Which he is, and only should be. To get agility on axel, despite being agi based, is like getting agility on heroes like yusuke or gaara, who have no use for it whatsoever. Sure, you may be able to hit a few times... but you forget the fact that axel has no stuns to let him hit freely. It may come down to the fact that you didn't have mana and needed to duke it out... but if you used that gold on agility to do so, you just killed yourself. (That gold could've been spent on further intel.)
"Don't argue with idiots. You'll never win. They'll pull you down to their level and beat you with experience."
The only truth in life.
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WhitePhoenix
Pwntkebible
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intel doesn't need to be just spammed into though . . axel's costs are small enough, and pots are plentifull enough to cut that short, 200 intel would be as far as i would go with Axel, and you should get agi for the movement speed bonus, unless you plan on getting boots, other then that it is just pumping strength or health tomes . .
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I'm not sure how well this applies to teams games(Since almost all my games are ffa), but in ffa:

What BlueFlame says is for the most part true. But in FFA games there's normally a window of time in which people are warping to the middle and dashing to you immediately. And they do so fast enough for the Wall of Fire to not kill them, and it takes abit for my blades to get to where I am in this situation. While Strength is my priority, with likewise INT as my secoundary(Though I never get more than 10k in INT for a ffa game, as beyond that is never needed on my part). That small window in which neither my wall of fire nor my firetooths are damaging them on a hero such as Saito or Kenshin can be devastating to my Axel. Or times I've blinked away from one such hero only to realize there are atleast one other heroes stationed just to the left or right of me. And since I neveer level blink to lv4 or higher until everything else is maxed, this is normally a problem.

I'm just pointing out, Getting AGI with Axel IS an option. And normally the intense gold bonus I got from the hero kills in both early and mid games are enough that I normally end up with plenty to spare.
inb4tl;dr
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