Welcome Guest [Log In] [Register]
Welcome to Anime Fight. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
SET; Not Rigged!
Topic Started: Oct 22 2007, 01:22 PM (2,617 Views)
HeartCard
Member Avatar
From the Ace of Hearts
[ *  *  * ]
Not sure this is in the right area. Feel free the move it. It's more of a personal post describing the difference between one type of heroes and another, not sure where I shoulda put it so I did it here. Here we go:

HeartBook - SET!(Not Rigged)

Table of Contents:
Chapter 1: Intro
Chapter 2: SET vs RIGGED
page 1: Time
page 2: Place
Page 3: Aim
Chapter 3: Timezones
page 1: What is?
page 2: When is?
page 3: Variables?
Chapter 4: Hero's Peak(Timezone list)
Chapter 5: Outro


CHAPTER 1: INTRO
"Why is it that unless I win with shishio(If you do that, ANYONE pretty much has to acknowledge your skill) every hero I use is claimed to be 'Rigged'?" Is a question I'm sure MANY MANY*Spams the word ten thousand times* of us have said... ALOT. The answer is rather simple: Most people don't understand the difference between a "Rigged" hero and a "Set" hero. So this is a brief HeartBook('special' term from my own mouth meaning "HeartCard's Guide ^_^) about "Set" heros, including a list at the botton of each hero's place in the timezones(see Chap 3). I will explain what is the difference between a "Set" hero and a "Rigged" hero, the five Timezones in AnimeFight, how to make a timezone end or start faster or slower, and why you should care.

CHAPTER 2: SET vs RIGGED
Surely you must be thinking:
'What is the difference between "Set" and "Rigged"? Sounds to me like they both me "lol this hero will PWNT jou" IS there a difference? Or do you just like making excuses and pretending you're the best becuase your hero isn't rigged.'
The difference is much rather a matter of "Time", "Place", and "Aim". So of course this requires 3 steps:

-Page 1: Time-
A "SET" hero runs on a time limit or time goal depending on it's type. Such a hero has a limited window of power/use/100% effectivity(a Time Limit). Or must struggle in the game for awhile until becoming effective.
For example: Sango. This character has a Time Limit. What I mean is simple:
Sango(As many may have noticed) is indeed nearly unstoppable at the start of the game, however after awhile she becomes almost worthless. This is normally once someone has bought their first 5k tome or reached lv26+(Other than another sango). As Sango has a Time Limit to her power, being that it begins to weaken with time, commonly the user will rush out into everyone and use her power as best they can and seem Rigged during this time. This character has a Time Limit in order to:
A: Reach the number of needed kills to win.
B: Take full advantage of the power difference in order to gain enough gold to increase the time limit(if only slightly).
Where as character who has a Time Goal, such as Saito Hajime for instance, will commonly have to struggle with every breath to last long enough into the game(Commonly kill stealing/creep eating) to gain his "10 minutes of fame" so to speak. Characters with a Time Goal are not going to be very effective at first, and are infact either "Waiting for the timer to buzz" by only getting a few kills and saving up income gold or suicidal and charging head first into death, hoping to get lucky. However once such a character's Time Goal is reached they normally take control of the game nearly instantly. And often seem "Rigged" from that point on.
Time Limits and Time Goals vary with each character. Example: Sango's Time Limit is somewhat small(Assuming decent players are present), where as Gaara/Kurama's Time Limit is almost twice as large but less potent. Example 2: Saito's Time Goal is very long(Again, assuming decent players are present), whereas Vash's Time Goal is infact somewhat small(Depending on the build).
This is one of the 3 major traits that seperate a "Set" hero from a "Rigged" hero(This one is the most major in Anime Fight). The Difference being that normally a "Rigged" Hero's Time is virtually "Once they get that skill".*EX: Walter from Anime Wars' 99% evasion*. The difference being they also commonly have the a fairly good amount of power to get to that point somewhat easily.

-Page 2: Place-
Another factor some people don't consider is "Place". This concept escapes even some of the greatest pros' eyes. Most people believe that a hero will do as fine in area A as in area B. And with a "Rigged" hero this is commonly true. Becuase they are set up to do well in general, thus their being called "Rigged". However, most heros in Anime Fight do have a problem with "Place". The use of "Place" makes a much more strategic game(pardon my spelling) commonly resulting in a mass of heros utterly toasted by knives' 10k ulti to spike's mines in the center of the arena blowing away enemies somewhat easily in a mode such as ffa or in big numbered team games. Some people will commonly send their summons after a hero instead of themselfs(Sango, Vicious, etc) to weaken that hero, this is another cunning use of "Place". It's taking advantage of the distance between yourself and your enemy. Place can also Make or break a good move. For example:
To Fire Vash's Angel Arm at the center of the arena is indeed a good idea but there are three options for doing this:
1. Stand by the tome shop below the arena and fire directly at the fountain.
2. Stand dead center of the arena and fire to the left or right.
3. Stand in a crowd of creeps hiding from enemy hero's eyes and fire from a mid-left or mid-right part of the arena to the other end.
Choosing any of the above three to use could get you anywhere from one to ten kills easily, but at what price?
By choosing Option 1; you remain at a very safe area, the problem is you commonly won't hit too many heros from that spot.
By Choosing Option 2; you remain a subject of attacks and techs(Both hero and creep), but most likely will hit EVERYONE near.
By Choosing Option 3; you remain a subject of flooding creep attacks, though you are safe from enemy heros, however from this spot it isn't TOO difficult to escape from the blast range of your weapon from the opposing side.

So with the cunning use of "Place" you can take the risk for more gold/kills/exp, or play it safe and get less reward.
Another prime example of "Place" would indeed be Spike's mines, but I prefer one abit less obvious: Kimimaro/Jin. Yes, a character you wouldn't imagine used "Place". But both make GREAT use of it later on. The best use for their "Place" is in ffa, becuase all your enemies are normally fighting in the middle.
With Kimimaro, you could warp to the mid when people are near death and use your spikes to let them finish themselves off. Or perhaps jump in the way of a tech such as Saito Hajime's Gatotsu Stance One(Henceforth called RUSH) and have him kill himself.
With Jin, you could warp to the mid while cloaked, attack someone, drawing their attacks unto you, and then release your lv40 ulti. Or perhaps hide around the arena using your cloak and then appearing behind heros using both your lv26 ulti and the bonus from your Wind Walk.
Either way you are making effective use of "Place" in ways you wouldn't imagine were doing such.
"Place" can also help characters like Saito Hajime who have a hard time leveling at the start and gaining gold. What I mean is that by using RUSH you can not only very easily steal the kill off another player(Which in itself is a use of "Place), but you could also rush through creeps TO the hero. Making it so that even if your rush doesn't kill the hero, atleast you got something for the creeps you kill, no?
And yes: Camping is a wonderful use of "Place". >:D
This is another of the 3 major traits that seperate a "Set" hero and a "Rigged" Hero. This one is powerful but not nearly as important as "Time" in AnimeFight.

-Page 3: Aim-

Another thing that commonly seperates "Set" and "Rigged" characters is "Aim". What I mean is not skills such as Vash's longcolt which requires you aim at a spot and thus can easily miss. Nor do I mean techniques that require you target. What I mean is more rather "Focus" infact, but that term doesn't really hit it. Most "Rigged" heros can be played easily by even a first timer to give them a good chance to play the game despite their incapabilities, as they don't require you truely focus or "Aim" your build/power too much. In a "Set" hero, this is very much not the case. True this can also be simply called "lol skill", but not completely. It is infact common place for a "Set" hero to have many ways to be played. With each build having almost completely different results. Let's bring up 3 characters with completely different builds.
The first should be obvious: Kimimaro. This hero can be built in three different ways:
1. Pure HP/DMG Return. This build will merely pump HP as far as possible and have it's spikes return the pain it takes.
2. AGI/INT Rush. This build focuses mainly on AGI but spends about the first 10k on INT tomes to allow the user to use kimimaro's techs constantly. Commonly used while 'kiting'.
3. Mass STR/Oyashiro's Curse. This build is somewhat rare, it pumps HP but makes use of the 5k str tomes for slight more hp and regen. It also gets Oyashiro's curse and builds up bone claws for damage, commonly kept alive by Kimimaro's Stunning moves(all 2 of them) while destorying his opponent in 1v1.
4. (REMOVED) Lol SPammer! This build was formerly Kimimaro's greatest joy. SPAMMAGE of the Fingers. Turning the small fingers bullets into a virtual machine gun. Firing off constant blast after blast. This build could easily focus on HP/INT(Spike comboing) or INT/AGI(Kite comboing). Boots of course can be used instead of AGI.
In all three of these different builds you have a different AIM to go for.
By Choosing Build 1, You gain some MASSIVE HP(commonly around 12k hp before game's end), and thus will commonly kill your opponents with the use of your spikes. The only problem is that by "Aim"ing for pure HP, you'll have a hard time killing anything other than in 1v1 or 1v2.
By Choosing Build 2, you gain a good advantage from the start of the game thanks to your finernails semi-spam, with INT to keep your semi-spam going. And you do infact get AGI and simply go around slapping people to death. The problem is that this build lacks HP and aims purely for Damage(Int for early game, Agi for later).
By Choosing Build 3, You again gain some MASSIVE HP(Commonly around 11k hp+regen before game's end). The problem is that you'll be buying only 5k STR Tomes for this to be really effective, which means you'll be struggling for your first 10k gold. From then on, you'll be massing STR to the point where your spikes can kill almost anyone. But this build also gathers Oyashiro's Curse to make amends for the fact that your attack speed will be somewhat low due to a lack of agi tomes.
Depending on how your "Aim" kimimaro, he can either gain massive HP at the start, or even more WITH regen later. Or "Aim" him to be blasting his techs away annoyingly or simply be a huge attacking death dog.

Another Character whose builds end in completely different ways? How about Jin? You have two relatively different builds:
1. Pump HP/STR and take full advantage of your level 40 ulti.
2. Pump AGI out to hell and alittle HP and take advantage of your Critical/Dodge chances.
So you can aim to make more than 1 use of your Ulti per life, or to be dishing out massive damage with just your regular attacks.
How about we bring in a character who's build can land him as a Mid-Game God or a Late-Game God? That's right: Vash.
Vash is known for really not having different builds, but infact he has two very different ones:
1. Pump HP/STR out to HELL and be unkillable in the mid-game.
2. Pump AGI out to HELL and be able to kill almost everyone from a safe distance(Longcolt abusezorz) in the late-game.
So aim is not only HOW you want to own, but also deciding WHEN you want to own. A good amount at first? Or ALOT later?
I have one final character to reference for "Aim": Karasu. No I'm not talking about his insane nuclear ulti. Why Not? ...Do this: Throw your house and AIM CAREFULLY to hit the rubber ducky in the street. That's about the amount of aim that goes into his ulti. Yes you CAN miss, but if you do, bad day indeed. Here's what I mean for Karasu's "Aim":
1. Mass INT like crazy, making all your techs simply PWNT everyone(Mostly Blast Field/Ulti).
2. Mass STR/AGI for Mask Removal abuse(easily gaining +100 to both when you're already 400/400 or +200 when you're 800/800,and so on)
Both builds have a weakness, becuase the aim is the other's weakness.
By Choosing Option 1, You can easily kill Sachiel the first 2-5 times with your ulti alone(or with combos with potions). However against players this is a less effective build becuase your HP is somewhat low, thus you could die before launching any of your techs besides Blast Field(Goes off auto at random times against attacks if not on cooldown).
By Choosing Option 2, You can easily survive most attacks and have a massive AGI for regular damage. Howerever you can't kill sach past 2nd life really, and your techs won't do hardly magikarp to your opponents.

So by "Aiming" your hero for different things, you can do different things, this applies to most heros in AnimeFight. Some are less obvious, some even escape me. "Set" heroes must CHOOSE what to do commonly, "Rigged" Heroes just...Do. This is one of the 3 major traits that seperate a "Set" Hero and a "Rigged" Hero. This one is least major in AnimeFight.


So are we now clear the difference between a "Set" Hero and a "Rigged" Hero? No? Tough luck.

CHAPTER 3: TIMEZONES
Now for a somewhat quick explaination on "Timezones". Refering to the EE/E/M/L/EL(EG). The EML as it's shortened. Which stands for [E]arly [M]id [L]ate. The full list would actually be EX Early Game/Early Game/Mid Game/Late Game/EX Late Game(or End Game). Each happen at different times. Now to move along:

-Page 1: What is?-
A "Timezone" is much like a history chart you've probabley done in school. Draw a straight line accross your page, and then write names and point where on the line they would go if the line represented time. And NO, I do not know the real name for what I'm talking about thus I shall call it "Time Chart". :D Now then:
A TIMEZONE is a amount of variable time in Anime Fight which will determine which character is most currently effective assuming the player is decent. It can range from any time between one minute and an hour. That's pretty much...all it is.

-Page 2: When is?-
A very decent question that MUST(Becuase I feel so) be settled with a chart later.

EX Early Game-This is commonly the first one to two minutes into the game. At this point, only though with massive attacks pose any threat at all. Such characters as Grave with his Cerebus Flare at level 2, Vash with Gunarm, and Jin with his +50 atk. At this point, things such as summons/roots/etc are not yet powerful enough to pose a threat. This TimeZone normally lasts only a minute due to people who get good randoms.

Early Game-This is where most of the Early Game Gods shine, and is commonly the first six to fifteen minutes after EX Early Game. Flat damage is very dangerous and is the main cuase of death here. The problem is that at this point, health is rather very low on almost every character. Mobility, Health, and Damage are key here. Damage being the most key.

Mobility: To avoid dieing and feeding someone, axel truely shines with this.
Health: Getting 2000 health within the first five minutes of the game can easily protect you from some heroes for atleast alittle while.
Damage: The reason the other two above are key. At this point in the game, flat damage attacks are by far the MOST EFFECTIVE due to no hero's stats being high enough for any multiplier tech(Including saito's 12*agi ulti) to kill them off with one hit.

Techniques such as: Shishio's Guren Kaina(or Kenshin's Battou Jutsu), Axel's Chakram, Poison attacks(Sango/Vicious), Jin's Thrust, Itachi's fireball, Vash's Gunarm, etc are such skills

Summons are also a VERY KEY part of this point in the game. Due to at this point, people will commonly be hanging out in the middle(For some reason no one goes for the first 2 mins normally). Virtually any summon will be extremely effective here. Vicious' Vanguards/Bird. Sango's Kirara. And Kurama's Ulti(s).
This is becuase the summons will commonly have more attack than YOU. And in Vicious' case: Higher attack, ranged, faster attack speed, five units, MUCH LESS HP.

Mid Game-This is when most the seemingly useless heroes are actually pretty good. Again, damage is very important, but health is much more so. STR characters will commonly rule this part of the game. Mobility is indeed a key issue. At this point, all three keys are at their prime. Health, Damage, Mobility are all very important.
For example, Jin's blade rush not only deals a fear amount of additional damage, but allows him to move 5 times faster during the move. So he could rush by and kill steal, or kill a hero then use rush to escape death, or simply use Rush to escape from a technique whose hero can't be killed in time to stop such as vash's ulti or inuyasha's ultis.
Another example is that all the evasion techniques are very useful during this point. Jin's 32% evasion/critical, vash's 50% evasion, Itachi's 90% evasion, and things such as D's vectors and Kimimaro's spikes. Becuase damage is also still very powerful, techniques such as D's Vectors and Kimimaro's spikes are now worth using other than against ultis. Armor and Damage Reduction skills are keen at this point due to most skills during this time being low-damage but constant.
Final example, damage is all too important. But not just the amount of damage, the time it lasts. Constant damaging techiques are VERY potent at this point becuase of the number of heroes warping to the mid. For example, Zero's ulti by itself isn't too great if you can get out of range. But while one hero may escape, three won't. Plus such spells also protect you from your opponent's less-ranged attacks due to your opponent being afraid of taking damage.

Late Game-This is when any and ALL multiplier techs reach glory. Saito's...umm...techniques in general. Vash's Longcolt. Grave's Cerebus Flare. Karasu's techniques. Any criticals/evasions. Health and Mobility are little issues.
Mobility: While it's true that with Axel, you're safe if you're smart enough never to get in range of most technique(Though not from the longcolt of a pro vash), but in most other heroes...This doesn't help at all. Sure grave's mobility is nice, but it's not all that needed. Most people will come to you. One guy may be smart enough to stay away, but that's just one guy. Let's face it, if grave's technique didn't also boost attack speed, it wouldn't be upped so quickly. Though I admit, Sanosuke is useless without Boots of Speed.
Health: Important, but unless you're focusing purely on health, it won't help. Which is why in Naraku's case, this is key. Becuase his health is his mana is his int is his attack is his base. Not to mention the lovey 2.5xmana+regular HP=Naraku's total health. Ah but there's another thing to factor in: ARMOR. Yes, a 6000HP vash CAN survive a single hit from Jin's lv40 ulti if he has enough armor. The problem in that case is, it never hits just once if they survive the first hit they're bound to take another. And Damage Reductiong skills are nice, but only affective against Grave/Vash/Zabuza/Naraku. Zabuza due to clones doing 25% of the original's atk, that minus another 75-100 is very low. Same applies to naraku's clones. And kiting may be great but all together it normally won't work past this point anymore due to one hit KOs running about
Damage: The Most important, if you're that kind of hero. While HP is nice, In the late game, the main thing is damage damage damage. Sure you won't live long, but any one of your techs can single handedly kill any hero in one or two strikes. And if you can atticipate your opponent's moves to counter them? HP isn't really a concern. Killing them before your stun wears off or they figure out where inside the mass of creeps you blinked/rushed to is much more important. Remember, THEY also do high-damage now.

EX Late Game-At this point, everything is the same as Late Game except which heroes excel. In the Late game some heroes using Flat Damage were still Okay and could do something. In EX Late Game they can do Nothing(Excluding flat damage over 5000 and Jing's Ulti. But the only way to use Vash/Knives' ultis at this point is to begin firing before the duel starts so you won't die before it goes off. Though in Vash's case your longcolt WILL be more damaging than your ulti). Any multiplier over *4 that is single hit is deadly. Any multiplier tech that does more than one hit is outright lovely. However at this point, Mana Shield and HP along with Armor are running so high, nothing does more than 50% of what it should unless it's armor breaking.

-Page 3: Variables?-

Yes, YOU control how quickly or slowly these time zones move! There are four factors that can shorten or length a time zone:

1. Hero Line Up: If the majority of heroes are Early Game Gods, Early game will normally last FOREVER for the one non-early game hero. Likewise if there are only two early game gods, and 10 late game gods, early game will be over within a minute and mid-game will end in about ten minutes. But in some cases, if there is only ONE early-game god, early game could last quite awhile. Especially if that one EGG is Axel becuase he can move everywhere very quickly and stop other heroes from getting kills thus stopping them from getting gold and increasing the amount of time Early Game will take.

2. Health: That's right, Health is a variable. If most of the heroes in the game have rather high health(Such as 2-3000 by the first four minutes), it will make Early game become rather short and stick the game in mid-game for a LONG time. Late game will take awhile to arrive. Becuase if loads of HP, all the late game-specific heroes are having a hard time killing anyone and thus can't get any gold making Late Game take awhile.

3. Kill Stealing: While annoying to some, it is a variable none the less to Time Zones. Kill Stealing by an early game god(Such as Axel) can infact lock the game in early game until it's over. Likewise kill stealing with a late game hero can make early game end much more quickly. This also applies to who you let take your kill. If you're about to die and you know it, but you're saito and your ulti is ready to fire. You're currently 1v2ing Grave and Gaara in a FFA game(All other heroes are in the bases assumabley), you would want to use your ulti on GRAVE. Becuase A: Gaara probabley has a bounty on that head, letting it build alittle more would be good for when you take it later. B: Grave is a late-game god. If you ulti Gaara, he will kill you and then kill gaara if your ulti wasn't enough making late game come quicker but without the bonus leaning to you. If you use your ulti on Grave however, Gaara will kill you if he dies and gaara will kill him if he doesn't die from your ulti. Thus feeding gaara who is a mid-game god, lengthening the amount of time it takes to get past mid-game true, but atleast no advantage is given to the more threatening of the two heroes to you: Grave.

3&1/2. Glitch Abuse: Yes, abusing the glitches can EASILY affect the game. If it's Axel stealing from the bank to make early game last forever, D abusing the death glitch to make his stats high enough that late-game comes MUCH faster, Sanosuke buying boots to give him max atk speed(I have noticed it), having yourself die 3-4 secounds before a duel starts so you can control and pre-ready yourself infront of your opponent or begin casting moves that take awhile such as Angel Arm or Shukaku Form. Or Using Saito's Gatotsu rush with the hell of your soloed friend who knocked you into the winner box above rena so you can rush Rena and push her all the way to the middle of the arena killing the other team allowing your team to warp to the mid and set up what they need to keep control of the middle. Or even using Potions to help with techniques such as Mana Shield or Kimimaro's spikes/D's ulti*So he doesn't die before it finishes casting but can still cast it*.

4. Toming and Technique Choice. Toming seems easy enough. Just keep buying the type of tome you need right? Wrong. There are three parts to toming:

A. Speed: How long can you afford to waste for the effect of the tomes to come into play? Getting four of the +2 str tomes is fine but waiting alittle longer would allow you to buy one of the +11str tomes for the same price as five of the +2 str or as two of the +5 str. Or waiting even longer, instead of buying five +11 str tomes you could buy a single +65 str tome for the same amount of gold. Doing so grants you a total of 1500 less gold than would have been needed to get the same stats with the small tomes. Again, can you afford to wait though? Perhaps now is better than Later for you? Getting small tomes at the start will make early game last longer if you're a mid/late game hero, but getting the large 2000/5000 gold tomes will make it much faster. Especially the 5k gold tomes.
B. Choice: In some heroes you have a choice of what to buy becuase of the way the hero works. You could buy INT tomes instead of AGI/STR tomes with karasu to make late game come faster due to your techs. Or you could get str/agi to keep mid-game going. Same with Vash on Agi or Str. Another choice is HP? or STR? Commonly people will get the 200 gold +50 manual of health tomes instead of the 200 gold +2 str tomes becuase they want more HP. However, the truth is that infact the 5000 gold +65 str tome offers more HP than 50 200 gold +50 HP tomes. 5k worth in HP tomes or buy a single 5k STR tome? Buying the 5k STR tome infact gives you 50 more HP, that's 200 gold saved! But not only that, it gives you HP REGEN. Which in a teams game is VERY helpful becuase you stand behind your teamates while still damaging/killing and your health is coming back. In ffa, less effective. In an Elimination Duel, Regen is VERY helpful. Why? Becuase you could kite alittle before killing the other guy each time, regening a total of
about 2-3000 HP by the time the last fight is over. Not to mention the amount of time when your hero is invuln is also time for regen. Regen also comes in handy with stuns and pushbacks. With pushbacks it can give you enough time to heal a good 50-120hp IF you're not a STR character of course. How does this affect the time zones? More HP at first will make early and mid games last longer becuase you're harder to kill at first, but it's more effective late game and can end early game much more quickly to get a 5k STR tome.
C. Levels? Yes, buying levels on SOME heroes can make early game take much longer*Ex: Shishio/Kurama/Itachi* but it may also speed up the game. Karasu, Jin, and Sanosuke are great examples of heroes who depend on their leveled skills, not their stats too much. Karasu depends on int no doubt, but more levels allowed you to get mask to higher levels letting you raise your stats further and including your int for your ulti.

CHAPTER 4: HERO'S PEAK(Coming...Sometime later)


CHAPTER 5: OUTRO

Well that's it, this book is closed. I'm done. If you have been linked to this page via a whisper during a bnet game and you have not been here before:
1. You are silly for thinking this map had rigged heroes.
2. You hopefully now understand there are no rigged heroes in the game.
3. You should join these forums if you like playing the game.
4. You probabley deserve a bitchslap from HeartCard no doubt.

So yeah. Feel free to destribute this HeartBook when and wherever you like. HOWEVER, you may not in any way modify or take credit for this HeartBook.
This is a work of: HeartCard
You can reach me at HeartCard@Hotmail.com
You can kiss my ass if you think there is any good to having a Life. Why Bye!
inb4tl;dr
Offline Profile Goto Top
 
Inuyasha
Member Avatar
Half Demon
[ * ]
Whats the point of this? because most people know all that.
Meet me beyond
Beyond the emptiness
And only then will you see
All that you have in this world
Is all that you need
So release me into the vast unknown
For i have been reborn
Offline Profile Goto Top
 
HeartCard
Member Avatar
From the Ace of Hearts
[ *  *  * ]
The point is so I have somewhere to link to admist a WC3 game rather than having the explain it to each and every idiot. :D
inb4tl;dr
Offline Profile Goto Top
 
XBlueFlameX
Member Avatar
The Newbie Pro Killer
[ * ]
Hybrid builds are more effective than pure.

Rigged heroes exist.

There are no time limits.

A bad saito that excuses it with saying "early game" is a bad saito. Sure, he may kill you once or twice late game, only if you let late game come. Saito can't get too many kills early, that is true, but when he dies alot is what makes him bad. A good saito must simply survive and farm via killstealing.

Curse from rena is NEVER worth it. As you've proposed, late game is damage damage damage. This doesn't include too much melee damage if you're facing actual pros. ALL melee heroes(I.E Sano, Mugen.) Are not scary for their melee damage, but their crushing abilities. (Stun lock, low cooldown abilties.) This is what makes shishio and D(Glitching is not fun.) bad heroes. Sure, you may win a lot of games with them, but I find it clear that you play too many public games. I am not calling you a newbie for winning against pubs, and I do acknowledge that you have a clue about what you're talking about, but most of what I've read here is a load of crap hastily put together as an excuse to noobs as to why you're beating them.

No reason to argue with noobs... they are fools and will continue arguing. In fact, they probaly won't understand this topic so you shouldn't attempt it anyway.

Anime Fight is who can abuse their heroes play style better. Not including glitches.

Of course, this is an opinion, as is everything in your text.
"Don't argue with idiots. You'll never win. They'll pull you down to their level and beat you with experience."
The only truth in life.
Offline Profile Goto Top
 
Benitsuke
Member
[ * ]
Dayum, you type too much.

Ill give you the simple answer:

People don't like to take responsibility for losing, doesn't matter if they went 90 and 1 or 1 and 90 they will blame someone else for it. Deal with it or start playing priv games more.


Oh yeah, cut down on the wall o text posts, big turn off for everyone.
Goodbye everyone. Heres a list of people who have my respect, if not my love:

Matar, comp, Darkwield, hellpyro, snoboy, pheonix, jim, eliwood, fritos, BB and huspa. Anyone who I forgot, I'm sorry.
Offline Profile Goto Top
 
sfdthegreat
Member
[ * ]
seriously...no one who loses to you would read this, especially in pub games. so if your point is to explain why you won and why there are no rigged chars (which i disagree with), then you just wasted a lot of time because no one will read it.

ok...maybe one or two might read it, but the majority won't.

...IMO :D
Offline Profile Goto Top
 
<span style=Therren Cragan</span></span>
Member Avatar
Your Resident Homicidal Maniac

Some characters are rigged, some are not, but I agree that most ppl will just bitch because they refuse to acknowledge they were inferior to someone (I.E. NoMercy4U). Still, sfdthegreat is right, no one is going to give a damn about what you said because they're too damn stubborn and proud to acknowledge it.

Moving this topic to General.
I can not tell, is it just me or do we all look just like
Adolph fucking Hitler with this swoopy emo-boy dreamy haircut dangling in our faces, making us all indescribably indistinguishable from each other; or maybe I'm just another megalomaniac?
Offline Profile Goto Top
 
HeartCard
Member Avatar
From the Ace of Hearts
[ *  *  * ]
Actually, this might be in the right sub-seciton afterall. I DID mean to put in a list of heroes and their EML listings depending on builds, so it COULD stay is the strat section if I put that into the guide. But until I put it in the document itself, it can stay here I guess. Anyways:

1. Don't be crying about my "Wall of Texts", it's my ulti and I plan to abuse it!
2. My time is mine to waste how I damn well choose. If I wish to write and write and write about the difference between one thing and another, it's my choice. Posting it for others to see is also my choice.
3. If I affect even ONE person's opinion, this wall of text was worth it. Just ONE more person in the forums who might have something good to say would be WELL worth the effort of this post. Or even if no one joins, if it just makes one person consider their stance on rigged heroes, it would be worth it. Plus doing this allowed me to research some things abit more for personal use. Like I wouldn't have even considered a difference between Early game and EX early game until I started writing this. Or what exactly is so key in each game time zone. This was very helpful to me just to write.
4. It's not to explain why I "won". More often than not, I begin explain Set VS Rigged before the game starts or in the middle of it.
5. Oyashiro's Curse is an OPTION. DO NOT forget that. Getting it is your choice. Me personally, I love it with some heroes. With others I won't touch it, but I'll gladly kill it. With Naraku, to me it's outright beautiful. With Grave, wouldn't even consider it. With Yusuke, I like it. It's your CHOICE to use it or not. It being worth the degen is up to 3 things:
A. Your HP/STR
B. Your way of playing. Since for the most part I'm aggresive, the degen doesn't REALLY hurt me. Especially with the heroes I use it with.
C. The hero you're using it with. For Kimimaro/Jin, it could be worth it becuase of atk boost/crits if you're not pumping their agi much at all. For Naraku, I'd say it's worth it becuase the only real use of agi is armor for him. For Yusuke, I'd say it's okay since it covers the one stat I don't really boost with Yusuke(That and boots of course). With Sanosuke, I think about it. It could be effective becuase of bash and the fact that you don't pump agi much. On the other hand it counters the regen you have during your stuns, and boots for some reason seem to max out his atk speed as I've noticed.
6. Glitching is fun if you like it. Personally I have fun with some glitches. Sanosuke's for sure. Inuyasha's too. But Some glitches are crazy yet sometimes I'll use them. EX: Randoming D. Or even Sango's Mass bears glitch. Some I do completely on accident(I just found out karasu's mask has D's ulti's glitch too. Just not in the same way of dieing, died to saito's ulti and kept the stats twice in a row) such as chasing someone around and they run into maze while i'm pumped with D to try to escape me, I'm seeing that 1 hit on them will kill them and not paying total attention to the maze and a rine kills me and I kept stats. Glitches can be fun if you enjoy that kind of thing.
7. Saito isn't rigged. He's Unbalanced. I made this statement already in another topic. He's unbalanced becuase his the largest stat multiplier user in the game, and his three of his main techs(Rush/crit/ulti) have mass multipliers(6.5/12/20 respectively) whereas all the other such techs have much lower numbers (The highest crit other than saitos is I think Jin's which is x3 damage at 32% chance). Saito getting off a crit is like getting of a free ulti without mana or cooldown useage. He's simply unbalanced, not rigged. Same with Naraku, all the other Mana Shields are good but Naraku's is more so than the others. Gaara's Mana shield: 2 dmg per mana point, 10% of damage reachs actual HP. Miroku's mana shield: 2.25dmg per mana point(I think). Naraku's is 2.5dmg per mana point. Which would be fine but Naraku also has 25%hp/47%dmg clones and 25% life steal. Miroku has...5 sec stun and...wind tunnel maybe and heal(it's his ulti though...)? Gaara has...+300atk/+3000hp? and...umm...movement stoppers(Roots)? He doesn't even have perma hold becuase the cooldowns are two far apart. This is unbalanced, not rigged. Karasu is unbalanced, not rigged. Karasu's ulti is the same as Yusuke, but it mana drains not insta-drains. You have the option of not using it all. It also does more damage with the addition of +3000 damage with a HUGE AoE whose range all around is the lenghth of Yusuke's ulti. He ALSO has Mask to boost his stats further, making the difference in damage between his and yusuke's ulti even further. That's unbalanced becuase Karasu's techs are all based on his INT also. Yusuke only has 1 tech based on his INT and that's his ulti, the rest are all flat damage. It's Unbalanced, Not rigged. No Karasu's spell immunity is rigged(Not refering to the spell counter "Blast Field", but his immunity to techs while he has mana such as stun/roots/etc), but it's a glitch so that's okay. It should be fixed by the next version most likely.
8. That's right, my ulti has intensely low cooldown to match even Jins! But it has a long cast delay to match Knives. Oh well, bye!
inb4tl;dr
Offline Profile Goto Top
 
XBlueFlameX
Member Avatar
The Newbie Pro Killer
[ * ]
I only used Saito as an example that there are no time goals as to why a hero is sucking but does extremely well later. The key to not failing is simply not dying and actively ksing.

A good example is Sango, whom you stated will do terrible late game. This is true, as her damage is dismal. But only a good sango will know how to keep the game in her favor.

Then again, since you are now against theorycrafting, I won't go too far into detail. P.S You should volunteer to eliminate NoMercy4U... again. It gets boring having to do it every time he appears.
"Don't argue with idiots. You'll never win. They'll pull you down to their level and beat you with experience."
The only truth in life.
Offline Profile Goto Top
 
HeartCard
Member Avatar
From the Ace of Hearts
[ *  *  * ]
Umm...I'm also noting that normally the host isn't Sango. And raising the kills is something the players can ask the host to do, the host has a poll, if the majority want the kills raised, the kills are raised. So your idea on Sango doesn't stack to will against me.
inb4tl;dr
Offline Profile Goto Top
 
sfdthegreat
Member
[ * ]
i think if sango was late game, the only way for her to be "good" is with max attack speed and just using normal attack do dish out damage (like bankotsu).
Offline Profile Goto Top
 
stilgar
Member Avatar
Member
[ * ]
what bueflame said about sango controlling the game even with increased ktw is that sango can easy kill everyone at early and increase her stats way to high so no one can have an oporttunity to kill her, and one thing GLITCHING IS NOT FUN, is bad reputation for you
Offline Profile Goto Top
 
sfdthegreat
Member
[ * ]
i think half the glitches heartcard mentioned i don't know...i feel so left out lol
Offline Profile Goto Top
 
Benitsuke
Member
[ * ]
1:I'll cry and bitch about whatever I want, if its about the 3 page long essay on why you beat noobs I will complain about it if I want.


2: As for the curse, its useless no matter what. To start with, it requires about 150 agi to max your attack speed. Im not sure on the exact number but it is in the range of 150-200. Now, suffice it to say, this number is easily obtained through leveling or a single 5ker. So now consider this, if you have the damage output to take down rena, why would you need the curse? The only way I know of to kill her without stats is to use knives' ulti
Goodbye everyone. Heres a list of people who have my respect, if not my love:

Matar, comp, Darkwield, hellpyro, snoboy, pheonix, jim, eliwood, fritos, BB and huspa. Anyone who I forgot, I'm sorry.
Offline Profile Goto Top
 
HeartCard
Member Avatar
From the Ace of Hearts
[ *  *  * ]
Perma Stunners>Rena. Lv3 Ulti on Sanosuke+lv10smash/bash+6 mana pots=No chance in hell she can win. This is of course assuming no one rushes the sanosuke while he's silenced and hiding from rena. :D

But like I said, its a matter of opinion. I will get curse if I damn well feel like it. It's my choice. And doesn't it take more around 400agi to get max atk?
inb4tl;dr
Offline Profile Goto Top
 
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Learn More · Register Now
Go to Next Page
« Previous Topic · Map General · Next Topic »
Locked Topic