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Spike Bug 1.39o8
Topic Started: Jun 6 2007, 03:28 AM (286 Views)
FritosOrLays
Unregistered

This is kind of a bug I guess.

But its like this. With Spike, if you plant too many explosives, the 6th one I think automatically explodes so you can't spam them. Well, if you plant explosives in your base, or like at a corner somewhere where no one will ever go, you can turn explosives into a 2k damage nuke with a minor cooldown.

Like this. I plant 5 explosives in my base, and camping is turned off. I go to fight. I cast explosive, it explodes automatically due to the 5 explosive limit, and deals 2k. Its like grenade except faster and stronger.
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Elemeantal
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Yes man I'm older here than Chaos lord XD!
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Well that's not excatly a bug I'd think it goes on balancing since it can acually be used as an strategy (very guey but still strategy)
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FritosOrLays
Unregistered

Its not a strategy, thinking that is stupid.
Its just cheating to make a rigged Grenade. If Spathis really wanted us to use a more powerful Grenade, he could have just buffed it. Explosives are powerful because they are stationary, allowing them to be used like Grenades is just r*tarded.
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WhitePhoenix
Pwntkebible
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agreed, leaving a bomb at a spawn point is bad enough, now being able to throw them and have them explode instantly, that is just terrible.
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