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| Spike Bug 1.39o8 | |
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| Tweet Topic Started: Jun 6 2007, 03:28 AM (286 Views) | |
| FritosOrLays | Jun 6 2007, 03:28 AM Post #1 |
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This is kind of a bug I guess. But its like this. With Spike, if you plant too many explosives, the 6th one I think automatically explodes so you can't spam them. Well, if you plant explosives in your base, or like at a corner somewhere where no one will ever go, you can turn explosives into a 2k damage nuke with a minor cooldown. Like this. I plant 5 explosives in my base, and camping is turned off. I go to fight. I cast explosive, it explodes automatically due to the 5 explosive limit, and deals 2k. Its like grenade except faster and stronger. |
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| Elemeantal | Jun 10 2007, 04:43 AM Post #2 |
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Yes man I'm older here than Chaos lord XD!
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Well that's not excatly a bug I'd think it goes on balancing since it can acually be used as an strategy (very guey but still strategy) |
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| FritosOrLays | Jun 11 2007, 04:47 AM Post #3 |
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Unregistered
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Its not a strategy, thinking that is stupid. Its just cheating to make a rigged Grenade. If Spathis really wanted us to use a more powerful Grenade, he could have just buffed it. Explosives are powerful because they are stationary, allowing them to be used like Grenades is just r*tarded. |
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| WhitePhoenix | Jun 11 2007, 01:44 PM Post #4 |
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Pwntkebible
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agreed, leaving a bomb at a spawn point is bad enough, now being able to throw them and have them explode instantly, that is just terrible. |
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6:43 AM Jul 13